rogue

Rogues have powerful bodies and splendid techniques with daggers that help them conquer the dark side.

Their chain skills resemble beautiful dances that bewilder their opponents. They use special potions to enhance their abilities temporarily.

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Ymir Child : Cthulhu

Ymir Child : Cthulhu (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Smoke Bomb

Smoke Bomb (Buff)

requires: Meteor Assault
Level Description SP Casting Time Cool­down
1 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 240 sec.) 0 0 240
2 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 180 sec.) 0 0 180
3 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 120 sec.) 0 0 120
4 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 110 sec.) 0 0 110
5 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 4 seconds after casting the skill. (Cool Time: 100 sec.) 0 0 100
6 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 5 seconds after casting the skill. (Cool Time: 90 sec.) 0 0 90
Dual Stab

Dual Stab (Attack)

requires: Combo Mastery
Level Description SP Casting Time Cool­down
1 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 143% of your Physical Damage. Obtain Detect Weakness buff with 3% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
1 0 10
2 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 160% of your Physical Damage. Obtain Detect Weakness buff with 6% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
3 0 10
3 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 176% of your Physical Damage. Obtain Detect Weakness buff with 9% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
5 0 10
4 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 193% of your Physical Damage. Obtain Detect Weakness buff with 12% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
8 0 10
5 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 210% of your Physical Damage. Obtain Detect Weakness buff with 15% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
6 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 227% of your Physical Damage. Obtain Detect Weakness buff with 18% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
7 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 244% of your Physical Damage. Obtain Detect Weakness buff with 21% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
8 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 260% of your Physical Damage. Obtain Detect Weakness buff with 24% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
9 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 277% of your Physical Damage. Obtain Detect Weakness buff with 27% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
10 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 294% of your Physical Damage. Obtain Detect Weakness buff with 30% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
Unstable Doping

Unstable Doping (Buff)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 When using an attack skill, there is a 4% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 2% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
2 When using an attack skill, there is a 8% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 4% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
3 When using an attack skill, there is a 12% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 6% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
4 When using an attack skill, there is a 16% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 8% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
5 When using an attack skill, there is a 20% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 10% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
Rolling Cutter

Rolling Cutter (Attack)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 Throws multiple blades to inflict damage equaling 95% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 14% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 4 0 0
2 Throws multiple blades to inflict damage equaling 113% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 17% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 6 0 0
3 Throws multiple blades to inflict damage equaling 130% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 19% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
4 Throws multiple blades to inflict damage equaling 147% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 22% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
5 Throws multiple blades to inflict damage equaling 165% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 25% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
6 Throws multiple blades to inflict damage equaling 182% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 27% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
Combo Mastery

Combo Mastery (Passive)

requires: Cross Impact
Level Description SP Casting Time Cool­down
1 When using an attack skill, there is a 3% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
2 When using an attack skill, there is a 6% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
3 When using an attack skill, there is a 9% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
Crescent Moon

Crescent Moon (Attack)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 95% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 60 sec.)
3 0 60
2 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 113% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 50 sec.)
5 0 50
3 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 130% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 40 sec.)
7 0 40
4 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 147% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 30 sec.)
9 0 30
5 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 165% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 20 sec.)
12 0 20
6 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 182% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 2 sec. (Cool Time: 19 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 19
7 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 199% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 4 sec. (Cool Time: 18 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 18
8 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 217% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 6 sec. (Cool Time: 17 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 17
9 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 234% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 8 sec. (Cool Time: 16 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 16
10 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 251% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 10 sec. (Cool Time: 15 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 15
Dirty Plan

Dirty Plan (Buff)

requires: Poisoning Weapon
Level Description SP Casting Time Cool­down
1 Generate 5 combo points instantly and reset cooldown for all skills. (200 second cooldown) 0 0 200
2 Generate 5 combo points instantly and reset cooldown for all skills. (180 second cooldown) 0 0 180
3 Generate 5 combo points instantly and reset cooldown for all skills. (160 second cooldown) 0 0 160
4 Generate 5 combo points instantly and reset cooldown for all skills. (140 second cooldown) 0 0 140
5 Generate 5 combo points instantly and reset cooldown for all skills. (120 second cooldown) 0 0 120
Moonlight Dance

Moonlight Dance (Attack)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 844% of your Physical Damage. This skill inflicts additional damage equaling 3% of your Physical Damage if Detect Weakness is in effect.
16 0 20
2 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 908% of your Physical Damage. This skill inflicts additional damage equaling 6% of your Physical Damage if Detect Weakness is in effect.
24 0 20
3 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 972% of your Physical Damage. This skill inflicts additional damage equaling 9% of your Physical Damage if Detect Weakness is in effect.
34 0 20
4 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1036% of your Physical Damage. This skill inflicts additional damage equaling 12% of your Physical Damage if Detect Weakness is in effect.
44 0 20
5 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1100% of your Physical Damage. This skill inflicts additional damage equaling 15% of your Physical Damage if Detect Weakness is in effect.
56 0 20
6 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1164% of your Physical Damage. This skill inflicts additional damage equaling 18% of your Physical Damage if Detect Weakness is in effect.
56 0 20
7 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1228% of your Physical Damage. This skill inflicts additional damage equaling 21% of your Physical Damage if Detect Weakness is in effect.
56 0 20
8 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1292% of your Physical Damage. This skill inflicts additional damage equaling 24% of your Physical Damage if Detect Weakness is in effect.
56 0 20
9 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1356% of your Physical Damage. This skill inflicts additional damage equaling 27% of your Physical Damage if Detect Weakness is in effect.
56 0 20
10 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1420% of your Physical Damage. This skill inflicts additional damage equaling 30% of your Physical Damage if Detect Weakness is in effect.
56 0 20
Gangster Paradise

Gangster Paradise (Buff)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (120 second cooldown)
2 0 120
2 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (100 second cooldown)
2 0 100
3 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (80 second cooldown)
3 0 80
4 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (60 second cooldown)
4 0 60
5 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (40 second cooldown)
4 0 40
Mark of Death

Mark of Death (Attack)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 2%. If the Class that attacked the target is Rogue, than additional 2% damage is inflicted. 0 0 120
2 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 4%. If the Class that attacked the target is Rogue, than additional 4% damage is inflicted. 0 0 120
3 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 6%. If the Class that attacked the target is Rogue, than additional 6% damage is inflicted. 0 0 120
4 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 8%. If the Class that attacked the target is Rogue, than additional 8% damage is inflicted. 0 0 120
5 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 10%. If the Class that attacked the target is Rogue, than additional 10% damage is inflicted. 0 0 120
6 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 12%. If the Class that attacked the target is Rogue, than additional 12% damage is inflicted. 0 0 120
7 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 14%. If the Class that attacked the target is Rogue, than additional 14% damage is inflicted. 0 0 120
8 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 16%. If the Class that attacked the target is Rogue, than additional 16% damage is inflicted. 0 0 120
9 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 18%. If the Class that attacked the target is Rogue, than additional 18% damage is inflicted. 0 0 120
10 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 20%. If the Class that attacked the target is Rogue, than additional 20% damage is inflicted. 0 0 120

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