sorcerer

Sorcerers are those that awakened by the powers inherited through ancient bloodlines or affinity with spirits.

Their affinity with nature helps them use the powers of nature freely, and summon spirits to aid them in battle or to heal their allies.

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Ymir Child : Nightmare

Ymir Child : Nightmare (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Soul Cleanse

Soul Cleanse (Buff)

requires: Healing Wave
Level Description SP Casting Time Cool­down
1 Purifies the area with cleansing water, removing all abnormal conditions of 1 ally within the targeted area. 0 1 10
2 Purifies the area with cleansing water, removing all abnormal conditions of 2 allies within the targeted area. 0 1 10
3 Purifies the area with cleansing water, removing all abnormal conditions of 3 allies within the targeted area. 0 1 10
4 Purifies the area with cleansing water, removing all abnormal conditions of 4 allies within the targeted area. 0 1 10
5 Purifies the area with cleansing water, removing all abnormal conditions of 5 allies within the targeted area. 0 1 10
Rejuvenation

Rejuvenation (Support)

requires: Soul Bind
Level Description SP Casting Time Cool­down
1 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 184% Magic power. 37 0 8
2 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 205% Magic power. 45 0 8
3 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 227% Magic power. 54 0 8
4 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 249% Magic power. 65 0 8
5 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 270% Magic power. 76 0 8
Soul Bind

Soul Bind (Buff)

requires: Earth Emblem
Level Description SP Casting Time Cool­down
1 Binds the soul of a fallen ally back to this realm. (50min cooldown) 0 0 3000
2 Binds the soul of a fallen ally back to this realm. (40min cooldown) 0 0 2400
3 Binds the soul of a fallen ally back to this realm. (30min cooldown) 0 0 1800
Lord of Vermilion

Lord of Vermilion (Attack)

requires: Memorize
Level Description SP Casting Time Cool­down
1 Summons cloud that strikes lightning and inflicts damage equaling 235% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 56 0 0
2 Summons cloud that strikes lightning and inflicts damage equaling 277% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 77 0 0
3 Summons cloud that strikes lightning and inflicts damage equaling 320% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
4 Summons cloud that strikes lightning and inflicts damage equaling 363% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
5 Summons cloud that strikes lightning and inflicts damage equaling 405% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
6 Summons cloud that strikes lightning and inflicts damage equaling 448% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
Deluge

Deluge (AoE Buff)

requires: Meditation
Level Description SP Casting Time Cool­down
1 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 4% for 10 sec and recover HP equivalent to 260% Magic Power every 2 sec. This skill cannot critcally heal. 30 0 120
2 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 8% for 10 sec and recover HP equivalent to 290% Magic Power every 2 sec. This skill cannot critcally heal. 45 0 120
3 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 12% for 10 sec and recover HP equivalent to 320% Magic Power every 2 sec. This skill cannot critcally heal. 60 0 120
4 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 16% for 10 sec and recover HP equivalent to 350% Magic Power every 2 sec. This skill cannot critcally heal. 75 0 120
5 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 20% for 10 sec and recover HP equivalent to 385% Magic Power every 2 sec. This skill cannot critcally heal. 90 0 120
Healing Wave

Healing Wave (Support)

requires: Summon Aqua
Level Description SP Casting Time Cool­down
1 Cast a Healing Wave on an ally to recover HP equivalent to 116% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 5 1 0
2 Cast a Healing Wave on an ally to recover HP equivalent to 129% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 5 1 0
3 Cast a Healing Wave on an ally to recover HP equivalent to 143% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 9 1 0
4 Cast a Healing Wave on an ally to recover HP equivalent to 157% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 9 1 0
5 Cast a Healing Wave on an ally to recover HP equivalent to 170% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 15 1 0
Jupitel Thunder Mastery

Jupitel Thunder Mastery (Passive)

requires: Jupitel Thunder
Level Description SP Casting Time Cool­down
1 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 7% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
2 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 13% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
3 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
4 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 5% success rate when Lightning Bolt is used. 0 0 0
5 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 7% success rate when Lightning Bolt is used. 0 0 0
6 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 10% success rate when Lightning Bolt is used. 0 0 0
Jupitel Thunder

Jupitel Thunder (Attack)

requires: Wind Emblem
Level Description SP Casting Time Cool­down
1 Fire a Lightning Ball at an enemy to inflict 469% Magic damage. This skill inflicts double damage to Frozen targets. 28 2 3
2 Fire a Lightning Ball at an enemy to inflict 555% Magic damage. This skill inflicts double damage to Frozen targets. 50 2 3
3 Fire a Lightning Ball at an enemy to inflict 640% Magic damage. This skill inflicts double damage to Frozen targets. 77 2 3
4 Fire a Lightning Ball at an enemy to inflict 725% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 2% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
5 Fire a Lightning Ball at an enemy to inflict 811% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 4% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
6 Fire a Lightning Ball at an enemy to inflict 896% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 6% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
Land of Recovery

Land of Recovery (AoE Buff)

requires: Earth Shield
Level Description SP Casting Time Cool­down
1 Recover HP equivalent to 70% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 7 1 10
2 Recover HP equivalent to 80% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 10 1 10
3 Recover HP equivalent to 90% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 12 1 10
4 Recover HP equivalent to 100% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 14 1 10
5 Recover HP equivalent to 110% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 17 1 10
Earth Shield

Earth Shield (Buff)

requires: Rejuvenation
Level Description SP Casting Time Cool­down
1 Surround all your Party and Raid members with the power of the Earth to increase their Defense 4% for 30 min. 24 0 3
2 Surround all your Party and Raid members with the power of the Earth to increase their Defense 8% for 30 min. 31 0 3
3 Surround all your Party and Raid members with the power of the Earth to increase their Defense 12% for 30 min. 38 0 3
4 Surround all your Party and Raid members with the power of the Earth to increase their Defense 16% for 30 min. 46 0 3
5 Surround all your Party and Raid members with the power of the Earth to increase their Defense 20% for 30 min. 53 0 3
Varetyr Spear

Varetyr Spear (Attack)

requires: Lord of Vermilion
Level Description SP Casting Time Cool­down
1 Throw a Lightning Spear at the target to inflict 544% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 13 0 30
2 Throw a Lightning Spear at the target to inflict 608% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 16 0 30
3 Throw a Lightning Spear at the target to inflict 672% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 19 0 30
4 Throw a Lightning Spear at the target to inflict 736% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 22 0 30
5 Throw a Lightning Spear at the target to inflict 800% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 25 0 30
Earth Emblem

Earth Emblem (Buff)

Level Description SP Casting Time Cool­down
1 Activate Seal of Earth, increasing all healing effects by 20% All critical heals will recover additional HP equivalent to 20% Magic Power over 6 sec. Only one seal may be activated at a time. 0 0 3
2 Activate Seal of Earth, increasing all healing effects by 40%. All critical heals will recover additional HP equivalent to 23% Magic Power over 6 sec. Only one seal may be activated at a time. 0 0 3
3 Activate Seal of Earth, increasing all healing effects by 60%. All critical heals will recover additional HP equivalent to 25% Magic Power over 6 sec. Only one seal may be activated at a time. 1 0 3
4 Activate Seal of Earth, increasing all healing effects by 80%. All critical heals will recover additional HP equivalent to 28% Magic Power over 6 sec. Only one seal may be activated at a time. 1 0 3
5 Activate Seal of Earth, increasing all healing effects by 100%. All critical heals will recover additional HP equivalent to 30% Magic Power over 6 sec. Only one seal may be activated at a time. 2 0 3
Memorize

Memorize (Buff)

requires: Jupitel Thunder Mastery
Level Description SP Casting Time Cool­down
1 Instantly cast your next 3 skills from memory. (240 second cooldown) 0 0 240
2 Instantly cast your next 3 skills from memory. (210 second cooldown) 0 0 210
3 Instantly cast your next 3 skills from memory. (180 second cooldown) 0 0 180
4 Instantly cast your next 3 skills from memory. (150 second cooldown) 0 0 150
5 Instantly cast your next 3 skills from memory. (120 second cooldown) 0 0 120
Meditation

Meditation (Passive)

requires: Soul Cleanse
Level Description SP Casting Time Cool­down
1 Increases the critical strike damage of your heals by an additional 0.39% per HIT. 0 0 0
2 Increases the critical strike damage of your heals by an additional 0.44% per HIT. 0 0 0
3 Increases the critical strike damage of your heals by an additional 0.48% per HIT. 0 0 0
4 Increases the critical strike damage of your heals by an additional 0.53% per HIT. 0 0 0
5 Increases the critical strike damage of your heals by an additional 0.57% per HIT. 0 0 0
Summon Aqua

Summon Aqua (AoE Buff)

requires: Water Emblem
Level Description SP Casting Time Cool­down
1 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 260% Magic damage every 2 sec 10 0 120
2 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 291% Magic damage every 2 sec 14 0 120
3 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 321% Magic damage every 2 sec 19 0 120
4 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 352% Magic damage every 2 sec 25 0 120
5 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 383% Magic damage every 2 sec 32 0 120

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