wizard

Wizards are professional sorcerers who practice in magic research and are trained at the Magic Academy at Geffen.

They are especially specialized in flame magic that will set opponents ablaze. Can also summon a flaming meteorite or create huge explosions.

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Ymir Child : Nightmare

Ymir Child : Nightmare (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Frost Nova

Frost Nova (Attack)

requires: Water Emblem
Level Description SP Casting Time Cool­down
1 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (70 second cooldown) 5 0 70
2 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (60 second cooldown) 6 0 60
3 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (50 second cooldown) 8 0 50
4 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (40 second cooldown) 10 0 40
5 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (30 second cooldown) 11 0 30
Seal Explosion

Seal Explosion (Buff)

requires: Fire Emblem
Level Description SP Casting Time Cool­down
1 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 10% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 4% for 20 sec.
- Seal of Wind: Increase Haste Rate by 3% for 20 sec."
0 0 120
2 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 20% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 8% for 20 sec.
- Seal of Wind: Increase Haste Rate by 6% for 20 sec."
0 0 120
3 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 30% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 12% for 20 sec.
- Seal of Wind: Increase Haste Rate by 9% for 20 sec."
0 0 120
4 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 40% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 16% for 20 sec.
- Seal of Wind: Increase Haste Rate by 12% for 20 sec."
0 0 120
5 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 50% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 20% for 20 sec.
- Seal of Wind: Increase Haste Rate by 15% for 20 sec."
0 0 120
Firestarter

Firestarter (Attack)

requires: Seal Explosion
Level Description SP Casting Time Cool­down
1 Set the target on fire to inflict 17% Magic damage every 2 sec for 30 sec. 7 0 0
2 Set the target on fire to inflict 19% Magic damage every 2 sec for 30 sec. 10 0 0
3 Set the target on fire to inflict 21% Magic damage every 2 sec for 30 sec. 14 0 0
4 Set the target on fire to inflict 23% Magic damage every 2 sec for 30 sec. 18 0 0
5 Set the target on fire to inflict 25% Magic damage every 2 sec for 30 sec. 23 0 0
Levitation

Levitation (Passive)

requires: Teleport
Level Description SP Casting Time Cool­down
1 Increases Movement Speed by 10% for 4 sec after using Teleport. 0 0 0
2 Increases Movement Speed by 20% for 4 sec after using Teleport. 0 0 0
3 Increases Movement Speed by 30% for 4 sec after using Teleport. 0 0 0
Meteor Storm

Meteor Storm (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 Summons meteor from the sky and inflicts damage equaling 308% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 3% additional damage. 41 1 0
2 Summons meteor from the sky and inflicts damage equaling 364% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 6% additional damage. 61 1 0
3 Summons meteor from the sky and inflicts damage equaling 420% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 9% additional damage. 85 1 0
4 Summons meteor from the sky and inflicts damage equaling 476% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 12% additional damage. 85 1 0
5 Summons meteor from the sky and inflicts damage equaling 532% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 15% additional damage. 85 1 0
6 Summons meteor from the sky and inflicts damage equaling 588% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 18% additional damage. 85 1 0
Teleport

Teleport (Buff)

requires: Wind Emblem
Level Description SP Casting Time Cool­down
1 Instantly teleport forward 20m. (60 second cooldown) 0 0 60
2 Instantly teleport forward 20m. (40 second cooldown) 0 0 40
3 Instantly teleport forward 20m. (20 second cooldown) 0 0 20
Inferno

Inferno (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 Create a blazing inferno in a frontal cone to inflict 184% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 24 0 30
2 Create a blazing inferno in a frontal cone to inflict 205% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 35 0 30
3 Create a blazing inferno in a frontal cone to inflict 227% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 47 0 30
4 Create a blazing inferno in a frontal cone to inflict 248% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 60 0 30
5 Create a blazing inferno in a frontal cone to inflict 270% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 74 0 30
Ice Wall

Ice Wall (Buff)

requires: Frost Nova
Level Description SP Casting Time Cool­down
1 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (380 second cooldown) 0 0 380
2 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (330 second cooldown) 0 0 330
3 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (280 second cooldown) 0 0 280
4 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (230 second cooldown) 0 0 230
5 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (180 second cooldown) 0 0 180
Flame Explosion

Flame Explosion (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 748% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
55 1 10
2 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 836% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
70 1 10
3 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 924% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
85 1 10
4 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1012% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
100 1 10
5 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1100% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
6 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1188% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
7 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1276% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
8 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1364% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
9 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1452% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
10 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1540% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
Dragonology

Dragonology (Buff)

requires: Firestarter
Level Description SP Casting Time Cool­down
1 Broadens all your Party and Raid members' mind, increasing their INT by 2% for 30 min. 24 0 3
2 Broadens all your Party and Raid members' mind, increasing their INT by 4% for 30 min. 31 0 3
3 Broadens all your Party and Raid members' mind, increasing their INT by 6% for 30 min. 38 0 3
4 Broadens all your Party and Raid members' mind, increasing their INT by 8% for 30 min. 46 0 3
5 Broadens all your Party and Raid members' mind, increasing their INT by 10% for 30 min. 53 0 3
Pyromaniac

Pyromaniac (Passive)

requires: Dragonology
Level Description SP Casting Time Cool­down
1 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.02% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
2 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.04% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
3 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.06% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
4 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.08% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
5 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.1% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
6 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.12% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
7 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.14% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
8 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.16% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
9 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.18% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
10 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.2% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0

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