Skill Simulator
Double Attack
Level 1:
Generates 1 combo point.
Slash the target twice to inflict 170% damage.
Level 1:
Generates 1 combo point.
Slash the target twice to inflict 170% damage.
Double Attack
Level 2:
Generates 1 combo point.
Slash the target twice to inflict 190% damage.
Level 2:
Generates 1 combo point.
Slash the target twice to inflict 190% damage.
Double Attack
Level 3:
Generates 1 combo point.
Slash the target twice to inflict 210% damage.
Level 3:
Generates 1 combo point.
Slash the target twice to inflict 210% damage.
Double Attack
Level 4:
Generates 1 combo point.
Slash the target twice to inflict 230% damage.
Level 4:
Generates 1 combo point.
Slash the target twice to inflict 230% damage.
Double Attack
Level 5:
Generates 1 combo point.
Slash the target twice to inflict 250% damage.
Level 5:
Generates 1 combo point.
Slash the target twice to inflict 250% damage.
Dagger Throwing
Level 1:
Throw a dagger at the target in distance to inflict 184% damage.
Level 1:
Throw a dagger at the target in distance to inflict 184% damage.
Dagger Throwing
Level 2:
Throw a dagger at the target in distance to inflict 205% damage.
Level 2:
Throw a dagger at the target in distance to inflict 205% damage.
Dagger Throwing
Level 3:
Throw a dagger at the target in distance to inflict 227% damage.
Level 3:
Throw a dagger at the target in distance to inflict 227% damage.
Dagger Throwing
Level 4:
Throw a dagger at the target in distance to inflict 248% damage.
Level 4:
Throw a dagger at the target in distance to inflict 248% damage.
Dagger Throwing
Level 5:
Throw a dagger at the target in distance to inflict 270% damage.
Level 5:
Throw a dagger at the target in distance to inflict 270% damage.
Deadly Blow
Level 1:
Strike the target with a Deadly Blow to inflict 170% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Level 1:
Strike the target with a Deadly Blow to inflict 170% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Deadly Blow
Level 2:
Strike the target with a Deadly Blow to inflict 190% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Level 2:
Strike the target with a Deadly Blow to inflict 190% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Deadly Blow
Level 3:
Strike the target with a Deadly Blow to inflict 210% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Level 3:
Strike the target with a Deadly Blow to inflict 210% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Deadly Blow
Level 4:
Strike the target with a Deadly Blow to inflict 230% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Level 4:
Strike the target with a Deadly Blow to inflict 230% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Deadly Blow
Level 5:
Strike the target with a Deadly Blow to inflict 250% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Level 5:
Strike the target with a Deadly Blow to inflict 250% damage.
Consumes all combo points to deal an additional 7% damage for each combo points.
Meteor Assault
Level 1:
Cause a shockwave on the ground to inflict 171% damage to a maximum of 3 nearby enemies.
Level 1:
Cause a shockwave on the ground to inflict 171% damage to a maximum of 3 nearby enemies.
Meteor Assault
Level 2:
Cause a shockwave on the ground to inflict 202% damage to a maximum of 3 nearby enemies.
Level 2:
Cause a shockwave on the ground to inflict 202% damage to a maximum of 3 nearby enemies.
Meteor Assault
Level 3:
Cause a shockwave on the ground to inflict 233% damage to a maximum of 3 nearby enemies.
Level 3:
Cause a shockwave on the ground to inflict 233% damage to a maximum of 3 nearby enemies.
Combo Training
Level 1:
When using a skill that generates combo points, there is a 5% chance of generating 1 additional combo point.
Level 1:
When using a skill that generates combo points, there is a 5% chance of generating 1 additional combo point.
Combo Training
Level 2:
When using a skill that generates combo points, there is a 10% chance of generating 1 additional combo point.
Level 2:
When using a skill that generates combo points, there is a 10% chance of generating 1 additional combo point.
Combo Training
Level 3:
When using a skill that generates combo points, there is a 15% chance of generating 1 additional combo point.
Level 3:
When using a skill that generates combo points, there is a 15% chance of generating 1 additional combo point.
Poisoning Weapon
Level 1:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 17% damage every 2 sec for 20 sec.
Level 1:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 17% damage every 2 sec for 20 sec.
Poisoning Weapon
Level 2:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 19% damage every 2 sec for 20 sec.
Level 2:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 19% damage every 2 sec for 20 sec.
Poisoning Weapon
Level 3:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 21% damage every 2 sec for 20 sec.
Level 3:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 21% damage every 2 sec for 20 sec.
Poisoning Weapon
Level 4:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 23% damage every 2 sec for 20 sec.
Level 4:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 23% damage every 2 sec for 20 sec.
Poisoning Weapon
Level 5:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 25% damage every 2 sec for 20 sec.
Level 5:
Coat your weapon with poison to poison the target at a 30% chance when using skills, dealing 25% damage every 2 sec for 20 sec.
Hiding
Level 1:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 40% while in Hiding. First attack skill used while in Hiding inflicts double damage.
Level 1:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 40% while in Hiding. First attack skill used while in Hiding inflicts double damage.
Hiding
Level 2:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 20% while in Hiding. First attack skill used while in Hiding inflicts double damage.
Level 2:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. Movement speed is decreased by 20% while in Hiding. First attack skill used while in Hiding inflicts double damage.
Hiding
Level 3:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. First attack skill used while in Hiding inflicts double damage.
Level 3:
This skill cannot be used in combat.
Hide yourself in the shadows, becoming invisible. First attack skill used while in Hiding inflicts double damage.
Cross Impact
Level 1:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 173% damage.
Level 1:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 173% damage.
Cross Impact
Level 2:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 194% damage.
Level 2:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 194% damage.
Cross Impact
Level 3:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 214% damage.
Level 3:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 214% damage.
Cross Impact
Level 4:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 235% damage.
Level 4:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 235% damage.
Cross Impact
Level 5:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 255% damage.
Level 5:
Generates 1 combo point.
Perform a horizontal and vertical slash on the target, inflicting 255% damage.
Dark Illusion
Level 1:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 170% damage. This skill will always deal a critical hit.
Level 1:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 170% damage. This skill will always deal a critical hit.
Dark Illusion
Level 2:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 190% damage. This skill will always deal a critical hit.
Level 2:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 190% damage. This skill will always deal a critical hit.
Dark Illusion
Level 3:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 210% damage. This skill will always deal a critical hit.
Level 3:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 210% damage. This skill will always deal a critical hit.
Dark Illusion
Level 4:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 230% damage. This skill will always deal a critical hit.
Level 4:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 230% damage. This skill will always deal a critical hit.
Dark Illusion
Level 5:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 250% damage. This skill will always deal a critical hit.
Level 5:
This skill can only be used while in hiding.
Generates 1 combo point.
Instantly move behind the enemy to Inflict 250% damage. This skill will always deal a critical hit.
Mark of Genocide
Level 1:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.4% for 30 min.
Level 1:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.4% for 30 min.
Mark of Genocide
Level 2:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.8% for 30 min.
Level 2:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 0.8% for 30 min.
Mark of Genocide
Level 3:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.2% for 30 min.
Level 3:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.2% for 30 min.
Mark of Genocide
Level 4:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.6% for 30 min.
Level 4:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 1.6% for 30 min.
Mark of Genocide
Level 5:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 2% for 30 min.
Level 5:
Sharpens all your Party and Raid members' reflexes, increasing their Critical Rate by 2% for 30 min.
Ymir Child : Cthulhu
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Ymir Child : Cthulhu
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Ymir Child : Cthulhu
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Smoke Bomb
Level 1:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 240 sec.)
Level 1:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 240 sec.)
Smoke Bomb
Level 2:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 180 sec.)
Level 2:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 180 sec.)
Smoke Bomb
Level 3:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 120 sec.)
Level 3:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 120 sec.)
Smoke Bomb
Level 4:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 110 sec.)
Level 4:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 3 seconds after casting the skill. (Cool Time: 110 sec.)
Smoke Bomb
Level 5:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 4 seconds after casting the skill. (Cool Time: 100 sec.)
Level 5:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 4 seconds after casting the skill. (Cool Time: 100 sec.)
Smoke Bomb
Level 6:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 5 seconds after casting the skill. (Cool Time: 90 sec.)
Level 6:
Immediately disengages combat mode and goes into hiding. No damage is received and hide remains in effect for 5 seconds after casting the skill. (Cool Time: 90 sec.)
Dual Stab
Level 1:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 143% of your Physical Damage. Obtain Detect Weakness buff with 3% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 1:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 143% of your Physical Damage. Obtain Detect Weakness buff with 3% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 2:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 160% of your Physical Damage. Obtain Detect Weakness buff with 6% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 2:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 160% of your Physical Damage. Obtain Detect Weakness buff with 6% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 3:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 176% of your Physical Damage. Obtain Detect Weakness buff with 9% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 3:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 176% of your Physical Damage. Obtain Detect Weakness buff with 9% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 4:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 193% of your Physical Damage. Obtain Detect Weakness buff with 12% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 4:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 193% of your Physical Damage. Obtain Detect Weakness buff with 12% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 5:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 210% of your Physical Damage. Obtain Detect Weakness buff with 15% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 5:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 210% of your Physical Damage. Obtain Detect Weakness buff with 15% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 6:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 227% of your Physical Damage. Obtain Detect Weakness buff with 18% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 6:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 227% of your Physical Damage. Obtain Detect Weakness buff with 18% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 7:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 244% of your Physical Damage. Obtain Detect Weakness buff with 21% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 7:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 244% of your Physical Damage. Obtain Detect Weakness buff with 21% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 8:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 260% of your Physical Damage. Obtain Detect Weakness buff with 24% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 8:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 260% of your Physical Damage. Obtain Detect Weakness buff with 24% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 9:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 277% of your Physical Damage. Obtain Detect Weakness buff with 27% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 9:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 277% of your Physical Damage. Obtain Detect Weakness buff with 27% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Dual Stab
Level 10:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 294% of your Physical Damage. Obtain Detect Weakness buff with 30% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Level 10:
Obtain 2 Combo Points
Simultaneously stabs enemy with weapons in both hands and inflicts damage equaling 294% of your Physical Damage. Obtain Detect Weakness buff with 30% success rate.
Detect Weakness: Deadly Blow and Dancing of Moonlight skills inflicts additional damage when the buff is in effect.
Unstable Doping
Level 1:
When using an attack skill, there is a 4% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 2% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Level 1:
When using an attack skill, there is a 4% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 2% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Unstable Doping
Level 2:
When using an attack skill, there is a 8% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 4% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Level 2:
When using an attack skill, there is a 8% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 4% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Unstable Doping
Level 3:
When using an attack skill, there is a 12% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 6% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Level 3:
When using an attack skill, there is a 12% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 6% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Unstable Doping
Level 4:
When using an attack skill, there is a 16% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 8% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Level 4:
When using an attack skill, there is a 16% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 8% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Unstable Doping
Level 5:
When using an attack skill, there is a 20% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 10% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Level 5:
When using an attack skill, there is a 20% chance to increase your Attack Power or Critical Rate by 20%.
Adrenaline Rush: When a HP potion is used, the Adrenaline Rush effect will convert 10% of the HP recovered by the potion into Attack Power.
The Attack Power gained from Adrenaline Rush effect cannot exceed 30% of your base Attack Power.
Rolling Cutter
Level 1:
Throws multiple blades to inflict damage equaling 95% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 14% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 1:
Throws multiple blades to inflict damage equaling 95% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 14% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Rolling Cutter
Level 2:
Throws multiple blades to inflict damage equaling 113% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 17% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 2:
Throws multiple blades to inflict damage equaling 113% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 17% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Rolling Cutter
Level 3:
Throws multiple blades to inflict damage equaling 130% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 19% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 3:
Throws multiple blades to inflict damage equaling 130% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 19% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Rolling Cutter
Level 4:
Throws multiple blades to inflict damage equaling 147% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 22% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 4:
Throws multiple blades to inflict damage equaling 147% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 22% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Rolling Cutter
Level 5:
Throws multiple blades to inflict damage equaling 165% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 25% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 5:
Throws multiple blades to inflict damage equaling 165% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 25% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Rolling Cutter
Level 6:
Throws multiple blades to inflict damage equaling 182% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 27% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Level 6:
Throws multiple blades to inflict damage equaling 182% of your Physical Damage to up to 10 nearby enemies, and cause Bleeding that inflicts additional damage equaling 27% of your Physical Damage every 2 seconds for 10 sec. Effects of Bleeding is compounded by up to 3 times for each successful Critical hit of the Rolling Cutter.
Combo Mastery
Level 1:
When using an attack skill, there is a 3% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Level 1:
When using an attack skill, there is a 3% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Combo Mastery
Level 2:
When using an attack skill, there is a 6% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Level 2:
When using an attack skill, there is a 6% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Combo Mastery
Level 3:
When using an attack skill, there is a 9% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Level 3:
When using an attack skill, there is a 9% chance of causing your next skill that consumes combo points to cost no combo points, and have an effect equivalent to consuming 5 combo points.
Crescent Moon
Level 1:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 95% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 60 sec.)
Level 1:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 95% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 60 sec.)
Crescent Moon
Level 2:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 113% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 50 sec.)
Level 2:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 113% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 50 sec.)
Crescent Moon
Level 3:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 130% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 40 sec.)
Level 3:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 130% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 40 sec.)
Crescent Moon
Level 4:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 147% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 30 sec.)
Level 4:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 147% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 30 sec.)
Crescent Moon
Level 5:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 165% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 20 sec.)
Level 5:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 165% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. (Cool Time: 20 sec.)
Crescent Moon
Level 6:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 182% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 2 sec. (Cool Time: 19 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Level 6:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 182% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 2 sec. (Cool Time: 19 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Crescent Moon
Level 7:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 199% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 4 sec. (Cool Time: 18 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Level 7:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 199% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 4 sec. (Cool Time: 18 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Crescent Moon
Level 8:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 217% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 6 sec. (Cool Time: 17 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Level 8:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 217% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 6 sec. (Cool Time: 17 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Crescent Moon
Level 9:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 234% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 8 sec. (Cool Time: 16 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Level 9:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 234% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 8 sec. (Cool Time: 16 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Crescent Moon
Level 10:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 251% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 10 sec. (Cool Time: 15 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Level 10:
1 Combo Point required
Spins in air and kicks the target and inflicts damage equaling 251% of your Physical Damage, and causes Knock down for a short period. The duration of the effect is 1 second for 1 Combo Point consumed. Damage received target is also applied with Fracture debuff effect for 10 sec. (Cool Time: 15 sec.)
Fracture: Recovery is disabled and Movement Speed is decreased by 70% when the debuff is in effect.
Dirty Plan
Level 1:
Generate 5 combo points instantly and reset cooldown for all skills. (200 second cooldown)
Level 1:
Generate 5 combo points instantly and reset cooldown for all skills. (200 second cooldown)
Dirty Plan
Level 2:
Generate 5 combo points instantly and reset cooldown for all skills. (180 second cooldown)
Level 2:
Generate 5 combo points instantly and reset cooldown for all skills. (180 second cooldown)
Dirty Plan
Level 3:
Generate 5 combo points instantly and reset cooldown for all skills. (160 second cooldown)
Level 3:
Generate 5 combo points instantly and reset cooldown for all skills. (160 second cooldown)
Dirty Plan
Level 4:
Generate 5 combo points instantly and reset cooldown for all skills. (140 second cooldown)
Level 4:
Generate 5 combo points instantly and reset cooldown for all skills. (140 second cooldown)
Dirty Plan
Level 5:
Generate 5 combo points instantly and reset cooldown for all skills. (120 second cooldown)
Level 5:
Generate 5 combo points instantly and reset cooldown for all skills. (120 second cooldown)
Moonlight Dance
Level 1:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 844% of your Physical Damage. This skill inflicts additional damage equaling 3% of your Physical Damage if Detect Weakness is in effect.
Level 1:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 844% of your Physical Damage. This skill inflicts additional damage equaling 3% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 2:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 908% of your Physical Damage. This skill inflicts additional damage equaling 6% of your Physical Damage if Detect Weakness is in effect.
Level 2:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 908% of your Physical Damage. This skill inflicts additional damage equaling 6% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 3:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 972% of your Physical Damage. This skill inflicts additional damage equaling 9% of your Physical Damage if Detect Weakness is in effect.
Level 3:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 972% of your Physical Damage. This skill inflicts additional damage equaling 9% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 4:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1036% of your Physical Damage. This skill inflicts additional damage equaling 12% of your Physical Damage if Detect Weakness is in effect.
Level 4:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1036% of your Physical Damage. This skill inflicts additional damage equaling 12% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 5:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1100% of your Physical Damage. This skill inflicts additional damage equaling 15% of your Physical Damage if Detect Weakness is in effect.
Level 5:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1100% of your Physical Damage. This skill inflicts additional damage equaling 15% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 6:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1164% of your Physical Damage. This skill inflicts additional damage equaling 18% of your Physical Damage if Detect Weakness is in effect.
Level 6:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1164% of your Physical Damage. This skill inflicts additional damage equaling 18% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 7:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1228% of your Physical Damage. This skill inflicts additional damage equaling 21% of your Physical Damage if Detect Weakness is in effect.
Level 7:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1228% of your Physical Damage. This skill inflicts additional damage equaling 21% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 8:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1292% of your Physical Damage. This skill inflicts additional damage equaling 24% of your Physical Damage if Detect Weakness is in effect.
Level 8:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1292% of your Physical Damage. This skill inflicts additional damage equaling 24% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 9:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1356% of your Physical Damage. This skill inflicts additional damage equaling 27% of your Physical Damage if Detect Weakness is in effect.
Level 9:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1356% of your Physical Damage. This skill inflicts additional damage equaling 27% of your Physical Damage if Detect Weakness is in effect.
Moonlight Dance
Level 10:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1420% of your Physical Damage. This skill inflicts additional damage equaling 30% of your Physical Damage if Detect Weakness is in effect.
Level 10:
5 Combo Points required
Attacks the target with a show of dazzling dance of daggers and inflicts damage equaling 1420% of your Physical Damage. This skill inflicts additional damage equaling 30% of your Physical Damage if Detect Weakness is in effect.
Gangster Paradise
Level 1:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (120 second cooldown)
Level 1:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (120 second cooldown)
Gangster Paradise
Level 2:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (100 second cooldown)
Level 2:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (100 second cooldown)
Gangster Paradise
Level 3:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (80 second cooldown)
Level 3:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (80 second cooldown)
Gangster Paradise
Level 4:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (60 second cooldown)
Level 4:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (60 second cooldown)
Gangster Paradise
Level 5:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (40 second cooldown)
Level 5:
This skill requires 1 combo point.
Consume all combo points to recover 12% HP every 2 sec for 2 sec. Each additional combo points increases the duration by 2 sec. (40 second cooldown)
Mark of Death
Level 1:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 2%. If the Class that attacked the target is Rogue, than additional 2% damage is inflicted.
Level 1:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 2%. If the Class that attacked the target is Rogue, than additional 2% damage is inflicted.
Mark of Death
Level 2:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 4%. If the Class that attacked the target is Rogue, than additional 4% damage is inflicted.
Level 2:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 4%. If the Class that attacked the target is Rogue, than additional 4% damage is inflicted.
Mark of Death
Level 3:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 6%. If the Class that attacked the target is Rogue, than additional 6% damage is inflicted.
Level 3:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 6%. If the Class that attacked the target is Rogue, than additional 6% damage is inflicted.
Mark of Death
Level 4:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 8%. If the Class that attacked the target is Rogue, than additional 8% damage is inflicted.
Level 4:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 8%. If the Class that attacked the target is Rogue, than additional 8% damage is inflicted.
Mark of Death
Level 5:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 10%. If the Class that attacked the target is Rogue, than additional 10% damage is inflicted.
Level 5:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 10%. If the Class that attacked the target is Rogue, than additional 10% damage is inflicted.
Mark of Death
Level 6:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 12%. If the Class that attacked the target is Rogue, than additional 12% damage is inflicted.
Level 6:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 12%. If the Class that attacked the target is Rogue, than additional 12% damage is inflicted.
Mark of Death
Level 7:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 14%. If the Class that attacked the target is Rogue, than additional 14% damage is inflicted.
Level 7:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 14%. If the Class that attacked the target is Rogue, than additional 14% damage is inflicted.
Mark of Death
Level 8:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 16%. If the Class that attacked the target is Rogue, than additional 16% damage is inflicted.
Level 8:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 16%. If the Class that attacked the target is Rogue, than additional 16% damage is inflicted.
Mark of Death
Level 9:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 18%. If the Class that attacked the target is Rogue, than additional 18% damage is inflicted.
Level 9:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 18%. If the Class that attacked the target is Rogue, than additional 18% damage is inflicted.
Mark of Death
Level 10:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 20%. If the Class that attacked the target is Rogue, than additional 20% damage is inflicted.
Level 10:
Applies the Mark of Death on the target and increases the damage inflicted on the enemy by 20%. If the Class that attacked the target is Rogue, than additional 20% damage is inflicted.
Rogue
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