Name Class Type
Acrobatic

Acrobatic (Buff)

requires: Impact Arrow
Level Description SP Casting Time Cool­down
1 Quickly escape from the danger by jumping back. (40 second cooldown) 0 0 40
2 Quickly escape from the danger by jumping back. (30 second cooldown) 0 0 30
3 Quickly escape from the danger by jumping back. (20 second cooldown) 0 0 20
Adoramus

Adoramus (Attack)

requires: Credo
Level Description SP Casting Time Cool­down
1 Numerous Holy light descends from the sky to strike a target, inflicting 102% Magic damage every 2 sec for 20 sec. 5 1 0
2 Numerous Holy light descends from the sky to strike a target, inflicting 114% Magic damage every 2 sec for 20 sec. 7 1 0
3 Numerous Holy light descends from the sky to strike a target, inflicting 126% Magic damage every 2 sec for 20 sec. 9 1 0
4 Numerous Holy light descends from the sky to strike a target, inflicting 138% Magic damage every 2 sec for 20 sec. 11 1 0
5 Numerous Holy light descends from the sky to strike a target, inflicting 150% Magic damage every 2 sec for 20 sec. 14 1 0
Angelus

Angelus (Buff)

requires: Suffragium
Level Description SP Casting Time Cool­down
1 Temporarily shield all your Party and Raid members, increasing their Defense by 3% for 10 sec. 29 0 120
2 Temporarily shield all your Party and Raid members, increasing their Defense by 6% for 10 sec. 31 0 120
3 Temporarily shield all your Party and Raid members, increasing their Defense by 9% for 10 sec. 34 0 120
Anklesnare

Anklesnare (AoE Buff)

Level Description SP Casting Time Cool­down
1 Drop an Ankle Snare that remains active for 30 sec. If a hostile target steps on the trap, they become immobilized for 10 sec. (60 second cooldown) 0 0 60
2 Drop an Ankle Snare that remains active for 30 sec. If a hostile target steps on the trap, they become immobilized for 10 sec. (45 second cooldown) 0 0 45
3 Drop an Ankle Snare that remains active for 30 sec. If a hostile target steps on the trap, they become immobilized for 10 sec. (30 second cooldown) 0 0 30
Aqua Benedicta

Aqua Benedicta (Support)

requires: Resurrection
Level Description SP Casting Time Cool­down
1 Recovers 15% SP instantly and create 3 Holy Waters. 0 0 60
Archangel

Archangel (Buff)

requires: Angelus
Level Description SP Casting Time Cool­down
1 Powerful Archangel descends from the heavens, increasing your Magic Power by 5% for 30 sec. 10 0 90
2 Powerful Archangel descends from the heavens, increasing your Magic Power by 10% for 30 sec. 12 0 90
3 Powerful Archangel descends from the heavens, increasing your Magic Power by 15% for 30 sec. 14 0 90
4 Powerful Archangel descends from the heavens, increasing your Magic Power by 20% for 30 sec. 16 0 90
5 Powerful Archangel descends from the heavens, increasing your Magic Power by 25% for 30 sec. 18 0 90
Arrow Shower

Arrow Shower (Attack)

requires: True Sight
Level Description SP Casting Time Cool­down
1 Shoots multiple arrows on the target area and inflicts damage equaling 345% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 3% of your Physical Damage. 12 2 0
2 Shoots multiple arrows on the target area and inflicts damage equaling 407% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 6% of your Physical Damage. 19 2 0
3 Shoots multiple arrows on the target area and inflicts damage equaling 470% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 9% of your Physical Damage. 29 2 0
4 Shoots multiple arrows on the target area and inflicts damage equaling 533% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 12% of your Physical Damage. 29 1 0
5 Shoots multiple arrows on the target area and inflicts damage equaling 595% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 15% of your Physical Damage. 29 1 0
6 Shoots multiple arrows on the target area and inflicts damage equaling 658% of your Physical Damage to up to 10 enemies in the area. Enemies affected with Wedge effect is inflicted with additional damage equaling 18% of your Physical Damage. 29 0 0
Arrow Vulcan

Arrow Vulcan (Attack)

requires: Fear Breeze
Level Description SP Casting Time Cool­down
1 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 634% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 2% success rate.
13 1 10
2 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 709% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 4% success rate.
21 1 10
3 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 784% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 6% success rate.
31 1 10
4 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 858% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 8% success rate.
43 1 10
5 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 933% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 10% success rate.
56 1 10
6 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 1008% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 12% success rate.
56 1 10
7 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 1082% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 14% success rate.
56 1 10
8 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 1157% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 16% success rate.
56 1 10
9 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 1232% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 18% success rate.
56 1 10
10 5 Fear Breeze required
Shoots Fear Breeze with a bow and inflicts damage equaling 1306% of your Physical Damage, and resets the duration of the Poison Arrow.
Fear Breeze duration may also reset with 20% success rate.
56 1 10
Aspersio

Aspersio (Buff)

requires: Aqua Benedicta
Level Description SP Casting Time Cool­down
1 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 20 sec. (Cool Time: 60 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 60
2 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 20 sec. (Cool Time: 40 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 40
3 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 20 sec. (Cool Time: 20 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 20
4 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 23 sec. (Cool Time: 17 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 17
5 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 26 sec. (Cool Time: 14 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 14
6 1 Holy Water required
Uses the Holy Water and increases the effects of other skills for 30 sec. (Cool Time: 10 sec.)
Affected Skills: Holy Light, Heal, Resurrection, Judex, Highness Heal, Sanctuary, Magnus Exorcismus, Ray of Genesis
0 0 10
Assumptio

Assumptio (Buff)

requires: Coluceo Heal
Level Description SP Casting Time Cool­down
1 Layer an ally with protective holy spell, reducing the damage taken by 8% for 10 sec. 6 0 120
2 Layer an ally with protective holy spell, reducing the damage taken by 16% for 10 sec. 8 0 120
3 Layer an ally with protective holy spell, reducing the damage taken by 24% for 10 sec. 10 0 120
4 Layer an ally with protective holy spell, reducing the damage taken by 32% for 10 sec. 12 0 120
5 Layer an ally with protective holy spell, reducing the damage taken by 40% for 10 sec. 14 0 120
Attention Concentration

Attention Concentration (Buff)

requires: Owl's Eye
Level Description SP Casting Time Cool­down
1 Enhances all your Party and Raid members' concentration, increasing their AGI by 2% for 30 min. 10 0 3
2 Enhances all your Party and Raid members' concentration, increasing their AGI by 4% for 30 min. 12 0 3
3 Enhances all your Party and Raid members' concentration, increasing their AGI by 6% for 30 min. 14 0 3
4 Enhances all your Party and Raid members' concentration, increasing their AGI by 8% for 30 min. 17 0 3
5 Enhances all your Party and Raid members' concentration, increasing their AGI by 10% for 30 min. 19 0 3
Aura Armor

Aura Armor (Buff)

requires: Mass Provoke
Level Description SP Casting Time Cool­down
1 Focus all of your Aura on the armor to reduce the damage taken by 1%. Also increases Max HP by 4% and Threat generation by 60%. This skill cannot be used with Aura Blade. 0 0 3
2 Focus all of your Aura on the armor to reduce the damage taken by 2%. Also increases Max HP by 8% and Threat generation by 120%. This skill cannot be used with Aura Blade. 0 0 3
3 Focus all of your Aura on the armor to reduce the damage taken by 3%. Also increases Max HP by 12% and Threat generation by 180%. This skill cannot be used with Aura Blade. 0 0 3
4 Focus all of your Aura on the armor to reduce the damage taken by 4%. Also increases Max HP by 16% and Threat generation by 240%. This skill cannot be used with Aura Blade. 0 0 3
5 Focus all of your Aura on the armor to reduce the damage taken by 5%. Also increases Max HP by 20% and Threat generation by 300%. This skill cannot be used with Aura Blade. 0 0 3
Aura Blade

Aura Blade (Buff)

requires: Aura Strike
Level Description SP Casting Time Cool­down
1 Focus all of your Aura on the weapon to increase your Attack Power by 2%. This skill cannot be used with Aura Armor. 0 0 3
2 Focus all of your Aura on the weapon to increase your Attack Power by 4%. This skill cannot be used with Aura Armor. 0 0 3
3 Focus all of your Aura on the weapon to increase your Attack Power by 6%. This skill cannot be used with Aura Armor. 0 0 3
4 Focus all of your Aura on the weapon to increase your Attack Power by 8%. This skill cannot be used with Aura Armor. 0 0 3
5 Focus all of your Aura on the weapon to increase your Attack Power by 10%. This skill cannot be used with Aura Armor. 0 0 3
Aura Heal

Aura Heal (Support)

requires: Aura Mastery
Level Description SP Casting Time Cool­down
1 Casts power of Aura to the target and recovers HP equaling 50% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
2 Casts power of Aura to the target and recovers HP equaling 60% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
3 Casts power of Aura to the target and recovers HP equaling 70% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
4 Casts power of Aura to the target and 1 enemy near the target, and recovers HP equaling 80% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
5 Casts power of Aura to the target and 2 enemies near the target, and recovers HP equaling 90% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
6 Casts power of Aura to the target and 3 enemies near the target, and recovers HP equaling 100% of your Physical Damage for every 1 Aura. Equal effect is added for each additional Aura. 0 0 20
Aura Mastery

Aura Mastery (Passive)

requires: Aura Blade
Level Description SP Casting Time Cool­down
1 When using a skill that generates Aura, there is a 5% chance of causing the next Aura consuming skill cost no Aura, and have an effect equivalent to consuming 3 Auras. 0 0 0
2 When using a skill that generates Aura, there is a 10% chance of causing the next Aura consuming skill cost no Aura, and have an effect equivalent to consuming 3 Auras. 0 0 0
3 When using a skill that generates Aura, there is a 15% chance of causing the next Aura consuming skill cost no Aura, and have an effect equivalent to consuming 3 Auras. 0 0 0
Aura Shield

Aura Shield (Buff)

requires: Shield Charge
Level Description SP Casting Time Cool­down
1 Channel the Aura to your shield to reduce the damage taken by 4% for 10 sec. 0 0 60
2 Channel the Aura to your shield to reduce the damage taken by 8% for 10 sec. 0 0 60
3 Channel the Aura to your shield to reduce the damage taken by 12% for 10 sec. 0 0 60
4 Channel the Aura to your shield to reduce the damage taken by 16% for 10 sec. 0 0 60
5 Channel the Aura to your shield to reduce the damage taken by 20% for 10 sec. 0 0 60
Aura Strike

Aura Strike (Attack)

requires: Battle Order
Level Description SP Casting Time Cool­down
1 Slash the enemy with your Aura imbued sword to inflict 163% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target. 2 0 0
2 Slash the enemy with your Aura imbued sword to inflict 182% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target. 4 0 0
3 Slash the enemy with your Aura imbued sword to inflict 202% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target. 6 0 0
4 Slash the enemy with your Aura imbued sword to inflict 221% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target. 9 0 0
5 Slash the enemy with your Aura imbued sword to inflict 240% damage and an additional 70% damage for every additional Aura. This skill consumes up to 3 Auras and resets the Head Crush duration on the selected target. 12 0 0
Awake Darkness

Awake Darkness (Buff)

requires: Tempest
Level Description SP Casting Time Cool­down
1 Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 10%, and decreases all damage taken by 5%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%. 0 1 600
2 Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 20%, and decreases all damage taken by 10%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%. 0 1 600
3 Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 30%, and decreases all damage taken by 15%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%. 0 1 600
Awake Soulmate

Awake Soulmate (Buff)

requires: Sacrifice
Level Description SP Casting Time Cool­down
1 Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 10%, and increases acceleration by 5%. Recovers HP of all your party and attack squad members within 10m of you by 2% every time the caster achieves a critical hit. 0 1 600
2 Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 20%, and increases acceleration by 10%. Recovers HP of all your party and attack squad members within 10m of you by 4% every time the caster achieves a critical hit. 0 1 600
3 Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 30%, and increases acceleration by 15%. Recovers HP of all your party and attack squad members within 10m of you by 6% every time the caster achieves a critical hit. 0 1 600
Bash

Bash (Attack)

Level Description SP Casting Time Cool­down
1 Generates 1 Aura.
Spin around and strike the target with a powerful blow to inflict 170% damage.
2 0 1
2 Generates 1 Aura.
Spin around and strike the target with a powerful blow to inflict 190% damage.
2 0 1
3 Generates 1 Aura.
Spin around and strike the target with a powerful blow to inflict 210% damage.
2 0 1
4 Generates 1 Aura.
Spin around and strike the target with a powerful blow to inflict 230% damage.
2 0 1
5 Generates 1 Aura.
Spin around and strike the target with a powerful blow to inflict 250% damage.
3 0 1
Battle Leap

Battle Leap (Attack)

requires: Bowling Bash
Level Description SP Casting Time Cool­down
1 Obtain 10 Rage
Leaps to the target point and inflicts damage equaling 190% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 70 sec.)
0 0 70
2 Obtain 10 Rage
Leaps to the target point and inflicts damage equaling 213% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 60 sec.)
0 0 60
3 Obtain 10 Rage
Leaps to the target point and inflicts damage equaling 235% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 50 sec.)
0 0 50
4 Obtain 10 Rage
Leaps to the target point and inflicts damage equaling 258% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 40 sec.)
0 0 40
5 Obtain 10 Rage
Leaps to the target point and inflicts damage equaling 280% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 30 sec.)
0 0 30
6 Obtain 20 Rage
Leaps to the target point and inflicts damage equaling 302% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 27 sec.)
0 0 27
7 Obtain 20 Rage
Leaps to the target point and inflicts damage equaling 325% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 24 sec.)
0 0 24
8 Obtain 20 Rage
Leaps to the target point and inflicts damage equaling 347% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 21 sec.)
0 0 21
9 Obtain 20 Rage
Leaps to the target point and inflicts damage equaling 370% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 18 sec.)
0 0 18
10 Obtain 20 Rage
Leaps to the target point and inflicts damage equaling 392% of your Physical Damage on all enemies in the area, then causes Knock down for 3 sec. (Cool Time: 15 sec.)
0 0 15
Battle Order

Battle Order (Buff)

requires: Bash
Level Description SP Casting Time Cool­down
1 Bolsters all your Party and Raid members' morale, increasing their STR by 2% for 30 min. 5 0 3
2 Bolsters all your Party and Raid members' morale, increasing their STR by 4% for 30 min. 7 0 3
3 Bolsters all your Party and Raid members' morale, increasing their STR by 6% for 30 min. 10 0 3
4 Bolsters all your Party and Raid members' morale, increasing their STR by 8% for 30 min. 12 0 3
5 Bolsters all your Party and Raid members' morale, increasing their STR by 10% for 30 min. 14 0 3
Battle Tactics

Battle Tactics (Passive)

requires: Magnum Break
Level Description SP Casting Time Cool­down
1 Increases the critical strike damage of your skills by an additional 0.2% per INT. 0 0 0
2 Increases the critical strike damage of your skills by an additional 0.4% per INT. 0 0 0
Bear Form

Bear Form (Buff)

requires: Rage Smash
Level Description SP Casting Time Cool­down
1 Physical attack skill increase by 6% with action as cruel bear. This skill cannot be used with Grizzly Form. If Beast Power gets added until 100, it gives Predator's power with 6% rate so it increases 10% of Attack power, Accuracy, Critical of all party members within 10 M for 45 secs. 0 0 3
2 Physical attack skill increase by 12% with action as cruel bear. This skill cannot be used with Grizzly Form. If Beast Power gets added until 100, it gives Predator's power with 12% rate so it increases 10% of Attack power, Accuracy, Critical of all party members within 10 M for 45 secs. 0 0 3
3 Physical attack skill increase by 18% with action as cruel bear. This skill cannot be used with Grizzly Form. If Beast Power gets added until 100, it gives Predator's power with 18% rate so it increases 10% of Attack power, Accuracy, Critical of all party members within 10 M for 45 secs. 0 0 3
4 Physical attack skill increase by 24% with action as cruel bear. This skill cannot be used with Grizzly Form. If Beast Power gets added until 100, it gives Predator's power with 24% rate so it increases 10% of Attack power, Accuracy, Critical of all party members within 10 M for 45 secs. 0 0 3
5 Physical attack skill increase by 30% with action as cruel bear. This skill cannot be used with Grizzly Form. If Beast Power gets added until 100, it gives Predator's power with 30% rate so it increases 10% of Attack power, Accuracy, Critical of all party members within 10 M for 45 secs. 0 0 3
Bear's Carnival

Bear's Carnival (AoE Buff)

requires: Ymir Child : Gaia
Level Description SP Casting Time Cool­down
1 Ymir Child: Able to use in only Gaia status
It summons Bear Grils who follows spirit Gaia for 10secs and help in battle. (Recast after 10mins.)
0 0 600
2 Ymir Child: Able to use in only Gaia status
It summons Bear Grils who follows spirit Gaia for 20secs and help in battle. (Recast after 7mins.)
0 0 420
3 Ymir Child: Able to use in only Gaia status
It summons Bear Grils who follows spirit Gaia for 30secs and help in battle. (Recast after 5mins.)
0 0 300
Beast Charge

Beast Charge (Attack)

requires: Frenzy
Level Description SP Casting Time Cool­down
1 Obtain 8~12 Beast Power
Charges and crashes the target with your body at fast speed and Stuns the enemy for 3 sec. (Cool Time: 60 sec.)
0 0 60
2 Obtain 8~12 Beast Power
Charges and crashes the target with your body at fast speed and Stuns the enemy for 3 sec. (Cool Time: 50 sec.)
0 0 50
3 Obtain 8~12 Beast Power
Charges and crashes the target with your body at fast speed and Stuns the enemy for 3 sec. (Cool Time: 40 sec.)
0 0 40
4 Obtain 8~12 Beast Power
Charges and crashes the target with your body at fast speed and Stuns the enemy for 3 sec. (Cool Time: 30 sec.)
0 0 30
5 Obtain 8~12 Beast Power
Charges and crashes the target with your body at fast speed and Stuns the enemy for 3 sec. (Cool Time: 20 sec.)
0 0 20
Beast Roar

Beast Roar (Debuff)

requires: Bear Form
Level Description SP Casting Time Cool­down
1 Taunt the enemy to force it to attack you for 6 seconds. (20 second cooldown) 0 0 20
2 Taunt the enemy to force it to attack you for 6 seconds. (17 second cooldown) 0 0 17
3 Taunt the enemy to force it to attack you for 6 seconds. (14 second cooldown) 0 0 14
4 Taunt the enemy to force it to attack you for 6 seconds. (11 second cooldown) 0 0 11
5 Taunt the enemy to force it to attack you for 6 seconds. (8 second cooldown) 0 0 8
Beast Tornado

Beast Tornado (Attack)

requires: Bear Form
Level Description SP Casting Time Cool­down
1 Violently spin around to attack multiple enemies, causing 147% damage to a maximum of 3 nearby enemies and generate 50% additional Threat from the damage. 4 0 3
2 Violently spin around to attack multiple enemies, causing 173% damage to a maximum of 3 nearby enemies and generate 50% additional Threat from the damage. 7 0 3
3 Violently spin around to attack multiple enemies, causing 200% damage to a maximum of 3 nearby enemies and generate 50% additional Threat from the damage. 10 0 3
4 Violently spin around to attack multiple enemies, causing 227% damage to a maximum of 5 nearby enemies and generate 60% additional Threat from the damage. 10 0 2
5 Violently spin around to attack multiple enemies, causing 253% damage to a maximum of 7 nearby enemies and generate 80% additional Threat from the damage. 10 0 1
6 Violently spin around to attack multiple enemies, causing 280% damage to a maximum of 10 nearby enemies and generate 100% additional Threat from the damage. 10 0 0
Berserk

Berserk (Buff)

requires: Rage Control
Level Description SP Casting Time Cool­down
1 You become enraged, increasing your Attack Power by 4% for 30 sec.
Dodge Rate is decreased by 10% for the duration.
0 0 60
2 You become enraged, increasing your Attack Power by 8% for 30 sec.
Dodge Rate is decreased by 10% for the duration.
0 0 60
3 You become enraged, increasing your Attack Power by 12% for 30 sec.
Dodge Rate is decreased by 10% for the duration.
0 0 60
4 You become enraged, increasing your Attack Power by 16% for 30 sec.
Dodge Rate is decreased by 10% for the duration.
0 0 60
5 You become enraged, increasing your Attack Power by 20% for 30 sec.
Dodge Rate is decreased by 10% for the duration.
0 0 60
Blessing

Blessing (Buff)

Level Description SP Casting Time Cool­down
1 Fills all your Party and Raid members with courage, increasing their max HP by 3% for 30 min. 24 0 3
2 Fills all your Party and Raid members with courage, increasing their max HP by 6% for 30 min. 26 0 3
3 Fills all your Party and Raid members with courage, increasing their max HP by 9% for 30 min. 29 0 3
4 Fills all your Party and Raid members with courage, increasing their max HP by 12% for 30 min. 31 0 3
5 Fills all your Party and Raid members with courage, increasing their max HP by 15% for 30 min. 34 0 3
Blindness

Blindness (Debuff)

requires: Furnunculus
Level Description SP Casting Time Cool­down
1 Decreases physical/magical attack damage by 5% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt. 0 0 10
2 Decreases physical/magical attack damage by 10% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt. 0 0 10
3 Decreases physical/magical attack damage by 15% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt. 0 0 10
Bowling Bash

Bowling Bash (Attack)

requires: Rage Control
Level Description SP Casting Time Cool­down
1 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 190% of your Physical Damage.
4 0 10
2 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 213% of your Physical Damage.
6 0 10
3 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 235% of your Physical Damage.
9 0 10
4 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 258% of your Physical Damage.
13 0 10
5 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 280% of your Physical Damage.
17 0 10
6 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 302% of your Physical Damage.
17 0 10
7 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 325% of your Physical Damage.
17 0 10
8 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 347% of your Physical Damage.
17 0 10
9 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 370% of your Physical Damage.
17 0 10
10 Obtain 2 Aura
Leaps to attack the enemy and inflicts damage equaling 392% of your Physical Damage.
17 0 10
Bram Gush

Bram Gush (Attack)

requires: Curse Burst
Level Description SP Casting Time Cool­down
1 Condensed magic is made into Shock Bomb and inflicts damage equaling 106% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 20% success rate. 1 0 1
2 Condensed magic is made into Shock Bomb and inflicts damage equaling 134% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 40% success rate. 5 0 1
3 Condensed magic is made into Shock Bomb and inflicts damage equaling 163% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 60% success rate. 10 0 1
4 Condensed magic is made into Shock Bomb and inflicts damage equaling 191% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 80% success rate. 16 0 1
5 Condensed magic is made into Shock Bomb and inflicts damage equaling 220% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 100% success rate. 24 0 1
Brandish Storm

Brandish Storm (Attack)

requires: Battle Leap
Level Description SP Casting Time Cool­down
1 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 232% of your Physical Damage to up to 10 nearby enemies. 11 0 0
2 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 274% of your Physical Damage to up to 10 nearby enemies. 17 0 0
3 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 317% of your Physical Damage to up to 10 nearby enemies. 23 0 0
4 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 359% of your Physical Damage to up to 10 nearby enemies. 23 0 0
5 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 401% of your Physical Damage to up to 10 nearby enemies. 23 0 0
6 Rotates and swings a sword to create an effect of a storm and inflicts damage equaling 443% of your Physical Damage to up to 10 nearby enemies. 23 0 0
Brutal Strike

Brutal Strike (Attack)

requires: Wild Crush
Level Description SP Casting Time Cool­down
1 50 Beast Power required
Attacks the enemy and inflicts damage equaling 780% of your Physical Damage. Additional 6% damage is inflicted if the skill is used on an enemy in Knocked down or Stun state.
19 0 20
2 50 Beast Power required
Attacks the enemy and inflicts damage equaling 910% of your Physical Damage. Additional 12% damage is inflicted if the skill is used on an enemy in Knocked down or Stun state.
31 0 20
3 50 Beast Power required
Attacks the enemy and inflicts damage equaling 1040% of your Physical Damage. Additional 18% damage is inflicted if the skill is used on an enemy in Knocked down or Stun state.
44 0 20
4 50 Beast Power required
Attacks the enemy and inflicts damage equaling 1170% of your Physical Damage. Additional 24% damage is inflicted if the skill is used on an enemy in Knocked down or Stun state.
61 0 20
5 50 Beast Power required
Attacks the enemy and inflicts damage equaling 1300% of your Physical Damage. Additional 30% damage is inflicted if the skill is used on an enemy in Knocked down or Stun state.
96 0 20
Camouflage

Camouflage (Buff)

requires: Freezing Trap
Level Description SP Casting Time Cool­down
1 This skill cannot be used in combat.
Hide yourself by melding in with your surroundings. Movement speed decreases by 40% while in Camouflage. The first attack skill used while in Camouflage inflicts double damage.
0 0 3
2 This skill cannot be used in combat.
Hide yourself by melding in with your surroundings. Movement speed decreases by 20% while in Camouflage. The first attack skill used while in Camouflage inflicts double damage.
0 0 3
3 This skill cannot be used in combat.
Hide yourself by melding in with your surroundings. The first attack skill used while in Camouflage inflicts double damage.
0 0 3
Camouflage Mastery

Camouflage Mastery (Passive)

requires: Camouflage
Level Description SP Casting Time Cool­down
1 Increases Movement Speed by 10% while in Camouflage. 0 0 0
2 Increases Movement Speed by 20% while in Camouflage. 0 0 0
3 Increases Movement Speed by 30% while in Camouflage. 0 0 0
Charge Arrow

Charge Arrow (Attack)

Level Description SP Casting Time Cool­down
1 Generates 15 Concentration.
Shoot a carefully aimed arrow at the target to inflict 330% damage.
3 2 1
2 Generates 15 Concentration.
Shoot a carefully aimed arrow at the target to inflict 390% damage.
4 2 1
3 Generates 15 Concentration.
Shoot a carefully aimed arrow at the target to inflict 450% damage.
5 2 1
Charge Arrow Mastery

Charge Arrow Mastery (Passive)

requires: Charge Arrow
Level Description SP Casting Time Cool­down
1 Reduces the casting time of Charge Arrow by 0.2 sec. 0 0 0
2 Reduces the casting time of Charge Arrow by 0.4 sec. 0 0 0
3 Reduces the casting time of Charge Arrow by 0.6 sec. 0 0 0
Claymore Trap

Claymore Trap (AoE Buff)

requires: Anklesnare
Level Description SP Casting Time Cool­down
1 Lay down a Claymore that remains active for 30 sec. When a hostile target steps on the bomb, 82% damage is immediately inflicted to all enemies nearby and causes an additional damage every 2 sec for 10 sec. 1 0 30
2 Lay down a Claymore that remains active for 30 sec. When a hostile target steps on the bomb, 91% damage is immediately inflicted to all enemies nearby and causes an additional damage every 2 sec for 10 sec. 2 0 30
3 Lay down a Claymore that remains active for 30 sec. When a hostile target steps on the bomb, 101% damage is immediately inflicted to all enemies nearby and causes an additional damage every 2 sec for 10 sec. 3 0 30
4 Lay down a Claymore that remains active for 30 sec. When a hostile target steps on the bomb, 110% damage is immediately inflicted to all enemies nearby and causes an additional damage every 2 sec for 10 sec. 4 0 30
5 Lay down a Claymore that remains active for 30 sec. When a hostile target steps on the bomb, 120% damage is immediately inflicted to all enemies nearby and causes an additional damage every 2 sec for 10 sec. 6 0 30
Cold Bolt

Cold Bolt (Attack)

Level Description SP Casting Time Cool­down
1 Fire an Ice bolt at the target to inflict 260% Magic damage while decreasing its Movement Speed 40% for 6 sec. 8 1 0
2 Fire an Ice bolt at the target to inflict 291% Magic damage while decreasing its Movement Speed 40% for 6 sec. 12 1 0
3 Fire an Ice bolt at the target to inflict 321% Magic damage while decreasing its Movement Speed 40% for 6 sec. 16 1 0
4 Fire an Ice bolt at the target to inflict 352% Magic damage while decreasing its Movement Speed 40% for 6 sec. 21 1 0
5 Fire an Ice bolt at the target to inflict 383% Magic damage while decreasing its Movement Speed 40% for 6 sec. 27 1 0
Coluceo Heal

Coluceo Heal (Support)

requires: Sacrament
Level Description SP Casting Time Cool­down
1 Blinding light descends from the heavens, fully recovering an ally's HP. (300 second cooldown) 0 0 300
2 Blinding light descends from the heavens, fully recovering an ally's HP. (270 second cooldown) 0 0 270
3 Blinding light descends from the heavens, fully recovering an ally's HP. (240 second cooldown) 0 0 240
4 Blinding light descends from the heavens, fully recovering an ally's HP. (210 second cooldown) 0 0 210
5 Blinding light descends from the heavens, fully recovering an ally's HP. (180 second cooldown) 0 0 180
Combo Mastery

Combo Mastery (Passive)

requires: Cross Impact
Level Description SP Casting Time Cool­down
1 When using an attack skill, there is a 3% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
2 When using an attack skill, there is a 6% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
3 When using an attack skill, there is a 9% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points. 0 0 0
Combo Training

Combo Training (Passive)

requires: Double Attack
Level Description SP Casting Time Cool­down
1 When using a skill that generates combo points, there is a 5% chance of generating 1 additional combo point. 0 0 0
2 When using a skill that generates combo points, there is a 10% chance of generating 1 additional combo point. 0 0 0
3 When using a skill that generates combo points, there is a 15% chance of generating 1 additional combo point. 0 0 0
Concentration

Concentration (Buff)

requires: Aura Mastery
Level Description SP Casting Time Cool­down
1 This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength, increasing Attack Power by 4% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.
0 0 3
2 This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength, increasing Attack Power by 8% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.
0 0 3
3 This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength, increasing Attack Power by 12% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.
0 0 3
4 This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength, increasing Attack Power by 16% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.
0 0 3
5 This skill requires 1 Aura.
Consume all Aura to temporarily enhance your strength, increasing Attack Power by 20% and damage received by 10%. Skill effect lasts for 15 seconds per Aura consumed.
0 0 3
Contingency

Contingency (Attack)

requires: Curse Reinforce
Level Description SP Casting Time Cool­down
1 Strikes down on the target fiercely using a weapon to inflict 163% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 2.6% of physical attack damage. 3 0 20
2 Strikes down on the target fiercely using a weapon to inflict 182% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 5.2% of physical attack damage. 7 0 20
3 Strikes down on the target fiercely using a weapon to inflict 202% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 7.8% of physical attack damage. 12 0 20
4 Strikes down on the target fiercely using a weapon to inflict 221% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 10.4% of physical attack damage. 18 0 20
5 Strikes down on the target fiercely using a weapon to inflict 240% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 13% of physical attack damage. 24 0 20
6 Strikes down on the target fiercely using a weapon to inflict 259% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 15% of physical attack damage. 24 0 20
7 Strikes down on the target fiercely using a weapon to inflict 278% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 18.2% of physical attack damage. 24 0 20
8 Strikes down on the target fiercely using a weapon to inflict 298% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 20.8% of physical attack damage. 24 0 20
9 Strikes down on the target fiercely using a weapon to inflict 317% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 23.4% of physical attack damage. 24 0 20
10 Strikes down on the target fiercely using a weapon to inflict 336% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 26% of physical attack damage. 24 0 20
Credo

Credo (Attack)

requires: Judex
Level Description SP Casting Time Cool­down
1 Recite the Apostles' Creed to smite the target, inflicting 152% Magic damage every 2 sec for 30 sec. 2 0 0
2 Recite the Apostles' Creed to smite the target, inflicting 171% Magic damage every 2 sec for 30 sec. 3 0 0
3 Recite the Apostles' Creed to smite the target, inflicting 187% Magic damage every 2 sec for 30 sec. 5 0 0
4 Recite the Apostles' Creed to smite the target, inflicting 205% Magic damage every 2 sec for 30 sec. 6 0 0
5 Recite the Apostles' Creed to smite the target, inflicting 224% Magic damage every 2 sec for 30 sec. 8 0 0
Crescent Moon

Crescent Moon (Attack)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 95% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 60 sec.)
3 0 60
2 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 113% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 50 sec.)
5 0 50
3 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 130% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 40 sec.)
7 0 40
4 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 147% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 30 sec.)
9 0 30
5 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 165% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 20 sec.)
12 0 20
6 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 182% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 2 sec. (Cool Time: 19 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 19
7 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 199% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 4 sec. (Cool Time: 18 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 18
8 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 217% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 6 sec. (Cool Time: 17 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 17
9 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 234% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 8 sec. (Cool Time: 16 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 16
10 1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 251% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 10 sec. (Cool Time: 15 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
12 0 15
Cross Impact

Cross Impact (Attack)

requires: Mark of Genocide
Level Description SP Casting Time Cool­down
1 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 173% damage.
2 0 8
2 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 194% damage.
4 0 8
3 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 214% damage.
6 0 8
4 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 235% damage.
9 0 8
5 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 255% damage.
13 0 8
Crucio

Crucio (Attack)

Level Description SP Casting Time Cool­down
1 Applies Curse on the hostile target and inflicts damage equaling 187% of your Magic Damage, and inflicts additional 14% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 2 1 5
2 Applies Curse on the hostile target and inflicts damage equaling 209% of your Magic Damage, and inflicts additional 15% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 4 1 5
3 Applies Curse on the hostile target and inflicts damage equaling 231% of your Magic Damage, and inflicts additional 16% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 7 1 5
4 Applies Curse on the hostile target and inflicts damage equaling 253% of your Magic Damage, and inflicts additional 17% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 10 1 5
5 Applies Curse on the hostile target and inflicts damage equaling 275% of your Magic Damage, and inflicts additional 18% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
6 Applies Curse on the hostile target and inflicts damage equaling 297% of your Magic Damage, and inflicts additional 19% Dot damage for 12 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
7 Applies Curse on the hostile target and inflicts damage equaling 319% of your Magic Damage, and inflicts additional 20% Dot damage for 14 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
8 Applies Curse on the hostile target and inflicts damage equaling 341% of your Magic Damage, and inflicts additional 21% Dot damage for 16 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
9 Applies Curse on the hostile target and inflicts damage equaling 363% of your Magic Damage, and inflicts additional 22% Dot damage for 18 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
10 Applies Curse on the hostile target and inflicts damage equaling 385% of your Magic Damage, and inflicts additional 23% Dot damage for 20 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires. 14 1 5
Cruel Bite

Cruel Bite (Attack)

Level Description SP Casting Time Cool­down
1 30 Beast Power required
Bite a target to inflict attack damage of 272% and recover your HP by 10% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 2% rate and initialize recast time or Brutal strike skill.
2 0 0
2 30 Beast Power required
Bite a target to inflict attack damage of 287% and recover your HP by 10% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 4% rate and initialize recast time or Brutal strike skill.
4 0 0
3 30 Beast Power required
Bite a target to inflict attack damage of 301% and recover your HP by 10% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 6% rate and initialize recast time or Brutal strike skill.
6 0 0
4 30 Beast Power required
Bite a target to inflict attack damage of 316% and recover your HP by 10% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 8% rate and initialize recast time or Brutal strike skill.
8 0 0
5 30 Beast Power required
Bite a target to inflict attack damage of 330% and recover your HP by 10% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 10% rate and initialize recast time or Brutal strike skill.
11 0 0
6 30 Beast Power required
Bite a target to inflict attack damage of 344% and recover your HP by 14% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 12% rate and initialize recast time or Brutal strike skill.
11 0 0
7 30 Beast Power required
Bite a target to inflict attack damage of 359% and recover your HP by 18% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 14% rate and initialize recast time or Brutal strike skill.
11 0 0
8 30 Beast Power required
Bite a target to inflict attack damage of 373% and recover your HP by 22% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 16% rate and initialize recast time or Brutal strike skill.
11 0 0
9 30 Beast Power required
Bite a target to inflict attack damage of 388% and recover your HP by 26% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 18% rate and initialize recast time or Brutal strike skill.
11 0 0
10 30 Beast Power required
Bite a target to inflict attack damage of 402% and recover your HP by 30% of the damage. It will inflict additional damage of 20% for whom getting bleeding effect.
In case of getting boundary effect or Predator's power, it will stun target with 20% rate and initialize recast time or Brutal strike skill.
11 0 0
Crushing Blow

Crushing Blow (Attack)

requires: Raging Blow
Level Description SP Casting Time Cool­down
1 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 143% of your Physical Damage, and additional damage equaling 3% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 6 sec.)
3 0 6
2 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 160% of your Physical Damage, and additional damage equaling 6% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 6 sec.)
5 0 6
3 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 176% of your Physical Damage, and additional damage equaling 9% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 6 sec.)
7 0 6
4 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 193% of your Physical Damage, and additional damage equaling 12% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 6 sec.)
10 0 6
5 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 210% of your Physical Damage, and additional damage equaling 15% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 6 sec.)
13 0 6
6 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 227% of your Physical Damage, and additional damage equaling 19% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 5 sec.)
13 0 5
7 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 244% of your Physical Damage, and additional damage equaling 23% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 5 sec.)
13 0 5
8 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 260% of your Physical Damage, and additional damage equaling 27% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 4 sec.)
13 0 4
9 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 277% of your Physical Damage, and additional damage equaling 31% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 4 sec.)
13 0 4
10 Obtain 2 Spirit
Attacks the enemy and inflicts damage equaling 294% of your Physical Damage, and additional damage equaling 35% of your Physical Damage is inflicted every 2 seconds for 15 sec. (Cool Time: 3 sec.)
13 0 3
Cure

Cure (Buff)

requires: Restoration
Level Description SP Casting Time Cool­down
1 Applies Dot healing on the target in the amount equaling 82% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 2 0 1
2 Applies Dot healing on the target in the amount equaling 91% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 8 0 1
3 Applies Dot healing on the target in the amount equaling 101% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 15 0 1
4 Applies Dot healing on the target in the amount equaling 110% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 23 0 1
5 Applies Dot healing on the target in the amount equaling 120% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
6 Applies Dot healing on the target in the amount equaling 130% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
7 Applies Dot healing on the target in the amount equaling 139% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
8 Applies Dot healing on the target in the amount equaling 149% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
9 Applies Dot healing on the target in the amount equaling 158% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
10 Applies Dot healing on the target in the amount equaling 168% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. 32 0 1
Cure Pearl

Cure Pearl (AoE Buff)

requires: Detection
Level Description SP Casting Time Cool­down
1 Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 264% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 30 sec. (Pearl Duration: 30 sec.) 18 1 10
2 Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 336% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 25 sec. (Pearl Duration: 35 sec.) 44 1 10
3 Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 407% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 20 sec. (Pearl Duration: 40 sec.) 77 1 10
4 Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 479% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 15 sec. (Pearl Duration: 50 sec.) 120 1 10
5 Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 550% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 10 sec. (Pearl Duration: 60 sec.) 171 1 10
Curse Burst

Curse Burst (Attack)

requires: Illusion Blade
Level Description SP Casting Time Cool­down
1 Makes Stigma debuff of one target explode to inflict 68% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 1% of magical attack damage - depending on the number of Stigma debuffs added. 2 0 1
2 Makes Stigma debuff of one target explode to inflict 76% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 2% of magical attack damage - depending on the number of Stigma debuffs added. 4 0 1
3 Makes Stigma debuff of one target explode to inflict 84% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 3% of magical attack damage - depending on the number of Stigma debuffs added. 5 0 1
4 Makes Stigma debuff of one target explode to inflict 92% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 4% of magical attack damage - depending on the number of Stigma debuffs added. 7 0 1
5 Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added. 8 0 1
Curse Reinforce

Curse Reinforce (Passive)

requires: Furnunculus
Level Description SP Casting Time Cool­down
1 Increases the damage of curse spells by 5%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
0 0 0
2 Increases the damage of curse spells by 10%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
0 0 0
3 Increases the damage of curse spells by 15%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
0 0 0
Dagger Throwing

Dagger Throwing (Attack)

requires: Deadly Blow
Level Description SP Casting Time Cool­down
1 Throw a dagger at the target in distance to inflict 184% damage. 2 0 8
2 Throw a dagger at the target in distance to inflict 205% damage. 4 0 8
3 Throw a dagger at the target in distance to inflict 227% damage. 7 0 8
4 Throw a dagger at the target in distance to inflict 248% damage. 10 0 8
5 Throw a dagger at the target in distance to inflict 270% damage. 14 0 8
Dark Illusion

Dark Illusion (Attack)

requires: Hiding
Level Description SP Casting Time Cool­down
1 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 170% damage. This skill will always deal a critical hit.
2 0 3
2 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 190% damage. This skill will always deal a critical hit.
4 0 3
3 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 210% damage. This skill will always deal a critical hit.
6 0 3
4 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 230% damage. This skill will always deal a critical hit.
9 0 3
5 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 250% damage. This skill will always deal a critical hit.
13 0 3
Deadly Blow

Deadly Blow (Attack)

Level Description SP Casting Time Cool­down
1 Strike the target with a Deadly Blow to inflict 170% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
2 0 0
2 Strike the target with a Deadly Blow to inflict 190% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
4 0 0
3 Strike the target with a Deadly Blow to inflict 210% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
6 0 0
4 Strike the target with a Deadly Blow to inflict 230% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
9 0 0
5 Strike the target with a Deadly Blow to inflict 250% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
13 0 0
Death Grip

Death Grip (Attack)

requires: Awake Darkness
Level Description SP Casting Time Cool­down
1 Inflicts 770% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members. 47 2 10
2 Inflicts 910% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members. 77 2 10
3 Inflicts 1050% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members. 114 2 10
Death Spell

Death Spell (Attack)

requires: Soul Extortion
Level Description SP Casting Time Cool­down
1 Inflicts 161% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. 10 1 1
2 Inflicts 191% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. 16 1 1
3 Inflicts 220% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. 24 1 1
Defender

Defender (Buff)

requires: Endure
Level Description SP Casting Time Cool­down
1 Switch to the role of a guardian in battle, increasing Defense, Dodge and Parry Rate by 6% at the cost of decreasing Attack Power by 10%. 0 4 3
2 Switch to the role of a guardian in battle, increasing Defense, Dodge and Parry Rate by 12% at the cost of decreasing Attack Power by 10%. 0 4 3
3 Switch to the role of a guardian in battle, increasing Defense, Dodge and Parry Rate by 18% at the cost of decreasing Attack Power by 10%. 0 4 3
4 Switch to the role of a guardian in battle, increasing Defense, Dodge and Parry Rate by 24% at the cost of decreasing Attack Power by 10%. 0 4 3
5 Switch to the role of a guardian in battle, increasing Defense, Dodge and Parry Rate by 30% at the cost of decreasing Attack Power by 10%. 0 4 3
Deluge

Deluge (AoE Buff)

requires: Meditation
Level Description SP Casting Time Cool­down
1 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 4% for 10 sec and recover HP equivalent to 260% Magic Power every 2 sec. This skill cannot critcally heal. 30 0 120
2 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 8% for 10 sec and recover HP equivalent to 290% Magic Power every 2 sec. This skill cannot critcally heal. 45 0 120
3 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 12% for 10 sec and recover HP equivalent to 320% Magic Power every 2 sec. This skill cannot critcally heal. 60 0 120
4 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 16% for 10 sec and recover HP equivalent to 350% Magic Power every 2 sec. This skill cannot critcally heal. 75 0 120
5 Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 20% for 10 sec and recover HP equivalent to 385% Magic Power every 2 sec. This skill cannot critcally heal. 90 0 120
Detection

Detection (Attack)

requires: Dispell
Level Description SP Casting Time Cool­down
1 Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 10% probability. 12 0 30
2 Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 20% probability. 26 0 30
3 Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 30% probability. 41 0 30
Diem Wind

Diem Wind (Attack)

Level Description SP Casting Time Cool­down
1 Attacks the enemy to inflict 136% of physical attack damage. Adds Stigma debuff to a hostile target with 20% probability per hit. 1 0 1
2 Attacks the enemy to inflict 152% of physical attack damage. Adds Stigma debuff to a hostile target with 40% probability per hit. 3 0 1
3 Attacks the enemy to inflict 168% of physical attack damage. Adds Stigma debuff to a hostile target with 60% probability per hit. 5 0 1
4 Attacks the enemy to inflict 184% of physical attack damage. Adds Stigma debuff to a hostile target with 80% probability per hit. 7 0 1
5 Attacks the enemy to inflict 200% of physical attack damage. Adds Stigma debuff to a hostile target with 100% probability per hit. 10 0 1
Dirty Plan

Dirty Plan (Buff)

requires: Poisoning Weapon
Level Description SP Casting Time Cool­down
1 Generate 5 combo points instantly and reset cooldown for all skills. (200 second cooldown) 0 0 200
2 Generate 5 combo points instantly and reset cooldown for all skills. (180 second cooldown) 0 0 180
3 Generate 5 combo points instantly and reset cooldown for all skills. (160 second cooldown) 0 0 160
4 Generate 5 combo points instantly and reset cooldown for all skills. (140 second cooldown) 0 0 140
5 Generate 5 combo points instantly and reset cooldown for all skills. (120 second cooldown) 0 0 120
Dispell

Dispell (Buff)

requires: Cure
Level Description SP Casting Time Cool­down
1 Dispells the movement impairing effects (debuffs) on the target with 10% probability. The caster can use this skill even when he or she cannot control himself or herself. 8 0 30
2 Dispells the movement impairing effects (debuffs) on the target with 20% probability. The caster can use this skill even when he or she cannot control himself or herself. 20 0 30
3 Dispells the movement impairing effects (debuffs) on the target with 30% probability. The caster can use this skill even when he or she cannot control himself or herself. 32 0 30
Double Attack

Double Attack (Attack)

Level Description SP Casting Time Cool­down
1 Generates 1 combo point.
Slash the target twice to inflict 170% damage.
2 0 1
2 Generates 1 combo point.
Slash the target twice to inflict 190% damage.
2 0 1
3 Generates 1 combo point.
Slash the target twice to inflict 210% damage.
2 0 1
4 Generates 1 combo point.
Slash the target twice to inflict 230% damage.
2 0 1
5 Generates 1 combo point.
Slash the target twice to inflict 250% damage.
3 0 1
Double Strafing

Double Strafing (Attack)

requires: Charge Arrow Mastery
Level Description SP Casting Time Cool­down
1 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 337% damage.
2 0 1
2 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 359% damage.
4 0 1
3 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 381% damage.
7 0 1
4 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 403% damage.
10 0 1
5 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 425% damage.
14 0 1
6 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 447% damage.
14 0 1
7 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 469% damage.
14 0 1
8 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 491% damage.
14 0 1
9 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 513% damage.
14 0 1
10 This skill requires 30 Concentration.
Fire multiple arrows at the target to inflict 535% damage.
14 0 1
Dragonology

Dragonology (Buff)

requires: Firestarter
Level Description SP Casting Time Cool­down
1 Broadens all your Party and Raid members' mind, increasing their INT by 2% for 30 min. 24 0 3
2 Broadens all your Party and Raid members' mind, increasing their INT by 4% for 30 min. 31 0 3
3 Broadens all your Party and Raid members' mind, increasing their INT by 6% for 30 min. 38 0 3
4 Broadens all your Party and Raid members' mind, increasing their INT by 8% for 30 min. 46 0 3
5 Broadens all your Party and Raid members' mind, increasing their INT by 10% for 30 min. 53 0 3
Dual Stab

Dual Stab (Attack)

requires: Combo Mastery
Level Description SP Casting Time Cool­down
1 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 143% of your Physical Damage. Obtain Detect Weakness buff with 3% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
1 0 10
2 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 160% of your Physical Damage. Obtain Detect Weakness buff with 6% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
3 0 10
3 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 176% of your Physical Damage. Obtain Detect Weakness buff with 9% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
5 0 10
4 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 193% of your Physical Damage. Obtain Detect Weakness buff with 12% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
8 0 10
5 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 210% of your Physical Damage. Obtain Detect Weakness buff with 15% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
6 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 227% of your Physical Damage. Obtain Detect Weakness buff with 18% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
7 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 244% of your Physical Damage. Obtain Detect Weakness buff with 21% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
8 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 260% of your Physical Damage. Obtain Detect Weakness buff with 24% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
9 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 277% of your Physical Damage. Obtain Detect Weakness buff with 27% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
10 Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 294% of your Physical Damage. Obtain Detect Weakness buff with 30% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
11 0 10
Earth Emblem

Earth Emblem (Buff)

Level Description SP Casting Time Cool­down
1 Activate Seal of Earth, increasing all healing effects by 20% All critical heals will recover additional HP equivalent to 20% Magic Power over 6 sec. Only one seal may be activated at a time. 0 0 3
2 Activate Seal of Earth, increasing all healing effects by 40%. All critical heals will recover additional HP equivalent to 23% Magic Power over 6 sec. Only one seal may be activated at a time. 0 0 3
3 Activate Seal of Earth, increasing all healing effects by 60%. All critical heals will recover additional HP equivalent to 25% Magic Power over 6 sec. Only one seal may be activated at a time. 1 0 3
4 Activate Seal of Earth, increasing all healing effects by 80%. All critical heals will recover additional HP equivalent to 28% Magic Power over 6 sec. Only one seal may be activated at a time. 1 0 3
5 Activate Seal of Earth, increasing all healing effects by 100%. All critical heals will recover additional HP equivalent to 30% Magic Power over 6 sec. Only one seal may be activated at a time. 2 0 3
Earth Shield

Earth Shield (Buff)

requires: Rejuvenation
Level Description SP Casting Time Cool­down
1 Surround all your Party and Raid members with the power of the Earth to increase their Defense 4% for 30 min. 24 0 3
2 Surround all your Party and Raid members with the power of the Earth to increase their Defense 8% for 30 min. 31 0 3
3 Surround all your Party and Raid members with the power of the Earth to increase their Defense 12% for 30 min. 38 0 3
4 Surround all your Party and Raid members with the power of the Earth to increase their Defense 16% for 30 min. 46 0 3
5 Surround all your Party and Raid members with the power of the Earth to increase their Defense 20% for 30 min. 53 0 3
Earth Worm

Earth Worm (Attack)

requires: Stigma Thread
Level Description SP Casting Time Cool­down
1 Changes the shape of the ground surface and continuously inflicts damage equaling 261% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 2 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies. 10 0 15
2 Changes the shape of the ground surface and continuously inflicts damage equaling 291% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 4 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies. 18 0 15
3 Changes the shape of the ground surface and continuously inflicts damage equaling 322% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 6 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies. 28 0 15
4 Changes the shape of the ground surface and continuously inflicts damage equaling 353% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 8 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies. 38 0 15
5 Changes the shape of the ground surface and continuously inflicts damage equaling 383% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 10 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies. 50 0 15
Endure

Endure (Buff)

requires: Parrying
Level Description SP Casting Time Cool­down
1 Harden the muscles in your body to reduce the damage taken by 8% for 10 sec. 0 0 120
2 Harden the muscles in your body to reduce the damage taken by 16% for 10 sec. 0 0 120
3 Harden the muscles in your body to reduce the damage taken by 24% for 10 sec. 0 0 120
4 Harden the muscles in your body to reduce the damage taken by 32% for 10 sec. 0 0 120
5 Harden the muscles in your body to reduce the damage taken by 40% for 10 sec. 0 0 120
Evanesco

Evanesco (Debuff)

requires: Crucio
Level Description SP Casting Time Cool­down
1 Puts a curse on an enemy to inflict 2% of damage that it had caused on itself. Lasts for 30 sec. 4 1 10
2 Puts a curse on an enemy to inflict 4% of damage that it had caused on itself. Lasts for 30 sec. 6 1 10
3 Puts a curse on an enemy to inflict 6% of damage that it had caused on itself. Lasts for 30 sec. 8 1 10
4 Puts a curse on an enemy to inflict 8% of damage that it had caused on itself. Lasts for 30 sec. 10 1 10
5 Puts a curse on an enemy to inflict 10% of damage that it had caused on itself. Lasts for 30 sec. 12 1 10
6 Puts a curse on an enemy to inflict 12% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 1 enemy near the target. 12 1 10
7 Puts a curse on an enemy to inflict 14% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 2 enemy near the target. 12 1 10
8 Puts a curse on an enemy to inflict 16% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 3 enemy near the target. 12 1 10
9 Puts a curse on an enemy to inflict 18% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 4 enemy near the target. 12 1 10
10 Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target. 12 1 10
Evasion

Evasion (Buff)

requires: Intimidation
Level Description SP Casting Time Cool­down
1 Temporarily quicken your reflexes, increasing your Dodge Rate by 4% for 10 sec. 0 0 60
2 Temporarily quicken your reflexes, increasing your Dodge Rate by 8% for 10 sec. 0 0 60
3 Temporarily quicken your reflexes, increasing your Dodge Rate by 12% for 10 sec. 0 0 60
4 Temporarily quicken your reflexes, increasing your Dodge Rate by 16% for 10 sec. 0 0 60
5 Temporarily quicken your reflexes, increasing your Dodge Rate by 20% for 10 sec. 0 0 60
Exploitation

Exploitation (Debuff)

Level Description SP Casting Time Cool­down
1 Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 2%. 0 0 180
2 Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 4%. 0 0 180
3 Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 6%. 0 0 180
Falcon Assault

Falcon Assault (AoE Buff)

requires: Camouflage Mastery
Level Description SP Casting Time Cool­down
1 Summon a trained falcon that swoops in to attack enemies for 30 sec. The summoned falcon cannot be attacked by the enemy and uses the Blitz Beat skill to inflict 204% damage every 2 sec 7 0 120
2 Summon a trained falcon that swoops in to attack enemies for 30 sec. The summoned falcon cannot be attacked by the enemy and uses the Blitz Beat skill to inflict 228% damage every 2 sec 11 0 120
3 Summon a trained falcon that swoops in to attack enemies for 30 sec. The summoned falcon cannot be attacked by the enemy and uses the Blitz Beat skill to inflict 252% damage every 2 sec 16 0 120
4 Summon a trained falcon that swoops in to attack enemies for 30 sec. The summoned falcon cannot be attacked by the enemy and uses the Blitz Beat skill to inflict 276% damage every 2 sec 20 0 120
5 Summon a trained falcon that swoops in to attack enemies for 30 sec. The summoned falcon cannot be attacked by the enemy and uses the Blitz Beat skill to inflict 300% damage every 2 sec 25 0 120
Fear Breeze

Fear Breeze (Passive)

requires: Poison Arrow
Level Description SP Casting Time Cool­down
1 Every Double Strafing skill cast will grant you with Fear Breeze effect, increasing your Haste Rate by 0.4% for each application. This effect may stack up to a maximum of 5 times and last 30 seconds.
Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
0 0 0
2 Every Double Strafing skill cast will grant you with Fear Breeze effect, increasing your Haste Rate by 0.8% for each application. This effect may stack up to a maximum of 5 times and last 30 seconds.
Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
0 0 0
3 Every Double Strafing skill cast will grant you with Fear Breeze effect, increasing your Haste Rate by 1.2% for each application. This effect may stack up to a maximum of 5 times and last 30 seconds.
Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
0 0 0
4 Every Double Strafing skill cast will grant you with Fear Breeze effect, increasing your Haste Rate by 1.6% for each application. This effect may stack up to a maximum of 5 times and last 30 seconds.
Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
0 0 0
5 Every Double Strafing skill cast will grant you with Fear Breeze effect, increasing your Haste Rate by 2% for each application. This effect may stack up to a maximum of 5 times and last 30 seconds.
Every new application refreshes the duration, but at 5 stacks, additional cast will no longer refresh the duration.
0 0 0
Feral Defense

Feral Defense (Buff)

requires: Survival
Level Description SP Casting Time Cool­down
1 Can be used only while in Grizzly form
Reduces all damage received by 20% for 13 sec. Cannot move or engage other actions while in Feral Defense state.
6 0 180
2 Can be used only while in Grizzly form
Reduces all damage received by 40% for 13 sec. Cannot move or engage other actions while in Feral Defense state.
8 0 180
3 Can be used only while in Grizzly form
Reduces all damage received by 60% for 13 sec. Cannot move or engage other actions while in Feral Defense state.
10 0 180
4 Can be used only while in Grizzly form
Reduces all damage received by 80% for 13 sec. Cannot move or engage other actions while in Feral Defense state.
12 0 180
5 Can be used only while in Grizzly form
Reduces all damage received by 100% for 13 sec. Cannot move or engage other actions while in Feral Defense state.
14 0 180
Fire Ball

Fire Ball (Attack)

requires: Fire Bolt
Level Description SP Casting Time Cool­down
1 Hurl a huge Fireball at the target to inflict 411% Magic damage. Deals an additional 30% of the initial damage over 5 sec. 29 2 3
2 Hurl a huge Fireball at the target to inflict 485% Magic damage. Deals an additional 30% of the initial damage over 5 sec. 44 2 3
3 Hurl a huge Fireball at the target to inflict 560% Magic damage. Deals an additional 30% of the initial damage over 5 sec. 62 2 3
4 Hurl a huge Fireball at the target to inflict 635% Magic damage. Deals an additional 30% of the initial damage over 6 sec. 62 2 3
5 Hurl a huge Fireball at the target to inflict 709% Magic damage. Deals an additional 30% of the initial damage over 8 sec. 62 2 3
6 Hurl a huge Fireball at the target to inflict 784% Magic damage. Deals an additional 30% of the initial damage over 10 sec. 62 2 3
Fire Ball Mastery

Fire Ball Mastery (Passive)

requires: Fire Ball
Level Description SP Casting Time Cool­down
1 When casting Fire Bolt, there is a 7% chance of causing your next Fireball to be cast instantly. 0 0 0
2 When casting Fire Bolt, there is a 13% chance of causing your next Fireball to be cast instantly. 0 0 0
3 When casting Fire Bolt, there is a 20% chance of causing your next Fireball to be cast instantly. 0 0 0
Fire Bolt

Fire Bolt (Attack)

Level Description SP Casting Time Cool­down
1 Shoot a Flame arrow at the target to inflict 332% Magic damage.
This skill generates Pyromaniac points.
10 1 0
2 Shoot a Flame arrow at the target to inflict 371% Magic damage.
This skill generates Pyromaniac points.
15 1 0
3 Shoot a Flame arrow at the target to inflict 410% Magic damage.
This skill generates Pyromaniac points.
21 1 0
4 Shoot a Flame arrow at the target to inflict 449% Magic damage.
This skill generates Pyromaniac points.
27 1 0
5 Shoot a Flame arrow at the target to inflict 488% Magic damage.
This skill generates Pyromaniac points.
34 1 0
6 Shoot a Flame arrow at the target to inflict 527% Magic damage.
This skill generates Pyromaniac points.
34 1 0
7 Shoot a Flame arrow at the target to inflict 566% Magic damage.
This skill generates Pyromaniac points.
34 1 0
8 Shoot a Flame arrow at the target to inflict 605% Magic damage.
This skill generates Pyromaniac points.
34 1 0
9 Shoot a Flame arrow at the target to inflict 644% Magic damage.
This skill generates Pyromaniac points.
34 1 0
10 Shoot a Flame arrow at the target to inflict 683% Magic damage.
This skill generates Pyromaniac points.
34 1 0
Fire Emblem

Fire Emblem (Buff)

requires: Fire Ball Mastery
Level Description SP Casting Time Cool­down
1 Your Magic Damage is increased by 2%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time. 6 0 3
2 Your Magic Damage is increased by 4%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time. 8 0 3
3 Your Magic Damage is increased by 6%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time. 10 0 3
4 Your Magic Damage is increased by 8%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time. 12 0 3
5 Your Magic Damage is increased by 10%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time. 14 0 3
Firestarter

Firestarter (Attack)

requires: Seal Explosion
Level Description SP Casting Time Cool­down
1 Set the target on fire to inflict 17% Magic damage every 2 sec for 30 sec. 7 0 0
2 Set the target on fire to inflict 19% Magic damage every 2 sec for 30 sec. 10 0 0
3 Set the target on fire to inflict 21% Magic damage every 2 sec for 30 sec. 14 0 0
4 Set the target on fire to inflict 23% Magic damage every 2 sec for 30 sec. 18 0 0
5 Set the target on fire to inflict 25% Magic damage every 2 sec for 30 sec. 23 0 0
Flame Explosion

Flame Explosion (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 748% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
55 1 10
2 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 836% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
70 1 10
3 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 924% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
85 1 10
4 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1012% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
100 1 10
5 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1100% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
6 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1188% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
7 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1276% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
8 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1364% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
9 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1452% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
10 100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1540% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
115 1 10
Freezing Trap

Freezing Trap (AoE Buff)

requires: Claymore Trap
Level Description SP Casting Time Cool­down
1 Install a Freezing Trap that remains active for 30 sec. When a hostile target steps on the trap, the Movement Speed of all nearby enemies decreases by 40% for 10 sec. (70 second cooldown) 2 0 70
2 Install a Freezing Trap that remains active for 30 sec. When a hostile target steps on the trap, the Movement Speed of all nearby enemies decreases by 40% for 10 sec. (60 second cooldown) 4 0 60
3 Install a Freezing Trap that remains active for 30 sec. When a hostile target steps on the trap, the Movement Speed of all nearby enemies decreases by 40% for 10 sec. (50 second cooldown) 6 0 50
4 Install a Freezing Trap that remains active for 30 sec. When a hostile target steps on the trap, the Movement Speed of all nearby enemies decreases by 40% for 10 sec. (40 second cooldown) 8 0 40
5 Install a Freezing Trap that remains active for 30 sec. When a hostile target steps on the trap, the Movement Speed of all nearby enemies decreases by 40% for 10 sec. (30 second cooldown) 10 0 30
Frenzy

Frenzy (Buff)

requires: Beast Tornado
Level Description SP Casting Time Cool­down
1 Beast Power obtained through attack skills is increased by 20% for 20 sec. 0 0 120
2 Beast Power obtained through attack skills is increased by 40% for 20 sec. 0 0 120
3 Beast Power obtained through attack skills is increased by 60% for 20 sec. 0 0 120
4 Beast Power obtained through attack skills is increased by 80% for 20 sec. 0 0 120
5 Beast Power obtained through attack skills is increased by 100% for 20 sec. 0 0 120
Frost Diver

Frost Diver (Attack)

requires: Cold Bolt
Level Description SP Casting Time Cool­down
1 Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 2 sec. Frozen targets cannot move and take double damage from Lightning skills. 5 2 5
2 Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 4 sec. Frozen targets cannot move and take double damage from Lightning skills. 9 2 5
3 Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. 12 2 5
Frost Nova

Frost Nova (Attack)

requires: Water Emblem
Level Description SP Casting Time Cool­down
1 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (70 second cooldown) 5 0 70
2 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (60 second cooldown) 6 0 60
3 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (50 second cooldown) 8 0 50
4 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (40 second cooldown) 10 0 40
5 Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (30 second cooldown) 11 0 30
Furnunculus

Furnunculus (Debuff)

requires: Evanesco
Level Description SP Casting Time Cool­down
1 Puts a curse on a hostile target to inflict DoT - 102% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect. 3 0 10
2 Puts a curse on a hostile target to inflict DoT - 114% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect. 5 0 10
3 Puts a curse on a hostile target to inflict DoT - 136% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect. 6 0 10
4 Puts a curse on a hostile target to inflict DoT - 138% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect. 8 0 10
5 Puts a curse on a hostile target to inflict DoT - 150% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect. 11 0 10
Fury Explosion

Fury Explosion (Buff)

requires: Lightning Crush
Level Description SP Casting Time Cool­down
1 This skill requires 3 Spirit Spheres.
You enter Fury stance, increasing your Attack Power by 6% for 30 sec.
0 0 60
2 This skill requires 3 Spirit Spheres.
You enter Fury stance, increasing your Attack Power by 12% for 30 sec.
0 0 60
3 This skill requires 3 Spirit Spheres.
You enter Fury stance, increasing your Attack Power by 18% for 30 sec.
0 0 60
4 This skill requires 3 Spirit Spheres.
You enter Fury stance, increasing your Attack Power by 24% for 30 sec.
0 0 60
5 This skill requires 3 Spirit Spheres.
You enter Fury stance, increasing your Attack Power by 30% for 30 sec.
0 0 60
Fury Strike

Fury Strike (Attack)

Level Description SP Casting Time Cool­down
1 Obtain 5 Beast Power
Attacks the target and inflicts damage equaling 247% of Physical Damage to the target and 1 enemy near the target.
7 0 3
2 Obtain 5 Beast Power
Attacks the target and inflicts damage equaling 276% of Physical Damage to the target and 1 enemy near the target.
11 0 3
3 Obtain 5 Beast Power
Attacks the target and inflicts damage equaling 305% of Physical Damage to the target and 1 enemy near the target.
15 0 3
4 Obtain 5 Beast Power
Attacks the target and inflicts damage equaling 334% of Physical Damage to the target and 1 enemy near the target.
20 0 3
5 Obtain 5 Beast Power
Attacks the target and inflicts damage equaling 363% of Physical Damage to the target and 1 enemy near the target.
25 0 3
6 Obtain 10 Beast Power
Attacks the target and inflicts damage equaling 392% of Physical Damage to the target and 2 enemies near the target.
25 0 3
7 Obtain 10 Beast Power
Attacks the target and inflicts damage equaling 421% of Physical Damage to the target and 2 enemies near the target.
25 0 3
8 Obtain 10 Beast Power
Attacks the target and inflicts damage equaling 450% of Physical Damage to the target and 2 enemies near the target.
25 0 3
9 Obtain 10 Beast Power
Attacks the target and inflicts damage equaling 479% of Physical Damage to the target and 2 enemies near the target.
25 0 3
10 Obtain 10 Beast Power
Attacks the target and inflicts damage equaling 508% of Physical Damage to the target and 2 enemies near the target.
25 0 3
Gangster Paradise

Gangster Paradise (Buff)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (120 second cooldown)
2 0 120
2 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (100 second cooldown)
2 0 100
3 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (80 second cooldown)
3 0 80
4 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (60 second cooldown)
4 0 60
5 This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (40 second cooldown)
4 0 40
Gloria

Gloria (Passive)

requires: Aspersio
Level Description SP Casting Time Cool­down
1 Holy Light or Heal will be instantly cast within 3% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
2 Holy Light or Heal will be instantly cast within 7% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
3 Holy Light or Heal will be instantly cast within 10% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
4 Holy Light or Heal will be instantly cast within 13% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
5 Holy Light or Heal will be instantly cast within 17% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
6 Holy Light or Heal will be instantly cast within 20% rate and next Lex Divina will give twice damage once you use its skill. 0 0 0
Grand Cross

Grand Cross (Attack)

requires: Shield Charge
Level Description SP Casting Time Cool­down
1 Explodes Aura on the ground and inflicts damage equaling 161% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 105% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 7 0 0
2 Explodes Aura on the ground and inflicts damage equaling 191% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 110% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 12 0 0
3 Explodes Aura on the ground and inflicts damage equaling 220% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 115% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 16 0 0
4 Explodes Aura on the ground and inflicts damage equaling 249% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 120% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 16 0 0
5 Explodes Aura on the ground and inflicts damage equaling 279% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 125% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 16 0 0
6 Explodes Aura on the ground and inflicts damage equaling 308% of your Physical Damage to up to 10 nearby enemies. If Aura Blade is in effect, additional damage equaling 130% of your Physical Damage is inflicted and obtains additional Threat Value equaling 50% of the inflicted damage. 16 0 0
Grimtooth

Grimtooth (Attack)

requires: Shadow Fiend
Level Description SP Casting Time Cool­down
1 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 160% of your Physical Damage to up to 3 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 9% of your HP.
2 0 10
2 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 179% of your Physical Damage to up to 3 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 10% of your HP.
4 0 10
3 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 197% of your Physical Damage to up to 3 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 11% of your HP.
6 0 10
4 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 216% of your Physical Damage to up to 3 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 12% of your HP.
9 0 10
5 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 235% of your Physical Damage to up to 3 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 13% of your HP.
12 0 10
6 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 254% of your Physical Damage to up to 5 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 14% of your HP.
12 0 10
7 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 273% of your Physical Damage to up to 5 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 15% of your HP.
12 0 10
8 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 291% of your Physical Damage to up to 5 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 16% of your HP.
12 0 10
9 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 310% of your Physical Damage to up to 5 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 17% of your HP.
12 0 10
10 Obtain 1 Combo Point
Spikes of Shadow shoots up from the ground and inflicts damage equaling 329% of your Physical Damage to up to 10 enemies. Obtains additional Combo Points based on the number of hit targets, and restores 18% of your HP.
12 0 10
Grizzly Form

Grizzly Form (Buff)

requires: Feral Defense
Level Description SP Casting Time Cool­down
1 Transform into a Strong Grizzly Bear to increase HP by max. 13% and Defense 10% and Threat Value of 60%. Cancels out if used one more time. If Beast Power gets added until 100, it gives Boundary effect with 6% rate so it increases 10% of Defense , Dodge, Parry of all party members within 10 M for 45 secs. 0 0 3
2 Transform into a Strong Grizzly Bear to increase HP by max. 26% and Defense 20% and Threat Value of 120%. Cancels out if used one more time. If Beast Power gets added until 100, it gives Boundary effect with 12% rate so it increases 10% of Defense , Dodge, Parry of all party members within 10 M for 45 secs. 0 0 3
3 Transform into a Strong Grizzly Bear to increase HP by max. 39% and Defense 30% and Threat Value of 180%. Cancels out if used one more time. If Beast Power gets added until 100, it gives Boundary effect with 18% rate so it increases 10% of Defense , Dodge, Parry of all party members within 10 M for 45 secs. 0 0 3
4 Transform into a Strong Grizzly Bear to increase HP by max. 52% and Defense 40% and Threat Value of 240%. Cancels out if used one more time. If Beast Power gets added until 100, it gives Boundary effect with 24% rate so it increases 10% of Defense , Dodge, Parry of all party members within 10 M for 45 secs. 0 0 3
5 Transform into a Strong Grizzly Bear to increase HP by max. 65% and Defense 50% and Threat Value of 300%. Cancels out if used one more time. If Beast Power gets added until 100, it gives Boundary effect with 30% rate so it increases 10% of Defense , Dodge, Parry of all party members within 10 M for 45 secs. 0 0 3
Guillotine Fist

Guillotine Fist (Attack)

requires: Fury Explosion
Level Description SP Casting Time Cool­down
1 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 816% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 10% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
24 0 60
2 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 912% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 20% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
36 0 60
3 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1008% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 30% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
50 0 60
4 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1104% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 40% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
66 0 60
5 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1200% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 50% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
6 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1296% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 60% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
7 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1392% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 70% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
8 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1488% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 80% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
9 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1584% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 90% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
10 Ki Explosion required
Attacks the enemy with powerful strike and inflicts damage equaling 1680% of your Physical Damage. The skill lands as Critical hit if it is used on the target in Knocked down state. If the target's HP is below 20% or is affected with Internal Wound, additional damage equaling 100% of your Physical Damage is inflicted. This skill can be used only while in Ki Explosion state.
84 0 60
Head Crush

Head Crush (Attack)

Level Description SP Casting Time Cool­down
1 Generates 1 Aura.
Bash the target's skull to inflict 129% damage and leave a deep wound that deals an additional 6.8% damage every 2 sec for 20 sec.
1 0 3
2 Generates 1 Aura.
Bash the target's skull to inflict 144% damage and leave a deep wound that deals an additional 7.6% damage every 2 sec for 20 sec.
3 0 3
3 Generates 1 Aura.
Bash the target's skull to inflict 160% damage and leave a deep wound that deals an additional 8.4% damage every 2 sec for 20 sec.
5 0 3
4 Generates 1 Aura.
Bash the target's skull to inflict 175% damage and leave a deep wound that deals an additional 9.2% damage every 2 sec for 20 sec.
7 0 3
5 Generates 1 Aura.
Bash the target's skull to inflict 190% damage and leave a deep wound that deals an additional 10% damage every 2 sec for 20 sec.
10 0 3
Heal

Heal (Support)

Level Description SP Casting Time Cool­down
1 Cast prayer of healing on an ally, restoring HP equivalent to 295% Magic Power.
Aspersio: Next 3 Heals will critcally heal.
12 1 0
2 Cast prayer of healing on an ally, restoring HP equivalent to 329% Magic Power.
Aspersio: Next 3 Heals will critcally heal.
16 1 0
3 Cast prayer of healing on an ally, restoring HP equivalent to 364% Magic Power.
Aspersio: Next 3 Heals will critcally heal.
22 1 0
4 Cast prayer of healing on an ally, restoring HP equivalent to 399% Magic Power.
Aspersio: Next 3 Heals will critcally heal.
28 1 0
5 Cast prayer of healing on an ally, restoring HP equivalent to 433% Magic Power.
Aspersio: Next 3 Heals will critcally heal.
35 1 0
Healing Wave

Healing Wave (Support)

requires: Summon Aqua
Level Description SP Casting Time Cool­down
1 Cast a Healing Wave on an ally to recover HP equivalent to 116% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 5 1 0
2 Cast a Healing Wave on an ally to recover HP equivalent to 129% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 5 1 0
3 Cast a Healing Wave on an ally to recover HP equivalent to 143% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 9 1 0
4 Cast a Healing Wave on an ally to recover HP equivalent to 157% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 9 1 0
5 Cast a Healing Wave on an ally to recover HP equivalent to 170% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP. 15 1 0
Heavy Tackle

Heavy Tackle (Attack)

requires: Iron Skin
Level Description SP Casting Time Cool­down
1 3 Spirits required
Attacks the target and inflicts damage equaling 381% of your Physical Damage, and may cause Internal Wound debuff with 1% success rate.
Internal Wound: Causes Stun for 3 sec.
4 0 0
2 3 Spirits required
Attacks the target and inflicts damage equaling 440% of your Physical Damage, and may cause Internal Wound debuff with 2% success rate.
Internal Wound: Causes Stun for 3 sec.
8 0 0
3 3 Spirits required
Attacks the target and inflicts damage equaling 498% of your Physical Damage, and may cause Internal Wound debuff with 3% success rate.
Internal Wound: Causes Stun for 3 sec.
13 0 0
4 3 Spirits required
Attacks the target and inflicts damage equaling 557% of your Physical Damage, and may cause Internal Wound debuff with 4% success rate.
Internal Wound: Causes Stun for 3 sec.
20 0 0
5 3 Spirits required
Attacks the target and inflicts damage equaling 615% of your Physical Damage, and may cause Internal Wound debuff with 5% success rate.
Internal Wound: Causes Stun for 3 sec.
27 0 0
Hiding

Hiding (Buff)

Level Description SP Casting Time Cool­down
1 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 40% while in Hiding. First attack skill used while in Hiding inflicts double damage.
0 0 3
2 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 20% while in Hiding. First attack skill used while in Hiding inflicts double damage.
0 0 3
3 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. First attack skill used while in Hiding inflicts double damage.
0 0 3
Hiding Exceed

Hiding Exceed (Passive)

requires: Meteor Assault
Level Description SP Casting Time Cool­down
1 Increases your Movement Speed by 10% while in Hiding. 0 0 0
2 Increases your Movement Speed by 20% while in Hiding. 0 0 0
3 Increases your Movement Speed by 30% while in Hiding. 0 0 0
Highness Heal

Highness Heal (Support)

requires: Meditatio
Level Description SP Casting Time Cool­down
1 Cast a powerful prayer of healing to instantly recover HP equivalent to 435% of Magic Power for both you and 2 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
39 0 10
2 Cast a powerful prayer of healing to instantly recover HP equivalent to 486% of Magic Power for both you and 2 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
53 0 10
3 Cast a powerful prayer of healing to instantly recover HP equivalent to 538% of Magic Power for both you and 2 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
70 0 10
4 Cast a powerful prayer of healing to instantly recover HP equivalent to 589% of Magic Power for both you and 2 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
88 0 10
5 Cast a powerful prayer of healing to instantly recover HP equivalent to 640% of Magic Power for both you and 2 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
6 Cast a powerful prayer of healing to instantly recover HP equivalent to 691% of Magic Power for both you and 3 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
7 Cast a powerful prayer of healing to instantly recover HP equivalent to 742% of Magic Power for both you and 3 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
8 Cast a powerful prayer of healing to instantly recover HP equivalent to 794% of Magic Power for both you and 3 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
9 Cast a powerful prayer of healing to instantly recover HP equivalent to 845% of Magic Power for both you and 3 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
10 Cast a powerful prayer of healing to instantly recover HP equivalent to 896% of Magic Power for both you and 4 nearby allies.
Aspersio: Increases the recovery amount of Highness Heal by 50% and restore an additional HP equivalent to the initial heal amount over 10 sec.
109 0 10
Holy Light

Holy Light (Attack)

Level Description SP Casting Time Cool­down
1 Fire Holy Light at the target to inflict 266% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
5 1 0
2 Fire Holy Light at the target to inflict 298% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
9 1 0
3 Fire Holy Light at the target to inflict 329% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
13 1 0
4 Fire Holy Light at the target to inflict 360% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
18 1 0
5 Fire Holy Light at the target to inflict 392% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
6 Fire Holy Light at the target to inflict 423% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
7 Fire Holy Light at the target to inflict 454% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
8 Fire Holy Light at the target to inflict 486% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
9 Fire Holy Light at the target to inflict 517% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
10 Fire Holy Light at the target to inflict 548% Magic damage.
Aspersio: Next 3 Holy Lights will deal Critical hits.
24 1 0
Ice Wall

Ice Wall (Buff)

requires: Frost Nova
Level Description SP Casting Time Cool­down
1 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (380 second cooldown) 0 0 380
2 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (330 second cooldown) 0 0 330
3 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (280 second cooldown) 0 0 280
4 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (230 second cooldown) 0 0 230
5 Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (180 second cooldown) 0 0 180
Ignition

Ignition (Passive)

Level Description SP Casting Time Cool­down
1 Doubles the physical/magical attack damage that is increased by Strength and Intelligence. 0 0 0
Illusion Blade

Illusion Blade (Attack)

requires: Diem Wind
Level Description SP Casting Time Cool­down
1 Swings around a scythe with the magical power of the dark side fiercely to inflict 143% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 20% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
1 0 5
2 Swings around a scythe with the magical power of the dark side fiercely to inflict 160% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 40% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
3 0 5
3 Swings around a scythe with the magical power of the dark side fiercely to inflict 176% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 60% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
5 0 5
4 Swings around a scythe with the magical power of the dark side fiercely to inflict 193% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 80% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
8 0 5
5 Swings around a scythe with the magical power of the dark side fiercely to inflict 210% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 100% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
11 0 5
Immunity

Immunity (Attack)

requires: Awake Soulmate
Level Description SP Casting Time Cool­down
1 Inflicts 770% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 308% of magical attack damage on hostile targets and to recover HP of allies. 74 2 10
2 Inflicts 910% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 364% of magical attack damage on hostile targets and to recover HP of allies. 109 2 10
3 Inflicts 1050% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 420% of magical attack damage on hostile targets and to recover HP of allies. 151 2 10
Impact Arrow

Impact Arrow (Attack)

Level Description SP Casting Time Cool­down
1 Obtain 5 Concentration
Shoots arrow to the enemy and inflicts damage equaling 259% of your Physical Damage, and decreases the target's Movement Speed by 40% for 5 sec. (Cool Time: 20 sec.)
4 0 20
2 Obtain 5 Concentration
Shoots arrow to the enemy and inflicts damage equaling 280% of your Physical Damage, and decreases the target's Movement Speed by 40% for 5 sec. (Cool Time: 16 sec.)
6 0 16
3 Obtain 5 Concentration
Shoots arrow to the enemy and inflicts damage equaling 302% of your Physical Damage, and decreases the target's Movement Speed by 40% for 5 sec. (Cool Time: 12 sec.)
9 0 12
4 Obtain 5 Concentration
Shoots arrow to the enemy and inflicts damage equaling 323% of your Physical Damage, and decreases the target's Movement Speed by 40% for 5 sec. (Cool Time: 8 sec.)
12 0 8
5 Obtain 5 Concentration
Shoots arrow to the enemy and inflicts damage equaling 345% of your Physical Damage, and decreases the target's Movement Speed by 40% for 5 sec. (Cool Time: 4 sec.)
16 0 4
6 Obtain 10 Concentration
Shoots arrow to the enemy and inflicts damage equaling 367% of your Physical Damage, and decreases the target's Movement Speed by 45% for 5 sec. (Cool Time: 4 sec.)
16 0 4
7 Obtain 10 Concentration
Shoots arrow to the enemy and inflicts damage equaling 388% of your Physical Damage, and decreases the target's Movement Speed by 50% for 5 sec. (Cool Time: 4 sec.)
16 0 4
8 Obtain 10 Concentration
Shoots arrow to the enemy and inflicts damage equaling 410% of your Physical Damage, and decreases the target's Movement Speed by 55% for 5 sec. (Cool Time: 4 sec.)
16 0 4
9 Obtain 10 Concentration
Shoots arrow to the enemy and inflicts damage equaling 431% of your Physical Damage, and decreases the target's Movement Speed by 60% for 5 sec. (Cool Time: 4 sec.)
16 0 4
10 Obtain 15 Concentration
Shoots arrow to the enemy and inflicts damage equaling 453% of your Physical Damage, and decreases the target's Movement Speed by 70% for 5 sec. (Cool Time: 4 sec.)
16 0 4
Imperio

Imperio (Debuff)

requires: Contingency
Level Description SP Casting Time Cool­down
1 Decreases acceleration of all the hostile targets which are within 5m of the caster by 20% for 30 sec. by spreading fear among them. 0 0 300
2 Decreases acceleration of all the hostile targets which are within 5m of the caster by 40% for 30 sec. by spreading fear among them. 0 0 300
3 Decreases acceleration of all the hostile targets which are within 5m of the caster by 60% for 30 sec. by spreading fear among them. 0 0 300
4 Decreases acceleration of all the hostile targets which are within 5m of the caster by 80% for 30 sec. by spreading fear among them. 0 0 300
5 Decreases acceleration of all the hostile targets which are within 5m of the caster by 100% for 30 sec. by spreading fear among them. 0 0 300
Impositio Manus

Impositio Manus (Buff)

requires: Exploitation
Level Description SP Casting Time Cool­down
1 Increases physical/magical attack damage of party and attack squad members by 2% for 30 min. through Blessing. 0 0 1
2 Increases physical/magical attack damage of party and attack squad members by 4% for 30 min. through Blessing. 0 0 1
3 Increases physical/magical attack damage of party and attack squad members by 6% for 30 min. through Blessing. 0 0 1
4 Increases physical/magical attack damage of party and attack squad members by 8% for 30 min. through Blessing. 0 0 1
5 Increases physical/magical attack damage of party and attack squad members by 10% for 30 min. through Blessing. 0 0 1
Increase Agility

Increase Agility (Buff)

requires: Blessing
Level Description SP Casting Time Cool­down
1 Quickens all your Party and Raid members, increasing their Movement Speed by 40% for 10 sec. (260 second cooldown) 2 0 260
2 Quickens all your Party and Raid members, increasing their Movement Speed by 40% for 11 sec. (240 second cooldown) 5 0 240
3 Quickens all your Party and Raid members, increasing their Movement Speed by 40% for 12 sec. (220 second cooldown) 7 0 220
4 Quickens all your Party and Raid members, increasing their Movement Speed by 40% for 13 sec. (200 second cooldown) 10 0 200
5 Quickens all your Party and Raid members, increasing their Movement Speed by 40% for 14 sec. (180 second cooldown) 12 0 180
Inferno

Inferno (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 Create a blazing inferno in a frontal cone to inflict 184% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 24 0 30
2 Create a blazing inferno in a frontal cone to inflict 205% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 35 0 30
3 Create a blazing inferno in a frontal cone to inflict 227% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 47 0 30
4 Create a blazing inferno in a frontal cone to inflict 248% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 60 0 30
5 Create a blazing inferno in a frontal cone to inflict 270% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets) 74 0 30
Intimidation

Intimidation (Debuff)

requires: Spiritual Cadence
Level Description SP Casting Time Cool­down
1 Taunt the enemy to force it to attack you for 6 seconds. (20 second cooldown) 0 0 20
2 Taunt the enemy to force it to attack you for 6 seconds. (17 second cooldown) 0 0 17
3 Taunt the enemy to force it to attack you for 6 seconds. (14 second cooldown) 0 0 14
4 Taunt the enemy to force it to attack you for 6 seconds. (11 second cooldown) 0 0 11
5 Taunt the enemy to force it to attack you for 6 seconds. (8 second cooldown) 0 0 8
Iron Skin

Iron Skin (Passive)

Level Description SP Casting Time Cool­down
1 Through years of training your body becomes tougher, Increasing your Defense by 10%. 0 0 0
2 Through years of training your body becomes tougher, Increasing your Defense by 20%. 0 0 0
3 Through years of training your body becomes tougher, Increasing your Defense by 30%. 0 0 0
4 Through years of training your body becomes tougher, Increasing your Defense by 40%. 0 0 0
5 Through years of training your body becomes tougher, Increasing your Defense by 50%. 0 0 0
Judex

Judex (Attack)

requires: Oratio
Level Description SP Casting Time Cool­down
1 Thunder of Judgment is thrown over the target's head and inflicts damage equaling 214% of your Magic Damage to the target and 2 nearby enemies.
Aspersio: Stuns all damage inflicted enemies for 3 sec.
13 0 3
2 Thunder of Judgment is thrown over the target's head and inflicts damage equaling 253% of your Magic Damage to the target and 5 nearby enemies.
Aspersio: Stuns all damage inflicted enemies for 4 sec.
22 0 3
3 Thunder of Judgment is thrown over the target's head and inflicts damage equaling 292% of your Magic Damage to the target and 9 nearby enemies.
Aspersio: Stuns all damage inflicted enemies for 5 sec.
28 0 3
Jupitel Thunder

Jupitel Thunder (Attack)

requires: Wind Emblem
Level Description SP Casting Time Cool­down
1 Fire a Lightning Ball at an enemy to inflict 469% Magic damage. This skill inflicts double damage to Frozen targets. 28 2 3
2 Fire a Lightning Ball at an enemy to inflict 555% Magic damage. This skill inflicts double damage to Frozen targets. 50 2 3
3 Fire a Lightning Ball at an enemy to inflict 640% Magic damage. This skill inflicts double damage to Frozen targets. 77 2 3
4 Fire a Lightning Ball at an enemy to inflict 725% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 2% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
5 Fire a Lightning Ball at an enemy to inflict 811% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 4% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
6 Fire a Lightning Ball at an enemy to inflict 896% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 6% of your Magic Damage is inflicted for every compounded Shock effect. 77 2 3
Jupitel Thunder Mastery

Jupitel Thunder Mastery (Passive)

requires: Jupitel Thunder
Level Description SP Casting Time Cool­down
1 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 7% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
2 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 13% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
3 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used. 0 0 0
4 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 5% success rate when Lightning Bolt is used. 0 0 0
5 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 7% success rate when Lightning Bolt is used. 0 0 0
6 If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 10% success rate when Lightning Bolt is used. 0 0 0
Land of Darkness

Land of Darkness (AoE Buff)

requires: Contingency
Level Description SP Casting Time Cool­down
1 Continuously inflict 68% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 1% for any target under Stigma effect. 2 0 10
2 Continuously inflict 76% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 2% for any target under Stigma effect. 5 0 10
3 Continuously inflict 84% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 3% for any target under Stigma effect. 7 0 10
4 Continuously inflict 92% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 4% for any target under Stigma effect. 10 0 10
5 Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect. 13 0 10
Land of Recovery

Land of Recovery (AoE Buff)

requires: Earth Shield
Level Description SP Casting Time Cool­down
1 Recover HP equivalent to 70% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 7 1 10
2 Recover HP equivalent to 80% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 10 1 10
3 Recover HP equivalent to 90% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 12 1 10
4 Recover HP equivalent to 100% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 14 1 10
5 Recover HP equivalent to 110% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area. 17 1 10
Levicorpus

Levicorpus (Debuff)

requires: Curse Reinforce
Level Description SP Casting Time Cool­down
1 Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 20% probability by sending a strong Shock Wave, and decreases damage taken by 10%. The target which is asleep wakes up when hit. 0 0 60
2 Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 40% probability by sending a strong Shock Wave, and decreases damage taken by 20%. The target which is asleep wakes up when hit. 0 0 60
3 Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 60% probability by sending a strong Shock Wave, and decreases damage taken by 30%. The target which is asleep wakes up when hit. 0 0 60
4 Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 80% probability by sending a strong Shock Wave, and decreases damage taken by 40%. The target which is asleep wakes up when hit. 0 0 60
5 Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 100% probability by sending a strong Shock Wave, and decreases damage taken by 50%. The target which is asleep wakes up when hit. 0 0 60
Levitation

Levitation (Passive)

requires: Teleport
Level Description SP Casting Time Cool­down
1 Increases Movement Speed by 10% for 4 sec after using Teleport. 0 0 0
2 Increases Movement Speed by 20% for 4 sec after using Teleport. 0 0 0
3 Increases Movement Speed by 30% for 4 sec after using Teleport. 0 0 0
Lex Divina

Lex Divina (Attack)

requires: Holy Light
Level Description SP Casting Time Cool­down
1 Throw a Holy Hammer at the target to inflict 220% Magic damage. 7 0 10
2 Throw a Holy Hammer at the target to inflict 260% Magic damage.
If the enemies HP is below 20%, the skill will deal a critical hit.
10 0 9
3 Throw a Holy Hammer at the target to inflict 300% Magic damage.
If the enemies HP is below 20%, the skill will deal a critical hit.
If the enemy dies from this attack, you will instantly create 3 Holy Waters.
15 0 8
4 Throw a Holy Hammer at the target to inflict 340% Magic damage.
If the enemies HP is below 20%, the skill will deal a critical hit.
If the enemy dies from this attack, you will instantly create 3 Holy Waters.
15 0 7
5 Throw a Holy Hammer at the target to inflict 380% Magic damage.
If the enemies HP is below 20%, the skill will deal a critical hit.
If the enemy dies from this attack, you will instantly create 3 Holy Waters.
15 0 6
6 Throw a Holy Hammer at the target to inflict 420% Magic damage.
If the enemies HP is below 20%, the skill will deal a critical hit.
If the enemy dies from this attack, you will instantly create 3 Holy Waters.
15 0 5
Lightning Bolt

Lightning Bolt (Attack)

Level Description SP Casting Time Cool­down
1 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 148% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 2% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
4 0 0
2 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 165% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 4% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
7 0 0
3 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 183% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 6% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
9 0 0
4 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 200% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 8% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
12 0 0
5 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 218% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 10% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
6 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 235% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 12% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
7 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 252% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 14% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
8 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 270% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 16% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
9 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 287% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 18% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
10 Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 305% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 20% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
15 0 0
Lightning Crush

Lightning Crush (Attack)

requires: Crushing Blow
Level Description SP Casting Time Cool­down
1 Send a shockwave on the surface to inflict 147% damage to a maximum of 3 nearby enemies. Generates additional 50% Threat from the damage. 4 0 3
2 Send a shockwave on the surface to inflict 173% damage to a maximum of 3 nearby enemies. Generates additional 50% Threat from the damage. 7 0 3
3 Send a shockwave on the surface to inflict 200% damage to a maximum of 3 nearby enemies. Generates additional 50% Threat from the damage. 10 0 3
4 Send a shockwave on the surface to inflict 227% damage to a maximum of 5 nearby enemies. Generates additional 60% Threat from the damage. 10 0 3
5 Send a shockwave on the surface to inflict 253% damage to a maximum of 7 nearby enemies. Generates additional 80% Threat from the damage. 10 0 3
6 Send a shockwave on the surface to inflict 280% damage to a maximum of 10 nearby enemies. Generates additional 100% Threat from the damage. 10 0 3
Lightning Walk

Lightning Walk (Attack)

requires: Fury Explosion
Level Description SP Casting Time Cool­down
1 Obtain 1 Spirit
Instantly teleport to the front of the target and inflicts damage equaling 204% of your Physical Damage, and Knocks down the enemy for 1 sec. (Cool Time: 60 sec.)
4 0 60
2 Obtain 1 Spirit
Instantly teleport to the front of the target and inflicts damage equaling 228% of your Physical Damage, and Knocks down the enemy for 2 sec. (Cool Time: 50 sec.)
7 0 50
3 Obtain 1 Spirit
Instantly teleport to the front of the target and inflicts damage equaling 252% of your Physical Damage, and Knocks down the enemy for 3 sec. (Cool Time: 40 sec.)
10 0 40
4 Obtain 1 Spirit
Instantly teleport to the front of the target and inflicts damage equaling 276% of your Physical Damage, and Knocks down the enemy for 4 sec. (Cool Time: 30 sec.)
14 0 30
5 Obtain 1 Spirit
Instantly teleport to the front of the target and inflicts damage equaling 300% of your Physical Damage, and Knocks down the enemy for 5 sec. (Cool Time: 20 sec.)
18 0 20
Lord of Vermilion

Lord of Vermilion (Attack)

requires: Memorize
Level Description SP Casting Time Cool­down
1 Summons cloud that strikes lightning and inflicts damage equaling 235% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 56 0 0
2 Summons cloud that strikes lightning and inflicts damage equaling 277% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 77 0 0
3 Summons cloud that strikes lightning and inflicts damage equaling 320% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
4 Summons cloud that strikes lightning and inflicts damage equaling 363% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
5 Summons cloud that strikes lightning and inflicts damage equaling 405% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
6 Summons cloud that strikes lightning and inflicts damage equaling 448% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect. 100 0 0
Magnum Break

Magnum Break (Attack)

requires: Head Crush
Level Description SP Casting Time Cool­down
1 Slam the ground with a destructive force to send a shockwave to 3 nearby enemies, inflicting 196% damage. This skill generates 50% more Threat. 2 0 3
2 Slam the ground with a destructive force to send a shockwave to 3 nearby enemies, inflicting 231% damage. This skill generates 50% more Threat. 5 0 3
3 Slam the ground with a destructive force to send a shockwave to 3 nearby enemies, inflicting 267% damage. This skill generates 50% more Threat. 8 0 3
Magnus Exorcismus

Magnus Exorcismus (Attack)

requires: Adoramus
Level Description SP Casting Time Cool­down
1 Casts Ritual of Exorcism on the target area and inflicts damage equaling 393% of your Magic Damage to up to 10 enemies in the area. Additional damage equaling 10% of your Magic Damage is inflicted if the skill is used on enemy in Stun state.
Aspersio: All enemies that received damage with this skill is also applied with Oratio effect.
24 0 0
2 Casts Ritual of Exorcism on the target area and inflicts damage equaling 465% of your Magic Damage to up to 10 enemies in the area. Additional damage equaling 20% of your Magic Damage is inflicted if the skill is used on enemy in Stun state.
Aspersio: All enemies that received damage with this skill is also applied with Oratio effect.
34 0 0
3 Casts Ritual of Exorcism on the target area and inflicts damage equaling 536% of your Magic Damage to up to 10 enemies in the area. Additional damage equaling 30% of your Magic Damage is inflicted if the skill is used on enemy in Stun state.
Aspersio: All enemies that received damage with this skill is also applied with Oratio effect.
46 0 0
Main Ranger

Main Ranger (Passive)

requires: Attention Concentration
Level Description SP Casting Time Cool­down
1 When using a skill that generates Concentration, there is a 3% chance of causing your next two Double Strafing skill casts to not consume Concentration. 0 0 0
2 When using a skill that generates Concentration, there is a 6% chance of causing your next two Double Strafing skill casts to not consume Concentration. 0 0 0
3 When using a skill that generates Concentration, there is a 9% chance of causing your next two Double Strafing skill casts to not consume Concentration. 0 0 0
4 When using a skill that generates Concentration, there is a 12% chance of causing your next two Double Strafing skill casts to not consume Concentration. 0 0 0
5 When using a skill that generates Concentration, there is a 15% chance of causing your next two Double Strafing skill casts to not consume Concentration. 0 0 0
Mark of Death

Mark of Death (Attack)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 2%. If the Class that attacked the target is Rogue, than additional 2% damage is inflicted. 0 0 120
2 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 4%. If the Class that attacked the target is Rogue, than additional 4% damage is inflicted. 0 0 120
3 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 6%. If the Class that attacked the target is Rogue, than additional 6% damage is inflicted. 0 0 120
4 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 8%. If the Class that attacked the target is Rogue, than additional 8% damage is inflicted. 0 0 120
5 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 10%. If the Class that attacked the target is Rogue, than additional 10% damage is inflicted. 0 0 120
6 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 12%. If the Class that attacked the target is Rogue, than additional 12% damage is inflicted. 0 0 120
7 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 14%. If the Class that attacked the target is Rogue, than additional 14% damage is inflicted. 0 0 120
8 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 16%. If the Class that attacked the target is Rogue, than additional 16% damage is inflicted. 0 0 120
9 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 18%. If the Class that attacked the target is Rogue, than additional 18% damage is inflicted. 0 0 120
10 Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 20%. If the Class that attacked the target is Rogue, than additional 20% damage is inflicted. 0 0 120
Mark of Genocide

Mark of Genocide (Buff)

requires: Combo Training
Level Description SP Casting Time Cool­down
1 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.4% for 30 min. 5 0 3
2 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.8% for 30 min. 7 0 3
3 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.2% for 30 min. 10 0 3
4 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.6% for 30 min. 12 0 3
5 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 2% for 30 min. 14 0 3
Mass Provoke

Mass Provoke (Debuff)

requires: Provoke
Level Description SP Casting Time Cool­down
1 Taunt all enemies within a 10m radius to force them to attack you for 6 seconds. (180 second cooldown) 0 0 180
2 Taunt all enemies within a 10m radius to force them to attack you for 6 seconds. (120 second cooldown) 0 0 120
3 Taunt all enemies within a 10m radius to force them to attack you for 6 seconds. (60 second cooldown) 0 0 60
Mayhem

Mayhem (Passive)

requires: Imperio
Level Description SP Casting Time Cool­down
1 Adds Silence debuff which lasts for 5 sec. to the target with 10% probability when Imperio succeeds. 0 0 0
2 Adds Silence debuff which lasts for 5 sec. to the target with 20% probability when Imperio succeeds. 0 0 0
3 Adds Silence debuff which lasts for 5 sec. to the target with 30% probability when Imperio succeeds. 0 0 0
Meditatio

Meditatio (Passive)

requires: Renovatio
Level Description SP Casting Time Cool­down
1 Increases the critical strike damage of your heals by an additional 0.39% per HIT. 0 0 0
2 Increases the critical strike damage of your heals by an additional 0.44% per HIT. 0 0 0
3 Increases the critical strike damage of your heals by an additional 0.48% per HIT. 0 0 0
4 Increases the critical strike damage of your heals by an additional 0.53% per HIT. 0 0 0
5 Increases the critical strike damage of your heals by an additional 0.57% per HIT. 0 0 0
Meditation

Meditation (Passive)

requires: Soul Cleanse
Level Description SP Casting Time Cool­down
1 Increases the critical strike damage of your heals by an additional 0.39% per HIT. 0 0 0
2 Increases the critical strike damage of your heals by an additional 0.44% per HIT. 0 0 0
3 Increases the critical strike damage of your heals by an additional 0.48% per HIT. 0 0 0
4 Increases the critical strike damage of your heals by an additional 0.53% per HIT. 0 0 0
5 Increases the critical strike damage of your heals by an additional 0.57% per HIT. 0 0 0
Memorize

Memorize (Buff)

requires: Jupitel Thunder Mastery
Level Description SP Casting Time Cool­down
1 Instantly cast your next 3 skills from memory. (240 second cooldown) 0 0 240
2 Instantly cast your next 3 skills from memory. (210 second cooldown) 0 0 210
3 Instantly cast your next 3 skills from memory. (180 second cooldown) 0 0 180
4 Instantly cast your next 3 skills from memory. (150 second cooldown) 0 0 150
5 Instantly cast your next 3 skills from memory. (120 second cooldown) 0 0 120
Mental Breakdown

Mental Breakdown (Attack)

requires: Soul Extinction Mastery
Level Description SP Casting Time Cool­down
1 Divides the target's psych and inflicts damage equaling 204% of your Magic Damage, and may cause Glass Mental debuff effect with 3% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
7 0 1
2 Divides the target's psych and inflicts damage equaling 228% of your Magic Damage, and may cause Glass Mental debuff effect with 6% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
13 0 1
3 Divides the target's psych and inflicts damage equaling 252% of your Magic Damage, and may cause Glass Mental debuff effect with 9% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
22 0 1
4 Divides the target's psych and inflicts damage equaling 276% of your Magic Damage, and may cause Glass Mental debuff effect with 12% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
30 0 1
5 Divides the target's psych and inflicts damage equaling 300% of your Magic Damage, and may cause Glass Mental debuff effect with 15% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
6 Divides the target's psych and inflicts damage equaling 324% of your Magic Damage, and may cause Glass Mental debuff effect with 18% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
7 Divides the target's psych and inflicts damage equaling 348% of your Magic Damage, and may cause Glass Mental debuff effect with 21% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
8 Divides the target's psych and inflicts damage equaling 372% of your Magic Damage, and may cause Glass Mental debuff effect with 24% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
9 Divides the target's psych and inflicts damage equaling 396% of your Magic Damage, and may cause Glass Mental debuff effect with 27% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
10 Divides the target's psych and inflicts damage equaling 420% of your Magic Damage, and may cause Glass Mental debuff effect with 30% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
40 0 1
Meteor Assault

Meteor Assault (Attack)

requires: Dark Illusion
Level Description SP Casting Time Cool­down
1 Cause a shockwave on the ground to inflict 171% damage to a maximum of 3 nearby enemies. 2 0 3
2 Cause a shockwave on the ground to inflict 202% damage to a maximum of 3 nearby enemies. 4 0 3
3 Cause a shockwave on the ground to inflict 233% damage to a maximum of 3 nearby enemies. 7 0 3
Meteor Storm

Meteor Storm (Attack)

requires: Pyromaniac
Level Description SP Casting Time Cool­down
1 Summons meteor from the sky and inflicts damage equaling 308% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 3% additional damage. 41 1 0
2 Summons meteor from the sky and inflicts damage equaling 364% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 6% additional damage. 61 1 0
3 Summons meteor from the sky and inflicts damage equaling 420% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 9% additional damage. 85 1 0
4 Summons meteor from the sky and inflicts damage equaling 476% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 12% additional damage. 85 1 0
5 Summons meteor from the sky and inflicts damage equaling 532% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 15% additional damage. 85 1 0
6 Summons meteor from the sky and inflicts damage equaling 588% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 18% additional damage. 85 1 0
Moonlight Dance

Moonlight Dance (Attack)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 844% of your Physical Damage. This skill inflicts additional damage equaling 3% of your Physical Damage if Detect Weakness is in effect.
16 0 20
2 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 908% of your Physical Damage. This skill inflicts additional damage equaling 6% of your Physical Damage if Detect Weakness is in effect.
24 0 20
3 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 972% of your Physical Damage. This skill inflicts additional damage equaling 9% of your Physical Damage if Detect Weakness is in effect.
34 0 20
4 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1036% of your Physical Damage. This skill inflicts additional damage equaling 12% of your Physical Damage if Detect Weakness is in effect.
44 0 20
5 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1100% of your Physical Damage. This skill inflicts additional damage equaling 15% of your Physical Damage if Detect Weakness is in effect.
56 0 20
6 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1164% of your Physical Damage. This skill inflicts additional damage equaling 18% of your Physical Damage if Detect Weakness is in effect.
56 0 20
7 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1228% of your Physical Damage. This skill inflicts additional damage equaling 21% of your Physical Damage if Detect Weakness is in effect.
56 0 20
8 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1292% of your Physical Damage. This skill inflicts additional damage equaling 24% of your Physical Damage if Detect Weakness is in effect.
56 0 20
9 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1356% of your Physical Damage. This skill inflicts additional damage equaling 27% of your Physical Damage if Detect Weakness is in effect.
56 0 20
10 5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1420% of your Physical Damage. This skill inflicts additional damage equaling 30% of your Physical Damage if Detect Weakness is in effect.
56 0 20
Multi Shot

Multi Shot (Attack)

requires: Acrobatic
Level Description SP Casting Time Cool­down
1 Simultaneously shoots multiple arrows and inflicts damage equaling 204% of your Physical Damage to up to 10 enemies within 7m in front, and activates Wedge effect that inflicts additional damage equaling 10% of your Physical Damage every 2 seconds for 15 sec. (Cool Time: 3 sec.) 2 0 3
2 Simultaneously shoots multiple arrows and inflicts damage equaling 282% of your Physical Damage to up to 10 enemies within 7m in front, and activates Wedge effect that inflicts additional damage equaling 15% of your Physical Damage every 2 seconds for 15 sec. (Cool Time: 3 sec.) 7 0 3
3 Simultaneously shoots multiple arrows and inflicts damage equaling 360% of your Physical Damage to up to 10 enemies within 7m in front, and activates Wedge effect that inflicts additional damage equaling 20% of your Physical Damage every 2 seconds for 15 sec. (Cool Time: 3 sec.) 13 0 3
Oratio

Oratio (Support)

requires: Lex Divina
Level Description SP Casting Time Cool­down
1 Recite the Lord's Prayer to exorcise the target, inflicting 136% Magic damage every 2 sec for 20 sec. 2 0 0
2 Recite the Lord's Prayer to exorcise the target, inflicting 151% Magic damage every 2 sec for 20 sec. 3 0 0
3 Recite the Lord's Prayer to exorcise the target, inflicting 168% Magic damage every 2 sec for 20 sec. 4 0 0
4 Recite the Lord's Prayer to exorcise the target, inflicting 182% Magic damage every 2 sec for 20 sec. 6 0 0
5 Recite the Lord's Prayer to exorcise the target, inflicting 200% Magic damage every 2 sec for 20 sec. 7 0 0
Owl's Eye

Owl's Eye (Passive)

requires: Double Strafing
Level Description SP Casting Time Cool­down
1 Using Charge Arrow skill twice in succession increases your Attack Power by 3% for 10 sec. 0 0 0
2 Using Charge Arrow skill twice in succession increases your Attack Power by 6% for 10 sec. 0 0 0
3 Using Charge Arrow skill twice in succession increases your Attack Power by 9% for 10 sec. 0 0 0
Parrying

Parrying (Buff)

requires: Tension Relax
Level Description SP Casting Time Cool­down
1 Concentrate on parrying enemy attacks, Increasing Parry Rate by 8% for 10 sec. 0 0 60
2 Concentrate on parrying enemy attacks, Increasing Parry Rate by 16% for 10 sec. 0 0 60
3 Concentrate on parrying enemy attacks, Increasing Parry Rate by 24% for 10 sec. 0 0 60
4 Concentrate on parrying enemy attacks, Increasing Parry Rate by 32% for 10 sec. 0 0 60
5 Concentrate on parrying enemy attacks, Increasing Parry Rate by 40% for 10 sec. 0 0 60
Poison Arrow

Poison Arrow (Attack)

requires: Sharp Shooting
Level Description SP Casting Time Cool­down
1 Generates 10 Concentration.
Shoot a poisonous arrow at the enemy to inflict 170% damage and deal an additional 10% damage every 2 sec for 30 sec.
7 0 3
2 Generates 10 Concentration.
Shoot a poisonous arrow at the enemy to inflict 190% damage and deal an additional 15% damage every 2 sec for 30 sec.
10 0 3
3 Generates 10 Concentration.
Shoot a poisonous arrow at the enemy to inflict 210% damage and deal an additional 20% damage every 2 sec for 30 sec.
13 0 3
4 Generates 10 Concentration.
Shoot a poisonous arrow at the enemy to inflict 230% damage and deal an additional 25% damage every 2 sec for 30 sec.
16 0 3
5 Generates 10 Concentration.
Shoot a poisonous arrow at the enemy to inflict 250% damage and deal an additional 30% damage every 2 sec for 30 sec.
20 0 3
Poisoning Weapon

Poisoning Weapon (Buff)

requires: Dagger Throwing
Level Description SP Casting Time Cool­down
1 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 17% damage every 2 sec for 20 sec. 0 0 3
2 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 19% damage every 2 sec for 20 sec. 0 0 3
3 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 21% damage every 2 sec for 20 sec. 0 0 3
4 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 23% damage every 2 sec for 20 sec. 0 0 3
5 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 25% damage every 2 sec for 20 sec. 0 0 3
Protection Ki

Protection Ki (Buff)

requires: Fury Explosion
Level Description SP Casting Time Cool­down
1 This skill requires 1 Spirit Sphere.
You become numb to pain, reducing the damage taken by 10% for 10 sec.
4 0 120
2 This skill requires 1 Spirit Sphere.
You become numb to pain, reducing the damage taken by 20% for 10 sec.
6 0 120
3 This skill requires 1 Spirit Sphere.
You become numb to pain, reducing the damage taken by 30% for 10 sec.
8 0 120
4 This skill requires 1 Spirit Sphere.
You become numb to pain, reducing the damage taken by 40% for 10 sec.
10 0 120
5 This skill requires 1 Spirit Sphere.
You become numb to pain, reducing the damage taken by 50% for 10 sec.
12 0 120
Provoke

Provoke (Debuff)

Level Description SP Casting Time Cool­down
1 Taunt the enemy to force it to attack you for 6 seconds. (20 second cooldown) 0 0 20
2 Taunt the enemy to force it to attack you for 6 seconds. (17 second cooldown) 0 0 17
3 Taunt the enemy to force it to attack you for 6 seconds. (14 second cooldown) 0 0 14
4 Taunt the enemy to force it to attack you for 6 seconds. (11 second cooldown) 0 0 11
5 Taunt the enemy to force it to attack you for 6 seconds. (8 second cooldown) 0 0 8
Pummel Attack

Pummel Attack (Attack)

requires: Berserk
Level Description SP Casting Time Cool­down
1 Quicky pummel the enemy with the hilt of the sword, knocking them down for 3 sec. (90 second cooldown) 0 0 90
2 Quicky pummel the enemy with the hilt of the sword, knocking them down for 3 sec. (80 second cooldown) 0 0 80
3 Quicky pummel the enemy with the hilt of the sword, knocking them down for 3 sec. (70 second cooldown) 0 0 70
4 Quicky pummel the enemy with the hilt of the sword, knocking them down for 3 sec. (60 second cooldown) 0 0 60
5 Quicky pummel the enemy with the hilt of the sword, knocking them down for 3 sec. (50 second cooldown) 0 0 50
Pyromaniac

Pyromaniac (Passive)

requires: Dragonology
Level Description SP Casting Time Cool­down
1 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.02% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
2 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.04% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
3 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.06% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
4 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.08% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
5 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.1% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
6 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.12% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
7 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.14% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
8 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.16% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
9 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.18% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
10 Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.2% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
0 0 0
Rage Control

Rage Control (Passive)

requires: Aura Blade
Level Description SP Casting Time Cool­down
1 You learn to control your Rage, generating 5 to 17 Rage instead of Aura. You can generate up to a maximum of 50 Rage.
10 Rage is equivalent to 1 Aura.
0 0 0
2 You learn to control your Rage, generating 5 to 20 Rage instead of Aura. You can generate up to a maximum of 100 Rage.
10 Rage is equivalent to 1 Aura.
0 0 0
Rage Smash

Rage Smash (Attack)

Level Description SP Casting Time Cool­down
1 Generates 8 to 12 Beast Power.
Smash the target to inflict 119% damage.
1 0 0
2 Generates 8 to 12 Beast Power.
Smash the target to inflict 133% damage.
1 0 0
3 Generates 8 to 12 Beast Power.
Smash the target to inflict 147% damage.
1 0 0
4 Generates 8 to 12 Beast Power.
Smash the target to inflict 161% damage.
2 0 0
5 Generates 8 to 12 Beast Power.
Smash the target to inflict 175% damage.
2 0 0
6 Generates 8 to 12 Beast Power.
Smash the target to inflict 189% damage.
2 0 0
7 Generates 8 to 12 Beast Power.
Smash the target to inflict 203% damage.
2 0 0
8 Generates 8 to 12 Beast Power.
Smash the target to inflict 217% damage.
2 0 0
9 Generates 8 to 12 Beast Power.
Smash the target to inflict 231% damage.
2 0 0
10 Generates 8 to 12 Beast Power.
Smash the target to inflict 245% damage.
2 0 0
Rage Strike

Rage Strike (Attack)

requires: Pummel Attack
Level Description SP Casting Time Cool­down
1 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 708% of your Physical Damage. Additional 3% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
2 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 756% of your Physical Damage. Additional 6% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
3 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 804% of your Physical Damage. Additional 9% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
4 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 852% of your Physical Damage. Additional 12% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
5 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 900% of your Physical Damage. Additional 15% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
6 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 948% of your Physical Damage. Additional 18% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
7 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 996% of your Physical Damage. Additional 21% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
8 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 1044% of your Physical Damage. Additional 24% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
9 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 1092% of your Physical Damage. Additional 27% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
10 50 Rage required
Attacks with a blow of Rage to the target and up to 3 nearby enemies and inflicts damage equaling 1140% of your Physical Damage. Additional 30% damage is inflicted if the Skill is used on Knocked down enemy.
0 0 20
Raging Blow

Raging Blow (Attack)

Level Description SP Casting Time Cool­down
1 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 170% damage.
2 0 0
2 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 190% damage.
2 0 0
3 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 210% damage.
2 0 0
4 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 230% damage.
2 0 0
5 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 250% damage.
3 0 0
6 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 270% damage.
3 0 0
7 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 290% damage.
3 0 0
8 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 310% damage.
3 0 0
9 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 330% damage.
3 0 0
10 Generates 1 Spirit Sphere
Perform a combo attack on the target to inflict 350% damage.
3 0 0
Raw Tilt

Raw Tilt (Debuff)

requires: Evanesco
Level Description SP Casting Time Cool­down
1 Puts a weakening curse on the target to increase the damage that it receives by 5% for 30 sec. Cannot be used concurrently with Blindness. 0 0 10
2 Puts a weakening curse on the target to increase the damage that it receives by 10% for 30 sec. Cannot be used concurrently with Blindness. 0 0 10
3 Puts a weakening curse on the target to increase the damage that it receives by 15% for 30 sec. Cannot be used concurrently with Blindness. 0 0 10
Ray of Genesis

Ray of Genesis (Attack)

requires: Magnus Exorcismus
Level Description SP Casting Time Cool­down
1 Bring God's Wrath upon the target to inflict 947% Magic damage.
Aspersio: Allows this skill to be cast instantly.
47 1 20
2 Bring God's Wrath upon the target to inflict 1058% Magic damage.
Aspersio: Allows this skill to be cast instantly.
63 1 20
3 Bring God's Wrath upon the target to inflict 1169% Magic damage.
Aspersio: Allows this skill to be cast instantly.
82 1 20
4 Bring God's Wrath upon the target to inflict 1281% Magic damage.
Aspersio: Allows this skill to be cast instantly.
102 1 20
5 Bring God's Wrath upon the target to inflict 1392% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
6 Bring God's Wrath upon the target to inflict 1503% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
7 Bring God's Wrath upon the target to inflict 1615% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
8 Bring God's Wrath upon the target to inflict 1726% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
9 Bring God's Wrath upon the target to inflict 1837% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
10 Bring God's Wrath upon the target to inflict 1949% Magic damage.
Aspersio: Allows this skill to be cast instantly.
125 1 20
Recovery

Recovery (Buff)

requires: Gloria
Level Description SP Casting Time Cool­down
1 Perform a cleansing ritual on an area to remove all abnormal conditions of 1 ally within the targeted area. 0 1 10
2 Perform a cleansing ritual on an area to remove all abnormal conditions of 2 allies within the targeted area. 0 1 10
3 Perform a cleansing ritual on an area to remove all abnormal conditions of 3 allies within the targeted area. 0 1 10
4 Perform a cleansing ritual on an area to remove all abnormal conditions of 4 allies within the targeted area. 0 1 10
5 Perform a cleansing ritual on an area to remove all abnormal conditions of 5 allies within the targeted area. 0 1 10
Rejuvenation

Rejuvenation (Support)

requires: Soul Bind
Level Description SP Casting Time Cool­down
1 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 184% Magic power. 37 0 8
2 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 205% Magic power. 45 0 8
3 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 227% Magic power. 54 0 8
4 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 249% Magic power. 65 0 8
5 Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 270% Magic power. 76 0 8
Renovatio

Renovatio (Buff)

requires: Heal
Level Description SP Casting Time Cool­down
1 Cleanse an ally's wounds to recover equivalent to 161% Magic Power as HP every 2 sec for 12 sec. 6 0 0
2 Cleanse an ally's wounds to recover equivalent to 191% Magic Power as HP every 2 sec for 12 sec. 13 0 0
3 Cleanse an ally's wounds to recover equivalent to 220% Magic Power as HP every 2 sec for 12 sec. 22 0 0
Restoration

Restoration (Support)

requires: Restore
Level Description SP Casting Time Cool­down
1 Heals one party member by 190% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 5 0 5
2 Heals one party member by 213% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 11 0 5
3 Heals one party member by 235% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 17 0 5
4 Heals one party member by 258% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 23 0 5
5 Heals one party member by 280% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
6 Heals one party member by 302% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
7 Heals one party member by 325% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
8 Heals one party member by 347% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
9 Heals one party member by 370% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
10 Heals one party member by 392% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. 29 0 5
Restore

Restore (Support)

Level Description SP Casting Time Cool­down
1 Restores target ally's HP in the amount equaling 346% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. 3 2 1
2 Restores target ally's HP in the amount equaling 439% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. 31 2 1
3 Restores target ally's HP in the amount equaling 533% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. 69 2 1
4 Restores target ally's HP in the amount equaling 626% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. 119 2 1
5 Restores target ally's HP in the amount equaling 720% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. 180 2 1
Resurrection

Resurrection (Buff)

requires: Increase Agility
Level Description SP Casting Time Cool­down
1 Resurrect a Party or Raid member that have fallen in battle. (50min cooldown)
Aspersio: Casts instantly without cast time, target resurrects with HP fully recovered.
0 3 3000
2 Resurrect a Party or Raid member that have fallen in battle. (40min cooldown)
Aspersio: Casts instantly without cast time, target resurrects with HP fully recovered.
0 3 2400
3 Resurrect a Party or Raid member that have fallen in battle. (30min cooldown)
Aspersio: Casts instantly without cast time, target resurrects with HP fully recovered.
0 3 1800
Rolling Cutter

Rolling Cutter (Attack)

requires: Dual Stab
Level Description SP Casting Time Cool­down
1 Throws multiple blades to inflict damage equaling 95% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 14% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 4 0 0
2 Throws multiple blades to inflict damage equaling 113% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 17% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 6 0 0
3 Throws multiple blades to inflict damage equaling 130% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 19% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
4 Throws multiple blades to inflict damage equaling 147% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 22% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
5 Throws multiple blades to inflict damage equaling 165% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 25% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
6 Throws multiple blades to inflict damage equaling 182% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 27% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter. 8 0 0
Sacrament

Sacrament (Buff)

requires: Highness Heal
Level Description SP Casting Time Cool­down
1 Perform a holy ritual to enhance your healing effectiveness at the cost of reducing damage from skills. Increases Healing by 2% but decreases Skill damage by 10%. 0 4 3
2 Perform a holy ritual to enhance your healing effectiveness at the cost of reducing damage from skills. Increases Healing by 4% but decreases Skill damage by 10%. 0 4 3
3 Perform a holy ritual to enhance your healing effectiveness at the cost of reducing damage from skills. Increases Healing by 6% but decreases Skill damage by 10%. 0 4 3
4 Perform a holy ritual to enhance your healing effectiveness at the cost of reducing damage from skills. Increases Healing by 8% but decreases Skill damage by 10%. 0 4 3
5 Perform a holy ritual to enhance your healing effectiveness at the cost of reducing damage from skills. Increases Healing by 10% but decreases Skill damage by 10%. 0 4 3
Sacrifice

Sacrifice (Attack)

requires: Death Spell
Level Description SP Casting Time Cool­down
1 Sacrifices 10% of your Max HP and inflicts damage equaling 607% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 10% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. 36 1 30
2 Sacrifices 10% of your Max HP and inflicts damage equaling 772% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 15% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. 62 1 30
3 Sacrifices 10% of your Max HP and inflicts damage equaling 936% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 20% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. 94 1 30
4 Sacrifices 10% of your Max HP and inflicts damage equaling 1101% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 25% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. 132 1 30
5 Sacrifices 10% of your Max HP and inflicts damage equaling 1265% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 30% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. 177 1 30
Sanctuary

Sanctuary (Buff)

requires: Assumptio
Level Description SP Casting Time Cool­down
1 Create a sanctuary in a 10m radius around yourself, healing all your Party and Raid members for 592% of your Magic Power every 2 sec.
Aspersio: Increases the affected target's maximum HP by 15% during the duration.
45 0 120
2 Create a sanctuary in a 10m radius around yourself, healing all your Party and Raid members for 661% of your Magic Power every 2 sec.
Aspersio: Increases the affected target's maximum HP by 15% during the duration.
60 0 120
3 Create a sanctuary in a 10m radius around yourself, healing all your Party and Raid members for 731% of your Magic Power every 2 sec.
Aspersio: Increases the affected target's maximum HP by 15% during the duration.
75 0 120
4 Create a sanctuary in a 10m radius around yourself, healing all your Party and Raid members for 800% of your Magic Power every 2 sec.
Aspersio: Increases the affected target's maximum HP by 15% during the duration.
90 0 120
5 Create a sanctuary in a 10m radius around yourself, healing all your Party and Raid members for 870% of your Magic Power every 2 sec.
Aspersio: Increases the affected target's maximum HP by 15% during the duration.
105 0 120
Seal Explosion

Seal Explosion (Buff)

requires: Fire Emblem
Level Description SP Casting Time Cool­down
1 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 10% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 4% for 20 sec.
- Seal of Wind: Increase Haste Rate by 3% for 20 sec."
0 0 120
2 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 20% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 8% for 20 sec.
- Seal of Wind: Increase Haste Rate by 6% for 20 sec."
0 0 120
3 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 30% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 12% for 20 sec.
- Seal of Wind: Increase Haste Rate by 9% for 20 sec."
0 0 120
4 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 40% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 16% for 20 sec.
- Seal of Wind: Increase Haste Rate by 12% for 20 sec."
0 0 120
5 Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 50% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 20% for 20 sec.
- Seal of Wind: Increase Haste Rate by 15% for 20 sec."
0 0 120
Shadow Armor

Shadow Armor (Buff)

requires: Grimtooth
Level Description SP Casting Time Cool­down
1 Shroud yourself in shadow, increasing Defense Rate by 50% for 10 seconds. (120 second cooldown) 0 0 120
2 Shroud yourself in shadow, increasing Defense Rate by 50% for 10 seconds. (100 second cooldown) 0 0 100
3 Shroud yourself in shadow, increasing Defense Rate by 50% for 10 seconds. (80 second cooldown) 0 0 80
4 Shroud yourself in shadow, increasing Defense Rate by 50% for 10 seconds. (60 second cooldown) 0 0 60
5 Shroud yourself in shadow, increasing Defense Rate by 50% for 10 seconds. (40 second cooldown) 0 0 40
6 Encircles your body with Shadow to increase DEF by 50% for 10 sec. All damages received within 1 second after casting the skill are canceled. (Cool Time: 40 sec.) 0 0 40
7 Encircles your body with Shadow to increase DEF by 50% for 10 sec. All damages received within 3 seconds after casting the skill are canceled. (Cool Time: 40 sec.) 0 0 40
8 Encircles your body with Shadow to increase DEF by 50% for 10 sec. All damages received within 5 seconds after casting the skill are canceled. (Cool Time: 40 sec.) 0 0 40
Shadow Assault

Shadow Assault (Attack)

requires: Shadow Form
Level Description SP Casting Time Cool­down
1 This skill requires Shadow Form.
Assault the target by teleported towards it with tremendous force, inflicting 255% damage and cause it to Fall for 3 sec.
5 0 20
2 This skill requires Shadow Form.
Assault the target by teleported towards it with tremendous force, inflicting 285% damage and cause it to Fall for 3 sec.
9 0 20
3 This skill requires Shadow Form.
Assault the target by teleported towards it with tremendous force, inflicting 315% damage and cause it to Fall for 3 sec.
13 0 20
4 This skill requires Shadow Form.
Assault the target by teleported towards it with tremendous force, inflicting 345% damage and cause it to Fall for 3 sec.
17 0 20
5 This skill requires Shadow Form.
Assault the target by teleported towards it with tremendous force, inflicting 375% damage and cause it to Fall for 3 sec.
23 0 20
Shadow Claw

Shadow Claw (Buff)

requires: Shadow Fiend
Level Description SP Casting Time Cool­down
1 Partially fuse with a shadow fiend, increasing your Critical Rate by 1% for 30 min. 0 0 3
2 Partially fuse with a shadow fiend, increasing your Critical Rate by 2% for 30 min. 0 0 3
3 Partially fuse with a shadow fiend, increasing your Critical Rate by 3% for 30 min. 0 0 3
4 Partially fuse with a shadow fiend, increasing your Critical Rate by 4% for 30 min. 0 0 3
5 Partially fuse with a shadow fiend, increasing your Critical Rate by 5% for 30 min. 0 0 3
Shadow Explosion

Shadow Explosion (Attack)

requires: Shadow Form
Level Description SP Casting Time Cool­down
1 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 674% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
11 0 20
2 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 718% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
17 0 20
3 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 762% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
23 0 20
4 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 806% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
30 0 20
5 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 850% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 20
6 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 894% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 18
7 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 938% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 16
8 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 982% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 14
9 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 1026% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 12
10 5 Combo Points required
Explodes the Shadow inside the enemy's body and inflicts damage equaling 1070% of your Physical Damage. This skill inflicts 2x damage when Mark of Shadow buff is in effect.
39 0 10
Shadow Fang

Shadow Fang (Attack)

requires: Grimtooth
Level Description SP Casting Time Cool­down
1 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 88% of your Physical Damage. Additional damage equaling 1% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 4 0 0
2 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 104% of your Physical Damage. Additional damage equaling 2% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 5 0 0
3 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 120% of your Physical Damage. Additional damage equaling 3% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 7 0 0
4 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 136% of your Physical Damage. Additional damage equaling 4% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 7 0 0
5 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 152% of your Physical Damage. Additional damage equaling 5% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 7 0 0
6 Devours the target and up to 10 enemies nearby the target with the Shadow and inflicts damage equaling 168% of your Physical Damage. Additional damage equaling 6% of your Physical Damage is inflicted for every Combo Point obtained. Obtained Combo Point is not consumed when using this skill. 7 0 0
Shadow Fiend

Shadow Fiend (Passive)

requires: Cross Impact
Level Description SP Casting Time Cool­down
1 When using skills that generate combo points, there is a 4% chance of summoning a shadow fiend beneath you to deal an additional 220% damage to your target. 0 0 0
2 When using skills that generate combo points, there is a 8% chance of summoning a shadow fiend beneath you to deal an additional 220% damage to your target. 0 0 0
3 When using skills that generate combo points, there is a 12% chance of summoning a shadow fiend beneath you to deal an additional 220% damage to your target. 0 0 0
Shadow Form

Shadow Form (Buff)

requires: Grimtooth
Level Description SP Casting Time Cool­down
1 Completely fuse with the shadow fiend to increase Attack Power and Movement Speed by 6%.
Using this ability again will return your form back to normal.
0 0 3
2 Completely fuse with the shadow fiend to increase Attack Power and Movement Speed by 12%.
Using this ability again will return your form back to normal.
0 0 3
3 Completely fuse with the shadow fiend to increase Attack Power and Movement Speed by 18%.
Using this ability again will return your form back to normal.
0 0 3
4 Completely fuse with the shadow fiend to increase Attack Power and Movement Speed by 24%.
Using this ability again will return your form back to normal.
0 0 3
5 Completely fuse with the shadow fiend to increase Attack Power and Movement Speed by 30%.
Using this ability again will return your form back to normal.
0 0 3
Shadow Strike

Shadow Strike (Attack)

requires: Shadow Form
Level Description SP Casting Time Cool­down
1 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 282% of your Physical Damage. Obtains Mark of Shadow buff with 3% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
6 0 20
2 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 315% of your Physical Damage. Obtains Mark of Shadow buff with 6% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
9 0 20
3 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 349% of your Physical Damage. Obtains Mark of Shadow buff with 9% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
14 0 20
4 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 382% of your Physical Damage. Obtains Mark of Shadow buff with 12% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
19 0 20
5 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 415% of your Physical Damage. Obtains Mark of Shadow buff with 15% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 20
6 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 448% of your Physical Damage. Obtains Mark of Shadow buff with 18% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 18
7 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 481% of your Physical Damage. Obtains Mark of Shadow buff with 21% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 16
8 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 515% of your Physical Damage. Obtains Mark of Shadow buff with 24% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 14
9 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 548% of your Physical Damage. Obtains Mark of Shadow buff with 27% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 12
10 Shadow Foam state required
Obtain 3 Combo Points
Attacks enemy and inflicts damage equaling 581% of your Physical Damage. Obtains Mark of Shadow buff with 30% success rate.
Mark of Shadow: Shadow Explosion skill inflicts 2x damage when the buff is in effect.
25 0 10
Sharp Shooting

Sharp Shooting (Attack)

requires: Main Ranger
Level Description SP Casting Time Cool­down
1 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 183% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 0.5% damage while the target's weakness is exposed.
7 0 10
2 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 217% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 1% damage while the target's weakness is exposed.
11 0 10
3 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 250% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 1.5% damage while the target's weakness is exposed.
15 0 10
4 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 283% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 2% damage while the target's weakness is exposed.
15 0 10
5 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 317% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 2.5% damage while the target's weakness is exposed.
15 0 10
6 Generates 10 Concentration.
Shoot an arrow at the enemy to inflict 350% damage and expose target's weakness for 10 sec. Subsequent attack skills will deal an additional 3% damage while the target's weakness is exposed.
15 0 10
Shield Bash

Shield Bash (Attack)

requires: Grand Cross
Level Description SP Casting Time Cool­down
1 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 150% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 30 sec.)
3 0 30
2 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 167% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 30 sec.)
5 0 30
3 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 185% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 30 sec.)
7 0 30
4 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 202% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 30 sec.)
10 0 30
5 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 220% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 30 sec.)
13 0 30
6 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 238% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 28 sec.)
13 0 28
7 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 255% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 26 sec.)
13 0 26
8 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 273% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 24 sec.)
13 0 24
9 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 290% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 22 sec.)
13 0 22
10 Obtain 2 Aura
Smashes the enemy with your shield and inflicts damage equaling 308% of your Physical Damage, and causes Knock down for 3 sec. (Cool Time: 20 sec.)
13 0 20
Shield Boomerang

Shield Boomerang (Attack)

requires: Shield Charge
Level Description SP Casting Time Cool­down
1 Throws shield to enemies and inflicts damage equaling 184% of your Physical Damage to up to 3 enemies, and decreases Movement Speed by 40% for 10 sec. Obtain additional Threat Value equaling 20% of the inflicted damage. 6 0 15
2 Throws shield to enemies and inflicts damage equaling 205% of your Physical Damage to up to 3 enemies, and decreases Movement Speed by 40% for 6 sec. Obtain additional Threat Value equaling 40% of the inflicted damage. 8 0 15
3 Throws shield to enemies and inflicts damage equaling 227% of your Physical Damage to up to 3 enemies, and decreases Movement Speed by 40% for 6 sec. Obtain additional Threat Value equaling 60% of the inflicted damage. 11 0 15
4 Throws shield to enemies and inflicts damage equaling 248% of your Physical Damage to up to 3 enemies, and decreases Movement Speed by 40% for 6 sec. Obtain additional Threat Value equaling 80% of the inflicted damage. 15 0 15
5 Throws shield to enemies and inflicts damage equaling 270% of your Physical Damage to up to 5 enemies, and decreases Movement Speed by 40% for 10 sec. Obtain additional Threat Value equaling 100% of the inflicted damage. 23 0 15
6 Throws shield to enemies and inflicts damage equaling 292% of your Physical Damage to up to 5 enemies, and decreases Movement Speed by 40% for 11 sec. Obtain additional Threat Value equaling 110% of the inflicted damage. 23 0 15
7 Throws shield to enemies and inflicts damage equaling 313% of your Physical Damage to up to 5 enemies, and decreases Movement Speed by 40% for 12 sec. Obtain additional Threat Value equaling 140% of the inflicted damage. 23 0 15
8 Throws shield to enemies and inflicts damage equaling 335% of your Physical Damage to up to 5 enemies, and decreases Movement Speed by 40% for 13 sec. Obtain additional Threat Value equaling 160% of the inflicted damage. 23 0 15
9 Throws shield to enemies and inflicts damage equaling 356% of your Physical Damage to up to 5 enemies, and decreases Movement Speed by 40% for 14 sec. Obtain additional Threat Value equaling 180% of the inflicted damage. 23 0 15
10 Throws shield to enemies and inflicts damage equaling 378% of your Physical Damage to up to 10 enemies, and decreases Movement Speed by 40% for 15 sec. Obtain additional Threat Value equaling 200% of the inflicted damage. 23 0 15
Shield Boomerang Mastery

Shield Boomerang Mastery (Passive)

requires: Shield Boomerang
Level Description SP Casting Time Cool­down
1 When using a skill that generates Aura, there is a 4% chance of resetting the cooldown of Shield Boomerang skill.
Next Shield Boomerang skill generates 1 Aura..
0 0 0
2 When using a skill that generates Aura, there is a 8% chance of resetting the cooldown of Shield Boomerang skill.
Next Shield Boomerang skill generates 1 Aura.
0 0 0
3 When using a skill that generates Aura, there is a 12% chance of resetting the cooldown of Shield Boomerang skill.
Next Shield Boomerang skill generates 1 Aura.
0 0 0
4 When using a skill that generates Aura, there is a 16% chance of resetting the cooldown of Shield Boomerang skill.
Next Shield Boomerang skill generates 1 Aura.
0 0 0
5 When using a skill that generates Aura, there is a 20% chance of resetting the cooldown of Shield Boomerang skill.
Next Shield Boomerang skill generates 1 Aura.
0 0 0
Shield Cannon

Shield Cannon (Attack)

requires: Shield Boomerang Mastery
Level Description SP Casting Time Cool­down
1 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 656% of your Physical Damage. Additional 3% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 30 sec.)
0 0 30
2 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 712% of your Physical Damage. Additional 6% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 30 sec.)
0 0 30
3 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 768% of your Physical Damage. Additional 9% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 30 sec.)
0 0 30
4 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 824% of your Physical Damage. Additional 12% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 30 sec.)
0 0 30
5 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 880% of your Physical Damage. Additional 15% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 30 sec.)
0 0 30
6 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 936% of your Physical Damage. Additional 18% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 28 sec.)
0 0 28
7 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 992% of your Physical Damage. Additional 21% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 26 sec.)
0 0 26
8 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 1048% of your Physical Damage. Additional 24% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 24 sec.)
0 0 24
9 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 1104% of your Physical Damage. Additional 27% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 22 sec.)
0 0 22
10 3 Aura required
Strikes multiple hits with Aura charged shield and inflicts damage equaling 1160% of your Physical Damage. Additional 30% damage is inflicted if skill is used on Knocked down enemy. (Cool Time: 20 sec.)
0 0 20
Shield Charge

Shield Charge (Attack)

requires: Aura Mastery
Level Description SP Casting Time Cool­down
1 Raise your shield and charge towards the distant target to stun it for 3 sec. (60 second cooldown) 0 0 60
2 Raise your shield and charge towards the distant target to stun it for 3 sec. (50 second cooldown) 0 0 50
3 Raise your shield and charge towards the distant target to stun it for 3 sec. (40 second cooldown) 0 0 40
4 Raise your shield and charge towards the distant target to stun it for 3 sec. (30 second cooldown) 0 0 30
5 Raise your shield and charge towards the distant target to stun it for 3 sec. (20 second cooldown) 0 0 20
Shield Fortress

Shield Fortress (Buff)

requires: Aura Shield
Level Description SP Casting Time Cool­down
1 Take shelter behind your shield, reducing the damage taken by 10% for 10 sec.
Additionally, you protect your allies from a portion of enemy attacks, reducing the damage taken by all Party and Raid members within a 20m radius by 5% for 10 sec.
You cannot move or perform any other action while using Shield Fortress.
7 0 120
2 Take shelter behind your shield, reducing the damage taken by 20% for 10 sec.
Additionally, you protect your allies from a portion of enemy attacks, reducing the damage taken by all Party and Raid members within a 20m radius by 10% for 10 sec.
You cannot move or perform any other action while using Shield Fortress.
10 0 120
3 Take shelter behind your shield, reducing the damage taken by 30% for 10 sec.
Additionally, you protect your allies from a portion of enemy attacks, reducing the damage taken by all Party and Raid members within a 20m radius by 15% for 10 sec.
You cannot move or perform any other action while using Shield Fortress.
12 0 120
4 Take shelter behind your shield, reducing the damage taken by 40% for 10 sec.
Additionally, you protect your allies from a portion of enemy attacks, reducing the damage taken by all Party and Raid members within a 20m radius by 20% for 10 sec.
You cannot move or perform any other action while using Shield Fortress.
14 0 120
5 Take shelter behind your shield, reducing the damage taken by 50% for 10 sec.
Additionally, you protect your allies from a portion of enemy attacks, reducing the damage taken by all Party and Raid members within a 20m radius by 25% for 10 sec.
You cannot move or perform any other action while using Shield Fortress.
17 0 120
Smoke Bomb

Smoke Bomb (Buff)

requires: Meteor Assault
Level Description SP Casting Time Cool­down
1 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 240 sec.) 0 0 240
2 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 180 sec.) 0 0 180
3 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 120 sec.) 0 0 120
4 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 110 sec.) 0 0 110
5 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 4 seconds after casting the skill. (Cool Time: 100 sec.) 0 0 100
6 Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 5 seconds after casting the skill. (Cool Time: 90 sec.) 0 0 90
Soul Bind

Soul Bind (Buff)

requires: Earth Emblem
Level Description SP Casting Time Cool­down
1 Binds the soul of a fallen ally back to this realm. (50min cooldown) 0 0 3000
2 Binds the soul of a fallen ally back to this realm. (40min cooldown) 0 0 2400
3 Binds the soul of a fallen ally back to this realm. (30min cooldown) 0 0 1800
Soul Cleanse

Soul Cleanse (Buff)

requires: Healing Wave
Level Description SP Casting Time Cool­down
1 Purifies the area with cleansing water, removing all abnormal conditions of 1 ally within the targeted area. 0 1 10
2 Purifies the area with cleansing water, removing all abnormal conditions of 2 allies within the targeted area. 0 1 10
3 Purifies the area with cleansing water, removing all abnormal conditions of 3 allies within the targeted area. 0 1 10
4 Purifies the area with cleansing water, removing all abnormal conditions of 4 allies within the targeted area. 0 1 10
5 Purifies the area with cleansing water, removing all abnormal conditions of 5 allies within the targeted area. 0 1 10
Soul Extinction

Soul Extinction (Attack)

Level Description SP Casting Time Cool­down
1 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 272% of your Magic Damage, and also inflicts additional 21% Dot damage for 10 sec. (Casting Time: 2 sec.) 3 2 5
2 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 304% of your Magic Damage, and also inflicts additional 22% Dot damage for 10 sec. (Casting Time: 2 sec.) 9 2 5
3 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 336% of your Magic Damage, and also inflicts additional 23% Dot damage for 10 sec. (Casting Time: 2 sec.) 17 2 5
4 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 368% of your Magic Damage, and also inflicts additional 25% Dot damage for 10 sec. (Casting Time: 2 sec.) 26 2 5
5 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 400% of your Magic Damage, and also inflicts additional 27% Dot damage for 10 sec. (Casting Time: 2 sec.) 36 2 5
6 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 432% of your Magic Damage, and also inflicts additional 28% Dot damage for 10 sec. (Casting Time: 1.8 sec.) 36 2 5
7 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 464% of your Magic Damage, and also inflicts additional 29% Dot damage for 10 sec. (Casting Time: 1.6 sec.) 36 2 5
8 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 496% of your Magic Damage, and also inflicts additional 30% Dot damage for 10 sec. (Casting Time: 1.4 sec.) 36 1 5
9 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 528% of your Magic Damage, and also inflicts additional 32% Dot damage for 10 sec. (Casting Time: 1.2 sec.) 36 1 5
10 Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 560% of your Magic Damage, and also inflicts additional 33% Dot damage for 10 sec. (Casting Time: 1 sec.) 36 1 5
Soul Extinction Mastery

Soul Extinction Mastery (Passive)

requires: Soul Extinction
Level Description SP Casting Time Cool­down
1 Immobilizes the target for 1 sec. when Soul Extinction succeeds. 0 0 0
2 Immobilizes the target for 2 sec. when Soul Extinction succeeds. 0 0 0
3 Immobilizes the target for 3 sec. when Soul Extinction succeeds. 0 0 0
Soul Extortion

Soul Extortion (Attack)

requires: Mental Breakdown
Level Description SP Casting Time Cool­down
1 Erodes away the targets soul for 5 seconds and inflicts damage equaling 211% of your Magic Damage every second, and your HP is restored in the amount of 35% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 10 0 10
2 Erodes away the targets soul for 5 seconds and inflicts damage equaling 236% of your Magic Damage every second, and your HP is restored in the amount of 40% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 17 0 10
3 Erodes away the targets soul for 5 seconds and inflicts damage equaling 260% of your Magic Damage every second, and your HP is restored in the amount of 43% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 25 0 10
4 Erodes away the targets soul for 5 seconds and inflicts damage equaling 285% of your Magic Damage every second, and your HP is restored in the amount of 48% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 35 0 10
5 Erodes away the targets soul for 5 seconds and inflicts damage equaling 310% of your Magic Damage every second, and your HP is restored in the amount of 52% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
6 Erodes away the targets soul for 5 seconds and inflicts damage equaling 335% of your Magic Damage every second, and your HP is restored in the amount of 55% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
7 Erodes away the targets soul for 5 seconds and inflicts damage equaling 360% of your Magic Damage every second, and your HP is restored in the amount of 60% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
8 Erodes away the targets soul for 5 seconds and inflicts damage equaling 384% of your Magic Damage every second, and your HP is restored in the amount of 63% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
9 Erodes away the targets soul for 5 seconds and inflicts damage equaling 409% of your Magic Damage every second, and your HP is restored in the amount of 68% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
10 Erodes away the targets soul for 5 seconds and inflicts damage equaling 434% of your Magic Damage every second, and your HP is restored in the amount of 71% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. 44 0 10
SoulLink Balance

SoulLink Balance (Buff)

requires: SoulLink Concentration
Level Description SP Casting Time Cool­down
1 Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 2%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
2 Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 4%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
3 Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 6%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
4 Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 8%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
5 Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 10%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
SoulLink Concentration

SoulLink Concentration (Buff)

requires: Transpersonal
Level Description SP Casting Time Cool­down
1 Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 2% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
2 Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 4% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
3 Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 6% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
4 Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 8% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
5 Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 10% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
SoulLink Devotion

SoulLink Devotion (Buff)

requires: SoulLink Revive
Level Description SP Casting Time Cool­down
1 Makes a spiritual connection with one specified ally for 5 min. to transfer 6% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. 0 1 3
2 Makes a spiritual connection with one specified ally for 5 min. to transfer 12% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. 0 1 3
3 Makes a spiritual connection with one specified ally for 5 min. to transfer 18% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. 0 1 3
4 Makes a spiritual connection with one specified ally for 5 min. to transfer 24% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. 0 1 3
5 Makes a spiritual connection with one specified ally for 5 min. to transfer 30% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. 0 1 3
SoulLink Revive

SoulLink Revive (Buff)

requires: SoulLink Balance
Level Description SP Casting Time Cool­down
1 Reduces damage taken by the caster and up to 5 of allies within a certain range by 2% for 5 min., and increases healing effect by 2% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 1% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
2 Reduces damage taken by the caster and up to 5 of allies within a certain range by 4% for 5 min., and increases healing effect by 4% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 2% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
3 Reduces damage taken by the caster and up to 5 of allies within a certain range by 6% for 5 min., and increases healing effect by 6% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 3% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
4 Reduces damage taken by the caster and up to 5 of allies within a certain range by 8% for 5 min., and increases healing effect by 8% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 4% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
5 Reduces damage taken by the caster and up to 5 of allies within a certain range by 10% for 5 min., and increases healing effect by 10% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 5% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. 0 1 3
Spiritual Cadence

Spiritual Cadence (Passive)

Level Description SP Casting Time Cool­down
1 You master the way to control your Ki, Increasing your Attack Power by 2 for each point in Intelligence, and allows your attack skills to generate Spirit Spheres. 0 0 0
Steel Body

Steel Body (Buff)

requires: Protection Ki
Level Description SP Casting Time Cool­down
1 Focus all of your Spirit Spheres on your body to increase HP by 7%, Defense by 40% and Threat generation by 60% at the cost of reducing Attack Power by 10%. Additionally, Protection Ki skill will not consume Spirit Sphere while in this state 0 4 3
2 Focus all of your Spirit Spheres on your body to increase HP by 14%, Defense by 80% and Threat generation by 120% at the cost of reducing Attack Power by 10%. Additionally, Protection Ki skill will not consume Spirit Sphere while in this state 0 4 3
3 Focus all of your Spirit Spheres on your body to increase HP by 21%, Defense by 120% and Threat generation by 180% at the cost of reducing Attack Power by 10%. Additionally, Protection Ki skill will not consume Spirit Sphere while in this state 0 4 3
4 Focus all of your Spirit Spheres on your body to increase HP by 28%, Defense by 160% and Threat generation by 240% at the cost of reducing Attack Power by 10%. Additionally, Protection Ki skill will not consume Spirit Sphere while in this state 0 4 3
5 Focus all of your Spirit Spheres on your body to increase HP by 35%, Defense by 200% and Threat generation by 300% at the cost of reducing Attack Power by 10%. Additionally, Protection Ki skill will not consume Spirit Sphere while in this state 0 4 3
Stigma Mastery

Stigma Mastery (Passive)

requires: Tempest
Level Description SP Casting Time Cool­down
1 The chances of a normal hit becoming a critical hit is increased by 1% for the target with Stigma debuff. 0 0 0
2 The chances of a normal hit becoming a critical hit is increased by 3% for the target with Stigma debuff. 0 0 0
3 The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. 0 0 0
4 The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 1 sec.) 0 0 0
5 The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 3 sec.) 0 0 0
6 The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 5 sec.) 0 0 0
Stigma Thread

Stigma Thread (Debuff)

requires: Bram Gush
Level Description SP Casting Time Cool­down
1 Spreads Stigma debuff to other targets within a certain range of the target to which the debuff was originally added. Stacks up to 5 times for a target to which the debuff is already added. 0 0 10
Suffragium

Suffragium (Buff)

requires: Recovery
Level Description SP Casting Time Cool­down
1 Temporarily increase your casting speed, increasing your Haste Rate by 2% for 30 min. 6 0 0
2 Temporarily increase your casting speed, increasing your Haste Rate by 4% for 30 min. 8 0 0
3 Temporarily increase your casting speed, increasing your Haste Rate by 6% for 30 min. 10 0 0
4 Temporarily increase your casting speed, increasing your Haste Rate by 8% for 30 min. 12 0 0
5 Temporarily increase your casting speed, increasing your Haste Rate by 10% for 30 min. 14 0 0
Summon Aqua

Summon Aqua (AoE Buff)

requires: Water Emblem
Level Description SP Casting Time Cool­down
1 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 260% Magic damage every 2 sec 10 0 120
2 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 291% Magic damage every 2 sec 14 0 120
3 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 321% Magic damage every 2 sec 19 0 120
4 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 352% Magic damage every 2 sec 25 0 120
5 Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 383% Magic damage every 2 sec 32 0 120
Summon Spirit Sphere

Summon Spirit Sphere (Buff)

requires: Heavy Tackle
Level Description SP Casting Time Cool­down
1 Generate 3 Spirit Spheres instantly and reset cooldown for all skills. (240 second cooldown) 0 0 240
2 Generate 3 Spirit Spheres instantly and reset cooldown for all skills. (210 second cooldown) 0 0 210
3 Generate 3 Spirit Spheres instantly and reset cooldown for all skills. (180 second cooldown) 0 0 180
4 Generate 3 Spirit Spheres instantly and reset cooldown for all skills. (150 second cooldown) 0 0 150
5 Generate 3 Spirit Spheres instantly and reset cooldown for all skills. (120 second cooldown) 0 0 120
Survival

Survival (Buff)

requires: Beast Roar
Level Description SP Casting Time Cool­down
1 Instantly restores 4% of your HP, and restores 2% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 40 sec.) 7 0 40
2 Instantly restores 8% of your HP, and restores 4% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 40 sec.) 10 0 40
3 Instantly restores 12% of your HP, and restores 6% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 40 sec.) 12 0 40
4 Instantly restores 16% of your HP, and restores 8% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 40 sec.) 14 0 40
5 Instantly restores 20% of your HP, and restores 10% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 40 sec.) 17 0 40
6 Instantly restores 22% of your HP, and restores 12% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 38 sec.) 17 0 38
7 Instantly restores 24% of your HP, and restores 14% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 36 sec.) 17 0 36
8 Instantly restores 26% of your HP, and restores 16% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 34 sec.) 17 0 34
9 Instantly restores 28% of your HP, and restores 18% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 32 sec.) 17 0 32
10 Instantly restores 30% of your HP, and restores 20% of the HP of all Party and Attack Squad members within 20m. (Cool Time: 30 sec.) 17 0 30
Teleport

Teleport (Buff)

requires: Wind Emblem
Level Description SP Casting Time Cool­down
1 Instantly teleport forward 20m. (60 second cooldown) 0 0 60
2 Instantly teleport forward 20m. (40 second cooldown) 0 0 40
3 Instantly teleport forward 20m. (20 second cooldown) 0 0 20
Tempest

Tempest (Attack)

requires: Earth Worm
Level Description SP Casting Time Cool­down
1 Strikes the target fiercely using a weapon with Root of Darkness to inflict 680% of physical attack damage. If the target is under Stigma debuff, 1% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 3 0 60
2 Strikes the target fiercely using a weapon with Root of Darkness to inflict 760% of physical attack damage. If the target is under Stigma debuff, 2% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 7 0 60
3 Strikes the target fiercely using a weapon with Root of Darkness to inflict 840% of physical attack damage. If the target is under Stigma debuff, 3% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 12 0 60
4 Strikes the target fiercely using a weapon with Root of Darkness to inflict 920% of physical attack damage. If the target is under Stigma debuff, 4% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 18 0 60
5 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1000% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
6 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1080% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
7 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1160% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
8 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1240% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
9 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1320% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
10 Strikes the target fiercely using a weapon with Root of Darkness to inflict 1400% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec. 24 0 60
Tension Relax

Tension Relax (Buff)

requires: Rage Control
Level Description SP Casting Time Cool­down
1 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
2 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
3 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
4 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
5 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
6 10 Rage required
Suppresses Rage and loosens tension to instantly recover % of Max HP, and restores up to % of Max HP over within secs. This skill consumes all Rage effect and and the amount of HP restored depends on the amount of Rage consumed.
0 0 120
Throw Spirit Sphere

Throw Spirit Sphere (Attack)

requires: Lightning Walk
Level Description SP Casting Time Cool­down
1 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 173% damage and increases the target's damage taken from Monk's attack skills by 10% for 15 sec.
3 0 10
2 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 194% damage and increases the target's damage taken from Monk's attack skills by 10% for 15 sec.
6 0 10
3 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 214% damage and increases the target's damage taken from Monk's attack skills by 10% for 15 sec.
9 0 10
4 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 235% damage and increases the target's damage taken from Monk's attack skills by 10% for 15 sec.
12 0 10
5 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 255% damage and increases the target's damage taken from Monk's attack skills by 10% for 15 sec.
15 0 10
6 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 275% damage and increases the target's damage taken from Monk's attack skills by 12% for 17 sec.
15 0 10
7 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 296% damage and increases the target's damage taken from Monk's attack skills by 14% for 19 sec.
15 0 10
8 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 316% damage and increases the target's damage taken from Monk's attack skills by 16% for 21 sec.
15 0 10
9 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 337% damage and increases the target's damage taken from Monk's attack skills by 18% for 23 sec.
15 0 10
10 Generates 1 Spirit Sphere.
Fire an Energy Bullet at a far target to inflict 357% damage and increases the target's damage taken from Monk's attack skills by 20% for 25 sec.
15 0 10
Thunderstorm

Thunderstorm (Attack)

requires: Lightning Bolt
Level Description SP Casting Time Cool­down
1 Throws Thunder on the target area and inflicts damage equaling 143% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 10% of the inflicted damage when this buff is in effect.
7 0 3
2 Throws Thunder on the target area and inflicts damage equaling 169% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 12% of the inflicted damage when this buff is in effect.
10 0 3
3 Throws Thunder on the target area and inflicts damage equaling 194% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 14% of the inflicted damage when this buff is in effect.
14 0 3
4 Throws Thunder on the target area and inflicts damage equaling 220% of your Magic Damage to up to 5 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 16% of the inflicted damage when this buff is in effect.
14 0 3
5 Throws Thunder on the target area and inflicts damage equaling 246% of your Magic Damage to up to 7 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 18% of the inflicted damage when this buff is in effect.
14 0 3
6 Throws Thunder on the target area and inflicts damage equaling 272% of your Magic Damage to up to 10 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 20% of the inflicted damage when this buff is in effect.
14 0 3
Tiger Form

Tiger Form (Buff)

requires: Bear Form
Level Description SP Casting Time Cool­down
1 Transform into a Swift Tiger. Movement Speed increases by 10%, but you cannot use any other skills while in this form.
Using this ability again will return your form back to normal.
0 0 3
2 Transform into a Swift Tiger. Movement Speed increases by 20%, but you cannot use any other skills while in this form.
Using this ability again will return your form back to normal.
0 0 3
3 Transform into a Swift Tiger. Movement Speed increases by 30%, but you cannot use any other skills while in this form.
Using this ability again will return your form back to normal.
0 0 3
4 Transform into a Swift Tiger. Movement Speed increases by 40%, but you cannot use any other skills while in this form.
Using this ability again will return your form back to normal.
0 0 3
5 Transform into a Swift Tiger. Movement Speed increases by 50%, but you cannot use any other skills while in this form.
Using this ability again will return your form back to normal.
0 0 3
Transpersonal

Transpersonal (Buff)

requires: Impositio Manus
Level Description SP Casting Time Cool­down
1 Increases critical hit power of all party and attack squad members by 2% for 30 min. 0 0 1
2 Increases critical hit power of all party and attack squad members by 4% for 30 min. 0 0 1
3 Increases critical hit power of all party and attack squad members by 6% for 30 min. 0 0 1
4 Increases critical hit power of all party and attack squad members by 8% for 30 min. 0 0 1
5 Increases critical hit power of all party and attack squad members by 10% for 30 min. 0 0 1
True Sight

True Sight (Buff)

requires: Multi Shot
Level Description SP Casting Time Cool­down
1 Reset cooldown for all skills. (240 second cooldown) 0 0 240
2 Reset cooldown for all skills. (210 second cooldown) 0 0 210
3 Reset cooldown for all skills. (180 second cooldown) 0 0 180
4 Reset cooldown for all skills. (150 second cooldown) 0 0 150
5 Reset cooldown for all skills. (120 second cooldown) 0 0 120
Unstable Doping

Unstable Doping (Buff)

requires: Crescent Moon
Level Description SP Casting Time Cool­down
1 When using an attack skill, there is a 4% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 2% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
2 When using an attack skill, there is a 8% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 4% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
3 When using an attack skill, there is a 12% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 6% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
4 When using an attack skill, there is a 16% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 8% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
5 When using an attack skill, there is a 20% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 10% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
0 0 3
Varetyr Spear

Varetyr Spear (Attack)

requires: Lord of Vermilion
Level Description SP Casting Time Cool­down
1 Throw a Lightning Spear at the target to inflict 544% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 13 0 30
2 Throw a Lightning Spear at the target to inflict 608% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 16 0 30
3 Throw a Lightning Spear at the target to inflict 672% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 19 0 30
4 Throw a Lightning Spear at the target to inflict 736% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 22 0 30
5 Throw a Lightning Spear at the target to inflict 800% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec. 25 0 30
Water Emblem

Water Emblem (Buff)

requires: Frost Diver
Level Description SP Casting Time Cool­down
1 Activate the Seal of Water, reducing the damage taken by 2% while recovering 1% HP and SP every 10 sec.
Only one Seal may be activated at a time.
0 0 3
2 Activate the Seal of Water, reducing the damage taken by 4% while recovering 2% HP and SP every 10 sec.
Only one Seal may be activated at a time.
0 0 3
3 Activate the Seal of Water, reducing the damage taken by 6% while recovering 3% HP and SP every 10 sec.
Only one Seal may be activated at a time.
0 0 3
4 Activate the Seal of Water, reducing the damage taken by 8% while recovering 4% HP and SP every 10 sec.
Only one Seal may be activated at a time.
0 0 3
5 Activate the Seal of Water, reducing the damage taken by 10% while recovering 5% HP and SP every 10 sec.
Only one Seal may be activated at a time.
0 0 3
Wild Crush

Wild Crush (Attack)

requires: Tiger Form
Level Description SP Casting Time Cool­down
1 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 99% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 1% and causes Bleeding effect that inflicts additional damage equaling 15% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 20% of the inflicted damage is obtained.
2 0 10
2 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 110% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 2% and causes Bleeding effect that inflicts additional damage equaling 16% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 40% of the inflicted damage is obtained.
3 0 10
3 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 122% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 3% and causes Bleeding effect that inflicts additional damage equaling 17% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 60% of the inflicted damage is obtained.
5 0 10
4 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 133% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 4% and causes Bleeding effect that inflicts additional damage equaling 18% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 80% of the inflicted damage is obtained.
7 0 10
5 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 145% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 5% and causes Bleeding effect that inflicts additional damage equaling 19% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 100% of the inflicted damage is obtained.
9 0 10
6 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 157% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 6% and causes Bleeding effect that inflicts additional damage equaling 20% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 120% of the inflicted damage is obtained.
9 0 10
7 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 168% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 7% and causes Bleeding effect that inflicts additional damage equaling 21% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 140% of the inflicted damage is obtained.
9 0 10
8 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 180% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 8% and causes Bleeding effect that inflicts additional damage equaling 22% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 160% of the inflicted damage is obtained.
9 0 10
9 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 191% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 9% and causes Bleeding effect that inflicts additional damage equaling 23% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 180% of the inflicted damage is obtained.
9 0 10
10 Obtain 16~24 Beast Power
Smashes down on the enemy and inflicts damage equaling 203% of your Physical Damage. Rips the target's armor and reduces the enemy's DEF by 10% and causes Bleeding effect that inflicts additional damage equaling 24% of your Physical Damage every 2 seconds for 20 sec.
Armor Rip effect can be compounded by up to 3 times, and Threat Value equaling 200% of the inflicted damage is obtained.
9 0 10
Wild Impact

Wild Impact (Attack)

requires: Beast Charge
Level Description SP Casting Time Cool­down
1 Slam on the ground, sending out a strong shockwave that stuns up to a maximum of 10 enemies that are caught in the blast for 3 sec. (110 second cooldown) 0 0 110
2 Slam on the ground, sending out a strong shockwave that stuns up to a maximum of 10 enemies that are caught in the blast for 3 sec. (90 second cooldown) 0 0 90
3 Slam on the ground, sending out a strong shockwave that stuns up to a maximum of 10 enemies that are caught in the blast for 3 sec. (70 second cooldown) 0 0 70
4 Slam on the ground, sending out a strong shockwave that stuns up to a maximum of 10 enemies that are caught in the blast for 3 sec. (50 second cooldown) 0 0 50
5 Slam on the ground, sending out a strong shockwave that stuns up to a maximum of 10 enemies that are caught in the blast for 3 sec. (30 second cooldown) 0 0 30
Wind Emblem

Wind Emblem (Buff)

requires: Thunderstorm
Level Description SP Casting Time Cool­down
1 Your Acceleration is increased by 4%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time. 6 0 3
2 Your Acceleration is increased by 8%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time. 8 0 3
3 Your Acceleration is increased by 12%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time. 10 0 3
4 Your Acceleration is increased by 16%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time. 12 0 3
5 Your Acceleration is increased by 20%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time. 14 0 3
Wind Walk

Wind Walk (Buff)

requires: Arrow Shower
Level Description SP Casting Time Cool­down
1 Temporarily make your body light as feather.
Increases Movement Speed by 10%.
Increase Haste Rate by 2%.
Increase Vigor Rate by 2%.
Each buff lasts 30 sec.
0 0 120
2 Temporarily make your body light as feather.
Increases Movement Speed by 20%.
Increase Haste Rate by 4%.
Increase Vigor Rate by 4%.
Each buff lasts 30 sec.
0 0 120
3 Temporarily make your body light as feather.
Increases Movement Speed by 30%.
Increase Haste Rate by 6%.
Increase Vigor Rate by 6%.
Each buff lasts 30 sec.
0 0 120
4 Temporarily make your body light as feather.
Increases Movement Speed by 40%.
Increase Haste Rate by 8%.
Increase Vigor Rate by 8%.
Each buff lasts 30 sec.
0 0 120
5 Temporarily make your body light as feather.
Increases Movement Speed by 50%.
Increase Haste Rate by 10%.
Increase Vigor Rate by 10%.
Each buff lasts 30 sec.
0 0 120
Ymir Child : Cthulhu

Ymir Child : Cthulhu (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Cthulhu

Ymir Child : Cthulhu (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Gaia

Ymir Child : Gaia (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Gaia

Ymir Child : Gaia (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Nightmare

Ymir Child : Nightmare (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Nightmare

Ymir Child : Nightmare (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Paladin

Ymir Child : Paladin (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 3 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 3 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 3 600
Ymir Child : Paladin

Ymir Child : Paladin (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 3 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 3 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 3 600
Ymir Child : Seraphim

Ymir Child : Seraphim (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600
Ymir Child : Seraphim

Ymir Child : Seraphim (Buff)

Level Description SP Casting Time Cool­down
1 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%. 7 2 600
2 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%. 9 2 600
3 Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%. 11 2 600

Partner

Advertisement