thief

Thieves are professional combatants that handle poison, disguises and assassinations.

They poison their opponents and trick their enemies by hiding in the shadows.

They can change jobs to either Assassin or Rogue once level 25 is achieved.

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Double Attack

Double Attack (Attack)

Level Description SP Casting Time Cool­down
1 Generates 1 combo point.
Slash the target twice to inflict 170% damage.
2 0 1
2 Generates 1 combo point.
Slash the target twice to inflict 190% damage.
2 0 1
3 Generates 1 combo point.
Slash the target twice to inflict 210% damage.
2 0 1
4 Generates 1 combo point.
Slash the target twice to inflict 230% damage.
2 0 1
5 Generates 1 combo point.
Slash the target twice to inflict 250% damage.
3 0 1
Dagger Throwing

Dagger Throwing (Attack)

requires: Deadly Blow
Level Description SP Casting Time Cool­down
1 Throw a dagger at the target in distance to inflict 184% damage. 2 0 8
2 Throw a dagger at the target in distance to inflict 205% damage. 4 0 8
3 Throw a dagger at the target in distance to inflict 227% damage. 7 0 8
4 Throw a dagger at the target in distance to inflict 248% damage. 10 0 8
5 Throw a dagger at the target in distance to inflict 270% damage. 14 0 8
Deadly Blow

Deadly Blow (Attack)

Level Description SP Casting Time Cool­down
1 Strike the target with a Deadly Blow to inflict 170% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
2 0 0
2 Strike the target with a Deadly Blow to inflict 190% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
4 0 0
3 Strike the target with a Deadly Blow to inflict 210% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
6 0 0
4 Strike the target with a Deadly Blow to inflict 230% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
9 0 0
5 Strike the target with a Deadly Blow to inflict 250% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
13 0 0
Meteor Assault

Meteor Assault (Attack)

requires: Dark Illusion
Level Description SP Casting Time Cool­down
1 Cause a shockwave on the ground to inflict 171% damage to a maximum of 3 nearby enemies. 2 0 3
2 Cause a shockwave on the ground to inflict 202% damage to a maximum of 3 nearby enemies. 4 0 3
3 Cause a shockwave on the ground to inflict 233% damage to a maximum of 3 nearby enemies. 7 0 3
Combo Training

Combo Training (Passive)

requires: Double Attack
Level Description SP Casting Time Cool­down
1 When using a skill that generates combo points, there is a 5% chance of generating 1 additional combo point. 0 0 0
2 When using a skill that generates combo points, there is a 10% chance of generating 1 additional combo point. 0 0 0
3 When using a skill that generates combo points, there is a 15% chance of generating 1 additional combo point. 0 0 0
Poisoning Weapon

Poisoning Weapon (Buff)

requires: Dagger Throwing
Level Description SP Casting Time Cool­down
1 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 17% damage every 2 sec for 20 sec. 0 0 3
2 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 19% damage every 2 sec for 20 sec. 0 0 3
3 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 21% damage every 2 sec for 20 sec. 0 0 3
4 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 23% damage every 2 sec for 20 sec. 0 0 3
5 Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 25% damage every 2 sec for 20 sec. 0 0 3
Hiding

Hiding (Buff)

Level Description SP Casting Time Cool­down
1 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 40% while in Hiding. First attack skill used while in Hiding inflicts double damage.
0 0 3
2 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 20% while in Hiding. First attack skill used while in Hiding inflicts double damage.
0 0 3
3 This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. First attack skill used while in Hiding inflicts double damage.
0 0 3
Cross Impact

Cross Impact (Attack)

requires: Mark of Genocide
Level Description SP Casting Time Cool­down
1 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 173% damage.
2 0 8
2 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 194% damage.
4 0 8
3 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 214% damage.
6 0 8
4 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 235% damage.
9 0 8
5 Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 255% damage.
13 0 8
Dark Illusion

Dark Illusion (Attack)

requires: Hiding
Level Description SP Casting Time Cool­down
1 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 170% damage. This skill will always deal a critical hit.
2 0 3
2 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 190% damage. This skill will always deal a critical hit.
4 0 3
3 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 210% damage. This skill will always deal a critical hit.
6 0 3
4 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 230% damage. This skill will always deal a critical hit.
9 0 3
5 This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 250% damage. This skill will always deal a critical hit.
13 0 3
Mark of Genocide

Mark of Genocide (Buff)

requires: Combo Training
Level Description SP Casting Time Cool­down
1 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.4% for 30 min. 5 0 3
2 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.8% for 30 min. 7 0 3
3 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.2% for 30 min. 10 0 3
4 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.6% for 30 min. 12 0 3
5 Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 2% for 30 min. 14 0 3

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