Unstable Doping
Skills > Class Skills
Unstable Doping (Buff)requires: Crescent Moon |
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Level | Description | SP | Casting Time | Cooldown |
---|---|---|---|---|
1 | When using an attack skill, there is a 4% chance to increase your Attack Power or Critical Rate by 20%. Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 2% of the HP recovered by the potion into Attack Power. The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power. |
0 | 0 | 3 |
2 | When using an attack skill, there is a 8% chance to increase your Attack Power or Critical Rate by 20%. Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 4% of the HP recovered by the potion into Attack Power. The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power. |
0 | 0 | 3 |
3 | When using an attack skill, there is a 12% chance to increase your Attack Power or Critical Rate by 20%. Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 6% of the HP recovered by the potion into Attack Power. The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power. |
0 | 0 | 3 |
4 | When using an attack skill, there is a 16% chance to increase your Attack Power or Critical Rate by 20%. Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 8% of the HP recovered by the potion into Attack Power. The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power. |
0 | 0 | 3 |
5 | When using an attack skill, there is a 20% chance to increase your Attack Power or Critical Rate by 20%. Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 10% of the HP recovered by the potion into Attack Power. The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power. |
0 | 0 | 3 |