Soulmaker Class
Description
Skills
Soul Extinction (Attack) |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 272% of your Magic Damage, and also inflicts additional 21% Dot damage for 10 sec. (Casting Time: 2 sec.) | 3 | 2 | 5 |
2 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 304% of your Magic Damage, and also inflicts additional 22% Dot damage for 10 sec. (Casting Time: 2 sec.) | 9 | 2 | 5 |
3 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 336% of your Magic Damage, and also inflicts additional 23% Dot damage for 10 sec. (Casting Time: 2 sec.) | 17 | 2 | 5 |
4 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 368% of your Magic Damage, and also inflicts additional 25% Dot damage for 10 sec. (Casting Time: 2 sec.) | 26 | 2 | 5 |
5 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 400% of your Magic Damage, and also inflicts additional 27% Dot damage for 10 sec. (Casting Time: 2 sec.) | 36 | 2 | 5 |
6 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 432% of your Magic Damage, and also inflicts additional 28% Dot damage for 10 sec. (Casting Time: 1.8 sec.) | 36 | 2 | 5 |
7 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 464% of your Magic Damage, and also inflicts additional 29% Dot damage for 10 sec. (Casting Time: 1.6 sec.) | 36 | 2 | 5 |
8 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 496% of your Magic Damage, and also inflicts additional 30% Dot damage for 10 sec. (Casting Time: 1.4 sec.) | 36 | 1 | 5 |
9 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 528% of your Magic Damage, and also inflicts additional 32% Dot damage for 10 sec. (Casting Time: 1.2 sec.) | 36 | 1 | 5 |
10 | Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 560% of your Magic Damage, and also inflicts additional 33% Dot damage for 10 sec. (Casting Time: 1 sec.) | 36 | 1 | 5 |
Soul Extinction Mastery (Passive)requires: Soul Extinction |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Immobilizes the target for 1 sec. when Soul Extinction succeeds. | 0 | 0 | 0 |
2 | Immobilizes the target for 2 sec. when Soul Extinction succeeds. | 0 | 0 | 0 |
3 | Immobilizes the target for 3 sec. when Soul Extinction succeeds. | 0 | 0 | 0 |
Mental Breakdown (Attack)requires: Soul Extinction Mastery |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Divides the target's psych and inflicts damage equaling 204% of your Magic Damage, and may cause Glass Mental debuff effect with 3% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
7 | 0 | 1 |
2 | Divides the target's psych and inflicts damage equaling 228% of your Magic Damage, and may cause Glass Mental debuff effect with 6% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
13 | 0 | 1 |
3 | Divides the target's psych and inflicts damage equaling 252% of your Magic Damage, and may cause Glass Mental debuff effect with 9% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
22 | 0 | 1 |
4 | Divides the target's psych and inflicts damage equaling 276% of your Magic Damage, and may cause Glass Mental debuff effect with 12% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
30 | 0 | 1 |
5 | Divides the target's psych and inflicts damage equaling 300% of your Magic Damage, and may cause Glass Mental debuff effect with 15% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
6 | Divides the target's psych and inflicts damage equaling 324% of your Magic Damage, and may cause Glass Mental debuff effect with 18% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
7 | Divides the target's psych and inflicts damage equaling 348% of your Magic Damage, and may cause Glass Mental debuff effect with 21% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
8 | Divides the target's psych and inflicts damage equaling 372% of your Magic Damage, and may cause Glass Mental debuff effect with 24% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
9 | Divides the target's psych and inflicts damage equaling 396% of your Magic Damage, and may cause Glass Mental debuff effect with 27% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
10 | Divides the target's psych and inflicts damage equaling 420% of your Magic Damage, and may cause Glass Mental debuff effect with 30% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy. Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time. |
40 | 0 | 1 |
Soul Extortion (Attack)requires: Mental Breakdown |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 211% of your Magic Damage every second, and your HP is restored in the amount of 35% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 10 | 0 | 10 |
2 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 236% of your Magic Damage every second, and your HP is restored in the amount of 40% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 17 | 0 | 10 |
3 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 260% of your Magic Damage every second, and your HP is restored in the amount of 43% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 25 | 0 | 10 |
4 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 285% of your Magic Damage every second, and your HP is restored in the amount of 48% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 35 | 0 | 10 |
5 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 310% of your Magic Damage every second, and your HP is restored in the amount of 52% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
6 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 335% of your Magic Damage every second, and your HP is restored in the amount of 55% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
7 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 360% of your Magic Damage every second, and your HP is restored in the amount of 60% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
8 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 384% of your Magic Damage every second, and your HP is restored in the amount of 63% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
9 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 409% of your Magic Damage every second, and your HP is restored in the amount of 68% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
10 | Erodes away the targets soul for 5 seconds and inflicts damage equaling 434% of your Magic Damage every second, and your HP is restored in the amount of 71% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy. | 44 | 0 | 10 |
Death Spell (Attack)requires: Soul Extortion |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Inflicts 161% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. | 10 | 1 | 1 |
2 | Inflicts 191% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. | 16 | 1 | 1 |
3 | Inflicts 220% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage. | 24 | 1 | 1 |
Sacrifice (Attack)requires: Death Spell |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Sacrifices 10% of your Max HP and inflicts damage equaling 607% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 10% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. | 36 | 1 | 30 |
2 | Sacrifices 10% of your Max HP and inflicts damage equaling 772% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 15% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. | 62 | 1 | 30 |
3 | Sacrifices 10% of your Max HP and inflicts damage equaling 936% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 20% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. | 94 | 1 | 30 |
4 | Sacrifices 10% of your Max HP and inflicts damage equaling 1101% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 25% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. | 132 | 1 | 30 |
5 | Sacrifices 10% of your Max HP and inflicts damage equaling 1265% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 30% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice. | 177 | 1 | 30 |
Awake Soulmate (Buff)requires: Sacrifice |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 10%, and increases acceleration by 5%. Recovers HP of all your party and attack squad members within 10m of you by 2% every time the caster achieves a critical hit. | 0 | 1 | 600 |
2 | Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 20%, and increases acceleration by 10%. Recovers HP of all your party and attack squad members within 10m of you by 4% every time the caster achieves a critical hit. | 0 | 1 | 600 |
3 | Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 30%, and increases acceleration by 15%. Recovers HP of all your party and attack squad members within 10m of you by 6% every time the caster achieves a critical hit. | 0 | 1 | 600 |
Immunity (Attack)requires: Awake Soulmate |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Inflicts 770% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 308% of magical attack damage on hostile targets and to recover HP of allies. | 74 | 2 | 10 |
2 | Inflicts 910% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 364% of magical attack damage on hostile targets and to recover HP of allies. | 109 | 2 | 10 |
3 | Inflicts 1050% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 420% of magical attack damage on hostile targets and to recover HP of allies. | 151 | 2 | 10 |
Exploitation (Debuff) |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 2%. | 0 | 0 | 180 |
2 | Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 4%. | 0 | 0 | 180 |
3 | Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 6%. | 0 | 0 | 180 |
Impositio Manus (Buff)requires: Exploitation |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Increases physical/magical attack damage of party and attack squad members by 2% for 30 min. through Blessing. | 0 | 0 | 1 |
2 | Increases physical/magical attack damage of party and attack squad members by 4% for 30 min. through Blessing. | 0 | 0 | 1 |
3 | Increases physical/magical attack damage of party and attack squad members by 6% for 30 min. through Blessing. | 0 | 0 | 1 |
4 | Increases physical/magical attack damage of party and attack squad members by 8% for 30 min. through Blessing. | 0 | 0 | 1 |
5 | Increases physical/magical attack damage of party and attack squad members by 10% for 30 min. through Blessing. | 0 | 0 | 1 |
Transpersonal (Buff)requires: Impositio Manus |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Increases critical hit power of all party and attack squad members by 2% for 30 min. | 0 | 0 | 1 |
2 | Increases critical hit power of all party and attack squad members by 4% for 30 min. | 0 | 0 | 1 |
3 | Increases critical hit power of all party and attack squad members by 6% for 30 min. | 0 | 0 | 1 |
4 | Increases critical hit power of all party and attack squad members by 8% for 30 min. | 0 | 0 | 1 |
5 | Increases critical hit power of all party and attack squad members by 10% for 30 min. | 0 | 0 | 1 |
SoulLink Balance (Buff)requires: SoulLink Concentration |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 2%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
2 | Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 4%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
3 | Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 6%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
4 | Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 8%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
5 | Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 10%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
SoulLink Revive (Buff)requires: SoulLink Balance |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Reduces damage taken by the caster and up to 5 of allies within a certain range by 2% for 5 min., and increases healing effect by 2% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 1% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
2 | Reduces damage taken by the caster and up to 5 of allies within a certain range by 4% for 5 min., and increases healing effect by 4% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 2% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
3 | Reduces damage taken by the caster and up to 5 of allies within a certain range by 6% for 5 min., and increases healing effect by 6% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 3% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
4 | Reduces damage taken by the caster and up to 5 of allies within a certain range by 8% for 5 min., and increases healing effect by 8% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 4% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
5 | Reduces damage taken by the caster and up to 5 of allies within a certain range by 10% for 5 min., and increases healing effect by 10% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 5% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
SoulLink Devotion (Buff)requires: SoulLink Revive |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Makes a spiritual connection with one specified ally for 5 min. to transfer 6% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. | 0 | 1 | 3 |
2 | Makes a spiritual connection with one specified ally for 5 min. to transfer 12% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. | 0 | 1 | 3 |
3 | Makes a spiritual connection with one specified ally for 5 min. to transfer 18% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. | 0 | 1 | 3 |
4 | Makes a spiritual connection with one specified ally for 5 min. to transfer 24% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. | 0 | 1 | 3 |
5 | Makes a spiritual connection with one specified ally for 5 min. to transfer 30% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed. | 0 | 1 | 3 |
SoulLink Concentration (Buff)requires: Transpersonal |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 2% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
2 | Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 4% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
3 | Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 6% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
4 | Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 8% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
5 | Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 10% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed. | 0 | 1 | 3 |
Restore (Support) |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Restores target ally's HP in the amount equaling 346% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. | 3 | 2 | 1 |
2 | Restores target ally's HP in the amount equaling 439% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. | 31 | 2 | 1 |
3 | Restores target ally's HP in the amount equaling 533% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. | 69 | 2 | 1 |
4 | Restores target ally's HP in the amount equaling 626% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. | 119 | 2 | 1 |
5 | Restores target ally's HP in the amount equaling 720% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time. | 180 | 2 | 1 |
Restoration (Support)requires: Restore |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Heals one party member by 190% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 5 | 0 | 5 |
2 | Heals one party member by 213% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 11 | 0 | 5 |
3 | Heals one party member by 235% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 17 | 0 | 5 |
4 | Heals one party member by 258% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 23 | 0 | 5 |
5 | Heals one party member by 280% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
6 | Heals one party member by 302% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
7 | Heals one party member by 325% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
8 | Heals one party member by 347% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
9 | Heals one party member by 370% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
10 | Heals one party member by 392% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump. | 29 | 0 | 5 |
Cure (Buff)requires: Restoration |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Applies Dot healing on the target in the amount equaling 82% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 2 | 0 | 1 |
2 | Applies Dot healing on the target in the amount equaling 91% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 8 | 0 | 1 |
3 | Applies Dot healing on the target in the amount equaling 101% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 15 | 0 | 1 |
4 | Applies Dot healing on the target in the amount equaling 110% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 23 | 0 | 1 |
5 | Applies Dot healing on the target in the amount equaling 120% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
6 | Applies Dot healing on the target in the amount equaling 130% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
7 | Applies Dot healing on the target in the amount equaling 139% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
8 | Applies Dot healing on the target in the amount equaling 149% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
9 | Applies Dot healing on the target in the amount equaling 158% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
10 | Applies Dot healing on the target in the amount equaling 168% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times. | 32 | 0 | 1 |
Dispell (Buff)requires: Cure |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Dispells the movement impairing effects (debuffs) on the target with 10% probability. The caster can use this skill even when he or she cannot control himself or herself. | 8 | 0 | 30 |
2 | Dispells the movement impairing effects (debuffs) on the target with 20% probability. The caster can use this skill even when he or she cannot control himself or herself. | 20 | 0 | 30 |
3 | Dispells the movement impairing effects (debuffs) on the target with 30% probability. The caster can use this skill even when he or she cannot control himself or herself. | 32 | 0 | 30 |
Detection (Attack)requires: Dispell |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 10% probability. | 12 | 0 | 30 |
2 | Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 20% probability. | 26 | 0 | 30 |
3 | Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 30% probability. | 41 | 0 | 30 |
Cure Pearl (AoE Buff)requires: Detection |
||||
Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 264% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 30 sec. (Pearl Duration: 30 sec.) | 18 | 1 | 10 |
2 | Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 336% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 25 sec. (Pearl Duration: 35 sec.) | 44 | 1 | 10 |
3 | Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 407% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 20 sec. (Pearl Duration: 40 sec.) | 77 | 1 | 10 |
4 | Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 479% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 15 sec. (Pearl Duration: 50 sec.) | 120 | 1 | 10 |
5 | Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 550% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 10 sec. (Pearl Duration: 60 sec.) | 171 | 1 | 10 |