Skill Simulator
Diem Wind
Level 1:
Attacks the enemy to inflict 136% of physical attack damage. Adds Stigma debuff to a hostile target with 20% probability per hit.
Level 1:
Attacks the enemy to inflict 136% of physical attack damage. Adds Stigma debuff to a hostile target with 20% probability per hit.
Diem Wind
Level 2:
Attacks the enemy to inflict 152% of physical attack damage. Adds Stigma debuff to a hostile target with 40% probability per hit.
Level 2:
Attacks the enemy to inflict 152% of physical attack damage. Adds Stigma debuff to a hostile target with 40% probability per hit.
Diem Wind
Level 3:
Attacks the enemy to inflict 168% of physical attack damage. Adds Stigma debuff to a hostile target with 60% probability per hit.
Level 3:
Attacks the enemy to inflict 168% of physical attack damage. Adds Stigma debuff to a hostile target with 60% probability per hit.
Diem Wind
Level 4:
Attacks the enemy to inflict 184% of physical attack damage. Adds Stigma debuff to a hostile target with 80% probability per hit.
Level 4:
Attacks the enemy to inflict 184% of physical attack damage. Adds Stigma debuff to a hostile target with 80% probability per hit.
Diem Wind
Level 5:
Attacks the enemy to inflict 200% of physical attack damage. Adds Stigma debuff to a hostile target with 100% probability per hit.
Level 5:
Attacks the enemy to inflict 200% of physical attack damage. Adds Stigma debuff to a hostile target with 100% probability per hit.
Stigma Mastery
Level 1:
The chances of a normal hit becoming a critical hit is increased by 1% for the target with Stigma debuff.
Level 1:
The chances of a normal hit becoming a critical hit is increased by 1% for the target with Stigma debuff.
Stigma Mastery
Level 2:
The chances of a normal hit becoming a critical hit is increased by 3% for the target with Stigma debuff.
Level 2:
The chances of a normal hit becoming a critical hit is increased by 3% for the target with Stigma debuff.
Stigma Mastery
Level 3:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff.
Level 3:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff.
Stigma Mastery
Level 4:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 1 sec.)
Level 4:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 1 sec.)
Stigma Mastery
Level 5:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 3 sec.)
Level 5:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 3 sec.)
Stigma Mastery
Level 6:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 5 sec.)
Level 6:
The chances of a normal hit becoming a critical hit is increased by 5% for the target with Stigma debuff. (Stigma debuff duration is increased by 5 sec.)
Curse Burst
Level 1:
Makes Stigma debuff of one target explode to inflict 68% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 1% of magical attack damage - depending on the number of Stigma debuffs added.
Level 1:
Makes Stigma debuff of one target explode to inflict 68% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 1% of magical attack damage - depending on the number of Stigma debuffs added.
Curse Burst
Level 2:
Makes Stigma debuff of one target explode to inflict 76% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 2% of magical attack damage - depending on the number of Stigma debuffs added.
Level 2:
Makes Stigma debuff of one target explode to inflict 76% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 2% of magical attack damage - depending on the number of Stigma debuffs added.
Curse Burst
Level 3:
Makes Stigma debuff of one target explode to inflict 84% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 3% of magical attack damage - depending on the number of Stigma debuffs added.
Level 3:
Makes Stigma debuff of one target explode to inflict 84% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 3% of magical attack damage - depending on the number of Stigma debuffs added.
Curse Burst
Level 4:
Makes Stigma debuff of one target explode to inflict 92% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 4% of magical attack damage - depending on the number of Stigma debuffs added.
Level 4:
Makes Stigma debuff of one target explode to inflict 92% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 4% of magical attack damage - depending on the number of Stigma debuffs added.
Curse Burst
Level 5:
Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added.
Level 5:
Makes Stigma debuff of one target explode to inflict 100% of magical attack damage on the target and other enemies with Stigma debuff within 5m of the target. This skill inflicts additional damage - 5% of magical attack damage - depending on the number of Stigma debuffs added.
Crucio
Level 1:
Applies Curse on the hostile target and inflicts damage equaling 187% of your Magic Damage, and inflicts additional 14% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 1:
Applies Curse on the hostile target and inflicts damage equaling 187% of your Magic Damage, and inflicts additional 14% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 2:
Applies Curse on the hostile target and inflicts damage equaling 209% of your Magic Damage, and inflicts additional 15% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 2:
Applies Curse on the hostile target and inflicts damage equaling 209% of your Magic Damage, and inflicts additional 15% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 3:
Applies Curse on the hostile target and inflicts damage equaling 231% of your Magic Damage, and inflicts additional 16% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 3:
Applies Curse on the hostile target and inflicts damage equaling 231% of your Magic Damage, and inflicts additional 16% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 4:
Applies Curse on the hostile target and inflicts damage equaling 253% of your Magic Damage, and inflicts additional 17% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 4:
Applies Curse on the hostile target and inflicts damage equaling 253% of your Magic Damage, and inflicts additional 17% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 5:
Applies Curse on the hostile target and inflicts damage equaling 275% of your Magic Damage, and inflicts additional 18% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 5:
Applies Curse on the hostile target and inflicts damage equaling 275% of your Magic Damage, and inflicts additional 18% Dot damage for 10 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 6:
Applies Curse on the hostile target and inflicts damage equaling 297% of your Magic Damage, and inflicts additional 19% Dot damage for 12 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 6:
Applies Curse on the hostile target and inflicts damage equaling 297% of your Magic Damage, and inflicts additional 19% Dot damage for 12 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 7:
Applies Curse on the hostile target and inflicts damage equaling 319% of your Magic Damage, and inflicts additional 20% Dot damage for 14 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 7:
Applies Curse on the hostile target and inflicts damage equaling 319% of your Magic Damage, and inflicts additional 20% Dot damage for 14 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 8:
Applies Curse on the hostile target and inflicts damage equaling 341% of your Magic Damage, and inflicts additional 21% Dot damage for 16 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 8:
Applies Curse on the hostile target and inflicts damage equaling 341% of your Magic Damage, and inflicts additional 21% Dot damage for 16 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 9:
Applies Curse on the hostile target and inflicts damage equaling 363% of your Magic Damage, and inflicts additional 22% Dot damage for 18 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 9:
Applies Curse on the hostile target and inflicts damage equaling 363% of your Magic Damage, and inflicts additional 22% Dot damage for 18 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Crucio
Level 10:
Applies Curse on the hostile target and inflicts damage equaling 385% of your Magic Damage, and inflicts additional 23% Dot damage for 20 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Level 10:
Applies Curse on the hostile target and inflicts damage equaling 385% of your Magic Damage, and inflicts additional 23% Dot damage for 20 sec. Additional damage equaling 300% of your Dot Damage is inflicted when the Dot effect expires.
Evanesco
Level 1:
Puts a curse on an enemy to inflict 2% of damage that it had caused on itself. Lasts for 30 sec.
Level 1:
Puts a curse on an enemy to inflict 2% of damage that it had caused on itself. Lasts for 30 sec.
Evanesco
Level 2:
Puts a curse on an enemy to inflict 4% of damage that it had caused on itself. Lasts for 30 sec.
Level 2:
Puts a curse on an enemy to inflict 4% of damage that it had caused on itself. Lasts for 30 sec.
Evanesco
Level 3:
Puts a curse on an enemy to inflict 6% of damage that it had caused on itself. Lasts for 30 sec.
Level 3:
Puts a curse on an enemy to inflict 6% of damage that it had caused on itself. Lasts for 30 sec.
Evanesco
Level 4:
Puts a curse on an enemy to inflict 8% of damage that it had caused on itself. Lasts for 30 sec.
Level 4:
Puts a curse on an enemy to inflict 8% of damage that it had caused on itself. Lasts for 30 sec.
Evanesco
Level 5:
Puts a curse on an enemy to inflict 10% of damage that it had caused on itself. Lasts for 30 sec.
Level 5:
Puts a curse on an enemy to inflict 10% of damage that it had caused on itself. Lasts for 30 sec.
Evanesco
Level 6:
Puts a curse on an enemy to inflict 12% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 1 enemy near the target.
Level 6:
Puts a curse on an enemy to inflict 12% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 1 enemy near the target.
Evanesco
Level 7:
Puts a curse on an enemy to inflict 14% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 2 enemy near the target.
Level 7:
Puts a curse on an enemy to inflict 14% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 2 enemy near the target.
Evanesco
Level 8:
Puts a curse on an enemy to inflict 16% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 3 enemy near the target.
Level 8:
Puts a curse on an enemy to inflict 16% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 3 enemy near the target.
Evanesco
Level 9:
Puts a curse on an enemy to inflict 18% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 4 enemy near the target.
Level 9:
Puts a curse on an enemy to inflict 18% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 4 enemy near the target.
Evanesco
Level 10:
Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target.
Level 10:
Puts a curse on an enemy to inflict 20% of damage that it had caused on itself. Lasts for 30 sec. After Lv 6, the Curse effect is applied to the target and 5 enemy near the target.
Furnunculus
Level 1:
Puts a curse on a hostile target to inflict DoT - 102% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Level 1:
Puts a curse on a hostile target to inflict DoT - 102% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Furnunculus
Level 2:
Puts a curse on a hostile target to inflict DoT - 114% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Level 2:
Puts a curse on a hostile target to inflict DoT - 114% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Furnunculus
Level 3:
Puts a curse on a hostile target to inflict DoT - 136% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Level 3:
Puts a curse on a hostile target to inflict DoT - 136% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Furnunculus
Level 4:
Puts a curse on a hostile target to inflict DoT - 138% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Level 4:
Puts a curse on a hostile target to inflict DoT - 138% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Furnunculus
Level 5:
Puts a curse on a hostile target to inflict DoT - 150% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Level 5:
Puts a curse on a hostile target to inflict DoT - 150% of magical attack damage - every 2 sec. for 30 sec. DoT is increased by 4% of damage inflicted every 5 sec. for the duration of effect.
Illusion Blade
Level 1:
Swings around a scythe with the magical power of the dark side fiercely to inflict 143% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 20% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Level 1:
Swings around a scythe with the magical power of the dark side fiercely to inflict 143% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 20% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Illusion Blade
Level 2:
Swings around a scythe with the magical power of the dark side fiercely to inflict 160% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 40% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Level 2:
Swings around a scythe with the magical power of the dark side fiercely to inflict 160% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 40% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Illusion Blade
Level 3:
Swings around a scythe with the magical power of the dark side fiercely to inflict 176% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 60% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Level 3:
Swings around a scythe with the magical power of the dark side fiercely to inflict 176% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 60% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Illusion Blade
Level 4:
Swings around a scythe with the magical power of the dark side fiercely to inflict 193% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 80% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Level 4:
Swings around a scythe with the magical power of the dark side fiercely to inflict 193% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 80% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Illusion Blade
Level 5:
Swings around a scythe with the magical power of the dark side fiercely to inflict 210% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 100% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Level 5:
Swings around a scythe with the magical power of the dark side fiercely to inflict 210% of physical attack damage, and adds 2 Stigma debuffs to a hostile target with 100% probability per hit. Targets under curse spells receive 30% more damage in addition to the initial damage it had taken.
Affected Skills: Crucio, Evanesco, Furnunculus, Latilt, Blindness
Raw Tilt
Level 1:
Puts a weakening curse on the target to increase the damage that it receives by 5% for 30 sec. Cannot be used concurrently with Blindness.
Level 1:
Puts a weakening curse on the target to increase the damage that it receives by 5% for 30 sec. Cannot be used concurrently with Blindness.
Raw Tilt
Level 2:
Puts a weakening curse on the target to increase the damage that it receives by 10% for 30 sec. Cannot be used concurrently with Blindness.
Level 2:
Puts a weakening curse on the target to increase the damage that it receives by 10% for 30 sec. Cannot be used concurrently with Blindness.
Raw Tilt
Level 3:
Puts a weakening curse on the target to increase the damage that it receives by 15% for 30 sec. Cannot be used concurrently with Blindness.
Level 3:
Puts a weakening curse on the target to increase the damage that it receives by 15% for 30 sec. Cannot be used concurrently with Blindness.
Blindness
Level 1:
Decreases physical/magical attack damage by 5% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Level 1:
Decreases physical/magical attack damage by 5% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Blindness
Level 2:
Decreases physical/magical attack damage by 10% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Level 2:
Decreases physical/magical attack damage by 10% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Blindness
Level 3:
Decreases physical/magical attack damage by 15% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Level 3:
Decreases physical/magical attack damage by 15% for 30 sec. by breaking the balance of the target's mind. Cannot be used concurrently with Latilt.
Ignition
Level 1:
Doubles the physical/magical attack damage that is increased by Strength and Intelligence.
Level 1:
Doubles the physical/magical attack damage that is increased by Strength and Intelligence.
Bram Gush
Level 1:
Condensed magic is made into Shock Bomb and inflicts damage equaling 106% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 20% success rate.
Level 1:
Condensed magic is made into Shock Bomb and inflicts damage equaling 106% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 20% success rate.
Bram Gush
Level 2:
Condensed magic is made into Shock Bomb and inflicts damage equaling 134% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 40% success rate.
Level 2:
Condensed magic is made into Shock Bomb and inflicts damage equaling 134% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 40% success rate.
Bram Gush
Level 3:
Condensed magic is made into Shock Bomb and inflicts damage equaling 163% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 60% success rate.
Level 3:
Condensed magic is made into Shock Bomb and inflicts damage equaling 163% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 60% success rate.
Bram Gush
Level 4:
Condensed magic is made into Shock Bomb and inflicts damage equaling 191% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 80% success rate.
Level 4:
Condensed magic is made into Shock Bomb and inflicts damage equaling 191% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 80% success rate.
Bram Gush
Level 5:
Condensed magic is made into Shock Bomb and inflicts damage equaling 220% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 100% success rate.
Level 5:
Condensed magic is made into Shock Bomb and inflicts damage equaling 220% of your Magic Damage to up to 10 enemies in front. Attacked hostile targets may be applied with Stigma debuff with 100% success rate.
Stigma Thread
Level 1:
Spreads Stigma debuff to other targets within a certain range of the target to which the debuff was originally added. Stacks up to 5 times for a target to which the debuff is already added.
Level 1:
Spreads Stigma debuff to other targets within a certain range of the target to which the debuff was originally added. Stacks up to 5 times for a target to which the debuff is already added.
Earth Worm
Level 1:
Changes the shape of the ground surface and continuously inflicts damage equaling 261% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 2 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Level 1:
Changes the shape of the ground surface and continuously inflicts damage equaling 261% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 2 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Earth Worm
Level 2:
Changes the shape of the ground surface and continuously inflicts damage equaling 291% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 4 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Level 2:
Changes the shape of the ground surface and continuously inflicts damage equaling 291% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 4 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Earth Worm
Level 3:
Changes the shape of the ground surface and continuously inflicts damage equaling 322% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 6 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Level 3:
Changes the shape of the ground surface and continuously inflicts damage equaling 322% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 6 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Earth Worm
Level 4:
Changes the shape of the ground surface and continuously inflicts damage equaling 353% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 8 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Level 4:
Changes the shape of the ground surface and continuously inflicts damage equaling 353% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 8 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Earth Worm
Level 5:
Changes the shape of the ground surface and continuously inflicts damage equaling 383% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 10 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Level 5:
Changes the shape of the ground surface and continuously inflicts damage equaling 383% of your Magic Damage to nearby enemies, and decreases the enemies' Movement Speed by 70% for 10 sec. Continuous damage is inflicted to up to 5 enemies within 10m of the target enemy, starting with the nearest enemy from the target. Stigma debuff is applied on the damage inflicted enemies.
Tempest
Level 1:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 680% of physical attack damage. If the target is under Stigma debuff, 1% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 1:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 680% of physical attack damage. If the target is under Stigma debuff, 1% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 2:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 760% of physical attack damage. If the target is under Stigma debuff, 2% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 2:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 760% of physical attack damage. If the target is under Stigma debuff, 2% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 3:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 840% of physical attack damage. If the target is under Stigma debuff, 3% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 3:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 840% of physical attack damage. If the target is under Stigma debuff, 3% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 4:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 920% of physical attack damage. If the target is under Stigma debuff, 4% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 4:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 920% of physical attack damage. If the target is under Stigma debuff, 4% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 5:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1000% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 5:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1000% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 6:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1080% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 6:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1080% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 7:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1160% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 7:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1160% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 8:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1240% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 8:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1240% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 9:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1320% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 9:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1320% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Tempest
Level 10:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1400% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Level 10:
Strikes the target fiercely using a weapon with Root of Darkness to inflict 1400% of physical attack damage. If the target is under Stigma debuff, 5% of physical attack damage is added per 1 debuff. Also, the target is stunned for 3 sec.
Curse Reinforce
Level 1:
Increases the damage of curse spells by 5%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Level 1:
Increases the damage of curse spells by 5%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Curse Reinforce
Level 2:
Increases the damage of curse spells by 10%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Level 2:
Increases the damage of curse spells by 10%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Curse Reinforce
Level 3:
Increases the damage of curse spells by 15%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Level 3:
Increases the damage of curse spells by 15%.
Affected Skills: Crucio, Furnunculus, Land of Darkness
Contingency
Level 1:
Strikes down on the target fiercely using a weapon to inflict 163% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 2.6% of physical attack damage.
Level 1:
Strikes down on the target fiercely using a weapon to inflict 163% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 2.6% of physical attack damage.
Contingency
Level 2:
Strikes down on the target fiercely using a weapon to inflict 182% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 5.2% of physical attack damage.
Level 2:
Strikes down on the target fiercely using a weapon to inflict 182% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 5.2% of physical attack damage.
Contingency
Level 3:
Strikes down on the target fiercely using a weapon to inflict 202% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 7.8% of physical attack damage.
Level 3:
Strikes down on the target fiercely using a weapon to inflict 202% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 7.8% of physical attack damage.
Contingency
Level 4:
Strikes down on the target fiercely using a weapon to inflict 221% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 10.4% of physical attack damage.
Level 4:
Strikes down on the target fiercely using a weapon to inflict 221% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 10.4% of physical attack damage.
Contingency
Level 5:
Strikes down on the target fiercely using a weapon to inflict 240% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 13% of physical attack damage.
Level 5:
Strikes down on the target fiercely using a weapon to inflict 240% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 13% of physical attack damage.
Contingency
Level 6:
Strikes down on the target fiercely using a weapon to inflict 259% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 15% of physical attack damage.
Level 6:
Strikes down on the target fiercely using a weapon to inflict 259% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 15% of physical attack damage.
Contingency
Level 7:
Strikes down on the target fiercely using a weapon to inflict 278% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 18.2% of physical attack damage.
Level 7:
Strikes down on the target fiercely using a weapon to inflict 278% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 18.2% of physical attack damage.
Contingency
Level 8:
Strikes down on the target fiercely using a weapon to inflict 298% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 20.8% of physical attack damage.
Level 8:
Strikes down on the target fiercely using a weapon to inflict 298% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 20.8% of physical attack damage.
Contingency
Level 9:
Strikes down on the target fiercely using a weapon to inflict 317% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 23.4% of physical attack damage.
Level 9:
Strikes down on the target fiercely using a weapon to inflict 317% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 23.4% of physical attack damage.
Contingency
Level 10:
Strikes down on the target fiercely using a weapon to inflict 336% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 26% of physical attack damage.
Level 10:
Strikes down on the target fiercely using a weapon to inflict 336% of physical attack damage. Decreases defense by 1% per curse which can stack up to 5 times for 30 sec., and inflicts DoT which is equivalent to 26% of physical attack damage.
Land of Darkness
Level 1:
Continuously inflict 68% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 1% for any target under Stigma effect.
Level 1:
Continuously inflict 68% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 1% for any target under Stigma effect.
Land of Darkness
Level 2:
Continuously inflict 76% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 2% for any target under Stigma effect.
Level 2:
Continuously inflict 76% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 2% for any target under Stigma effect.
Land of Darkness
Level 3:
Continuously inflict 84% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 3% for any target under Stigma effect.
Level 3:
Continuously inflict 84% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 3% for any target under Stigma effect.
Land of Darkness
Level 4:
Continuously inflict 92% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 4% for any target under Stigma effect.
Level 4:
Continuously inflict 92% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 4% for any target under Stigma effect.
Land of Darkness
Level 5:
Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect.
Level 5:
Continuously inflict 100% of magical attack damage on up to 10 enemies within the range where Land of Darkness is used. The damage is increased by 5% for any target under Stigma effect.
Awake Darkness
Level 1:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 10%, and decreases all damage taken by 5%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Level 1:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 10%, and decreases all damage taken by 5%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Awake Darkness
Level 2:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 20%, and decreases all damage taken by 10%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Level 2:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 20%, and decreases all damage taken by 10%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Awake Darkness
Level 3:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 30%, and decreases all damage taken by 15%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Level 3:
Uses the physical manifestation of Root of Darkness. Increases damage and movement speed of the caster by 30%, and decreases all damage taken by 15%. Increases defense of all your party and attack squad members within 10m of you by 1% every time the caster achieves a critical hit. The defense can be increased up to 10%.
Death Grip
Level 1:
Inflicts 770% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Level 1:
Inflicts 770% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Death Grip
Level 2:
Inflicts 910% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Level 2:
Inflicts 910% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Death Grip
Level 3:
Inflicts 1050% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Level 3:
Inflicts 1050% of magical attack damage on the enemies by exploding the physical manifestation of Inner Shadows of the caster and the nearby allies. Additional 10% damage is added per party member who is within 10m of the caster at the time of attacking a hostile target. The additional damage is added up to 5 party members.
Levicorpus
Level 1:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 20% probability by sending a strong Shock Wave, and decreases damage taken by 10%. The target which is asleep wakes up when hit.
Level 1:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 20% probability by sending a strong Shock Wave, and decreases damage taken by 10%. The target which is asleep wakes up when hit.
Levicorpus
Level 2:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 40% probability by sending a strong Shock Wave, and decreases damage taken by 20%. The target which is asleep wakes up when hit.
Level 2:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 40% probability by sending a strong Shock Wave, and decreases damage taken by 20%. The target which is asleep wakes up when hit.
Levicorpus
Level 3:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 60% probability by sending a strong Shock Wave, and decreases damage taken by 30%. The target which is asleep wakes up when hit.
Level 3:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 60% probability by sending a strong Shock Wave, and decreases damage taken by 30%. The target which is asleep wakes up when hit.
Levicorpus
Level 4:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 80% probability by sending a strong Shock Wave, and decreases damage taken by 40%. The target which is asleep wakes up when hit.
Level 4:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 80% probability by sending a strong Shock Wave, and decreases damage taken by 40%. The target which is asleep wakes up when hit.
Levicorpus
Level 5:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 100% probability by sending a strong Shock Wave, and decreases damage taken by 50%. The target which is asleep wakes up when hit.
Level 5:
Makes up to 10 targets within 5m of the caster sleep for 10 sec. with 100% probability by sending a strong Shock Wave, and decreases damage taken by 50%. The target which is asleep wakes up when hit.
Imperio
Level 1:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 20% for 30 sec. by spreading fear among them.
Level 1:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 20% for 30 sec. by spreading fear among them.
Imperio
Level 2:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 40% for 30 sec. by spreading fear among them.
Level 2:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 40% for 30 sec. by spreading fear among them.
Imperio
Level 3:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 60% for 30 sec. by spreading fear among them.
Level 3:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 60% for 30 sec. by spreading fear among them.
Imperio
Level 4:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 80% for 30 sec. by spreading fear among them.
Level 4:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 80% for 30 sec. by spreading fear among them.
Imperio
Level 5:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 100% for 30 sec. by spreading fear among them.
Level 5:
Decreases acceleration of all the hostile targets which are within 5m of the caster by 100% for 30 sec. by spreading fear among them.
Mayhem
Level 1:
Adds Silence debuff which lasts for 5 sec. to the target with 10% probability when Imperio succeeds.
Level 1:
Adds Silence debuff which lasts for 5 sec. to the target with 10% probability when Imperio succeeds.
Mayhem
Level 2:
Adds Silence debuff which lasts for 5 sec. to the target with 20% probability when Imperio succeeds.
Level 2:
Adds Silence debuff which lasts for 5 sec. to the target with 20% probability when Imperio succeeds.
Mayhem
Level 3:
Adds Silence debuff which lasts for 5 sec. to the target with 30% probability when Imperio succeeds.
Level 3:
Adds Silence debuff which lasts for 5 sec. to the target with 30% probability when Imperio succeeds.
Crecentia
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