Skill Simulator
Fire Bolt
Level 1:
Shoot a Flame arrow at the target to inflict 332% Magic damage.
This skill generates Pyromaniac points.
Level 1:
Shoot a Flame arrow at the target to inflict 332% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 2:
Shoot a Flame arrow at the target to inflict 371% Magic damage.
This skill generates Pyromaniac points.
Level 2:
Shoot a Flame arrow at the target to inflict 371% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 3:
Shoot a Flame arrow at the target to inflict 410% Magic damage.
This skill generates Pyromaniac points.
Level 3:
Shoot a Flame arrow at the target to inflict 410% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 4:
Shoot a Flame arrow at the target to inflict 449% Magic damage.
This skill generates Pyromaniac points.
Level 4:
Shoot a Flame arrow at the target to inflict 449% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 5:
Shoot a Flame arrow at the target to inflict 488% Magic damage.
This skill generates Pyromaniac points.
Level 5:
Shoot a Flame arrow at the target to inflict 488% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 6:
Shoot a Flame arrow at the target to inflict 527% Magic damage.
This skill generates Pyromaniac points.
Level 6:
Shoot a Flame arrow at the target to inflict 527% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 7:
Shoot a Flame arrow at the target to inflict 566% Magic damage.
This skill generates Pyromaniac points.
Level 7:
Shoot a Flame arrow at the target to inflict 566% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 8:
Shoot a Flame arrow at the target to inflict 605% Magic damage.
This skill generates Pyromaniac points.
Level 8:
Shoot a Flame arrow at the target to inflict 605% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 9:
Shoot a Flame arrow at the target to inflict 644% Magic damage.
This skill generates Pyromaniac points.
Level 9:
Shoot a Flame arrow at the target to inflict 644% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 10:
Shoot a Flame arrow at the target to inflict 683% Magic damage.
This skill generates Pyromaniac points.
Level 10:
Shoot a Flame arrow at the target to inflict 683% Magic damage.
This skill generates Pyromaniac points.
Fire Ball Mastery
Level 1:
When casting Fire Bolt, there is a 7% chance of causing your next Fireball to be cast instantly.
Level 1:
When casting Fire Bolt, there is a 7% chance of causing your next Fireball to be cast instantly.
Fire Ball Mastery
Level 2:
When casting Fire Bolt, there is a 13% chance of causing your next Fireball to be cast instantly.
Level 2:
When casting Fire Bolt, there is a 13% chance of causing your next Fireball to be cast instantly.
Fire Ball Mastery
Level 3:
When casting Fire Bolt, there is a 20% chance of causing your next Fireball to be cast instantly.
Level 3:
When casting Fire Bolt, there is a 20% chance of causing your next Fireball to be cast instantly.
Lightning Bolt
Level 1:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 148% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 2% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 1:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 148% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 2% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 2:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 165% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 4% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 2:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 165% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 4% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 3:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 183% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 6% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 3:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 183% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 6% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 4:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 200% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 8% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 4:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 200% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 8% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 5:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 218% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 10% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 5:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 218% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 10% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 6:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 235% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 12% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 6:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 235% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 12% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 7:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 252% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 14% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 7:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 252% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 14% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 8:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 270% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 16% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 8:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 270% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 16% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 9:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 287% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 18% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 9:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 287% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 18% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 10:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 305% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 20% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 10:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 305% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 20% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Cold Bolt
Level 1:
Fire an Ice bolt at the target to inflict 260% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 1:
Fire an Ice bolt at the target to inflict 260% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 2:
Fire an Ice bolt at the target to inflict 291% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 2:
Fire an Ice bolt at the target to inflict 291% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 3:
Fire an Ice bolt at the target to inflict 321% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 3:
Fire an Ice bolt at the target to inflict 321% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 4:
Fire an Ice bolt at the target to inflict 352% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 4:
Fire an Ice bolt at the target to inflict 352% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 5:
Fire an Ice bolt at the target to inflict 383% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 5:
Fire an Ice bolt at the target to inflict 383% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Fire Emblem
Level 1:
Your Magic Damage is increased by 2%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 1:
Your Magic Damage is increased by 2%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 2:
Your Magic Damage is increased by 4%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 2:
Your Magic Damage is increased by 4%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 3:
Your Magic Damage is increased by 6%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 3:
Your Magic Damage is increased by 6%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 4:
Your Magic Damage is increased by 8%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 4:
Your Magic Damage is increased by 8%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 5:
Your Magic Damage is increased by 10%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 5:
Your Magic Damage is increased by 10%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Thunderstorm
Level 1:
Throws Thunder on the target area and inflicts damage equaling 143% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 10% of the inflicted damage when this buff is in effect.
Level 1:
Throws Thunder on the target area and inflicts damage equaling 143% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 10% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 2:
Throws Thunder on the target area and inflicts damage equaling 169% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 12% of the inflicted damage when this buff is in effect.
Level 2:
Throws Thunder on the target area and inflicts damage equaling 169% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 12% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 3:
Throws Thunder on the target area and inflicts damage equaling 194% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 14% of the inflicted damage when this buff is in effect.
Level 3:
Throws Thunder on the target area and inflicts damage equaling 194% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 14% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 4:
Throws Thunder on the target area and inflicts damage equaling 220% of your Magic Damage to up to 5 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 16% of the inflicted damage when this buff is in effect.
Level 4:
Throws Thunder on the target area and inflicts damage equaling 220% of your Magic Damage to up to 5 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 16% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 5:
Throws Thunder on the target area and inflicts damage equaling 246% of your Magic Damage to up to 7 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 18% of the inflicted damage when this buff is in effect.
Level 5:
Throws Thunder on the target area and inflicts damage equaling 246% of your Magic Damage to up to 7 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 18% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 6:
Throws Thunder on the target area and inflicts damage equaling 272% of your Magic Damage to up to 10 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 20% of the inflicted damage when this buff is in effect.
Level 6:
Throws Thunder on the target area and inflicts damage equaling 272% of your Magic Damage to up to 10 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 20% of the inflicted damage when this buff is in effect.
Fire Ball
Level 1:
Hurl a huge Fireball at the target to inflict 411% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 1:
Hurl a huge Fireball at the target to inflict 411% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 2:
Hurl a huge Fireball at the target to inflict 485% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 2:
Hurl a huge Fireball at the target to inflict 485% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 3:
Hurl a huge Fireball at the target to inflict 560% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 3:
Hurl a huge Fireball at the target to inflict 560% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 4:
Hurl a huge Fireball at the target to inflict 635% Magic damage. Deals an additional 30% of the initial damage over 6 sec.
Level 4:
Hurl a huge Fireball at the target to inflict 635% Magic damage. Deals an additional 30% of the initial damage over 6 sec.
Fire Ball
Level 5:
Hurl a huge Fireball at the target to inflict 709% Magic damage. Deals an additional 30% of the initial damage over 8 sec.
Level 5:
Hurl a huge Fireball at the target to inflict 709% Magic damage. Deals an additional 30% of the initial damage over 8 sec.
Fire Ball
Level 6:
Hurl a huge Fireball at the target to inflict 784% Magic damage. Deals an additional 30% of the initial damage over 10 sec.
Level 6:
Hurl a huge Fireball at the target to inflict 784% Magic damage. Deals an additional 30% of the initial damage over 10 sec.
Wind Emblem
Level 1:
Your Acceleration is increased by 4%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 1:
Your Acceleration is increased by 4%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 2:
Your Acceleration is increased by 8%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 2:
Your Acceleration is increased by 8%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 3:
Your Acceleration is increased by 12%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 3:
Your Acceleration is increased by 12%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 4:
Your Acceleration is increased by 16%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 4:
Your Acceleration is increased by 16%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 5:
Your Acceleration is increased by 20%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 5:
Your Acceleration is increased by 20%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Water Emblem
Level 1:
Activate the Seal of Water, reducing the damage taken by 2% while recovering 1% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 1:
Activate the Seal of Water, reducing the damage taken by 2% while recovering 1% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 2:
Activate the Seal of Water, reducing the damage taken by 4% while recovering 2% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 2:
Activate the Seal of Water, reducing the damage taken by 4% while recovering 2% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 3:
Activate the Seal of Water, reducing the damage taken by 6% while recovering 3% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 3:
Activate the Seal of Water, reducing the damage taken by 6% while recovering 3% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 4:
Activate the Seal of Water, reducing the damage taken by 8% while recovering 4% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 4:
Activate the Seal of Water, reducing the damage taken by 8% while recovering 4% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 5:
Activate the Seal of Water, reducing the damage taken by 10% while recovering 5% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 5:
Activate the Seal of Water, reducing the damage taken by 10% while recovering 5% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Frost Diver
Level 1:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 2 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 1:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 2 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 2:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 4 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 2:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 4 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 3:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 6 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 3:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 6 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 4:
Restrain Root
Level 4:
Restrain Root
Frost Diver
Level 5:
Restrain Root
Level 5:
Restrain Root
Frost Diver
Level 6:
Restrain Root
Level 6:
Restrain Root
Ymir Child : Nightmare
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Ymir Child : Nightmare
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Ymir Child : Nightmare
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Soul Cleanse
Level 1:
Purifies the area with cleansing water, removing all abnormal conditions of 1 ally within the targeted area.
Level 1:
Purifies the area with cleansing water, removing all abnormal conditions of 1 ally within the targeted area.
Soul Cleanse
Level 2:
Purifies the area with cleansing water, removing all abnormal conditions of 2 allies within the targeted area.
Level 2:
Purifies the area with cleansing water, removing all abnormal conditions of 2 allies within the targeted area.
Soul Cleanse
Level 3:
Purifies the area with cleansing water, removing all abnormal conditions of 3 allies within the targeted area.
Level 3:
Purifies the area with cleansing water, removing all abnormal conditions of 3 allies within the targeted area.
Soul Cleanse
Level 4:
Purifies the area with cleansing water, removing all abnormal conditions of 4 allies within the targeted area.
Level 4:
Purifies the area with cleansing water, removing all abnormal conditions of 4 allies within the targeted area.
Soul Cleanse
Level 5:
Purifies the area with cleansing water, removing all abnormal conditions of 5 allies within the targeted area.
Level 5:
Purifies the area with cleansing water, removing all abnormal conditions of 5 allies within the targeted area.
Rejuvenation
Level 1:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 184% Magic power.
Level 1:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 184% Magic power.
Rejuvenation
Level 2:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 205% Magic power.
Level 2:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 205% Magic power.
Rejuvenation
Level 3:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 227% Magic power.
Level 3:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 227% Magic power.
Rejuvenation
Level 4:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 249% Magic power.
Level 4:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 249% Magic power.
Rejuvenation
Level 5:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 270% Magic power.
Level 5:
Cast a restorative Earth magic on an ally, restoring the target's HP equivalent to 270% Magic power.
Soul Bind
Level 1:
Binds the soul of a fallen ally back to this realm. (50min cooldown)
Level 1:
Binds the soul of a fallen ally back to this realm. (50min cooldown)
Soul Bind
Level 2:
Binds the soul of a fallen ally back to this realm. (40min cooldown)
Level 2:
Binds the soul of a fallen ally back to this realm. (40min cooldown)
Soul Bind
Level 3:
Binds the soul of a fallen ally back to this realm. (30min cooldown)
Level 3:
Binds the soul of a fallen ally back to this realm. (30min cooldown)
Lord of Vermilion
Level 1:
Summons cloud that strikes lightning and inflicts damage equaling 235% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 1:
Summons cloud that strikes lightning and inflicts damage equaling 235% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Lord of Vermilion
Level 2:
Summons cloud that strikes lightning and inflicts damage equaling 277% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 2:
Summons cloud that strikes lightning and inflicts damage equaling 277% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Lord of Vermilion
Level 3:
Summons cloud that strikes lightning and inflicts damage equaling 320% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 3:
Summons cloud that strikes lightning and inflicts damage equaling 320% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Lord of Vermilion
Level 4:
Summons cloud that strikes lightning and inflicts damage equaling 363% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 4:
Summons cloud that strikes lightning and inflicts damage equaling 363% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Lord of Vermilion
Level 5:
Summons cloud that strikes lightning and inflicts damage equaling 405% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 5:
Summons cloud that strikes lightning and inflicts damage equaling 405% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Lord of Vermilion
Level 6:
Summons cloud that strikes lightning and inflicts damage equaling 448% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Level 6:
Summons cloud that strikes lightning and inflicts damage equaling 448% of your Magic Damage to all nearby enemies. This skill inflicts 2x damage when Electrostatic buff is in effect.
Deluge
Level 1:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 4% for 10 sec and recover HP equivalent to 260% Magic Power every 2 sec. This skill cannot critcally heal.
Level 1:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 4% for 10 sec and recover HP equivalent to 260% Magic Power every 2 sec. This skill cannot critcally heal.
Deluge
Level 2:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 8% for 10 sec and recover HP equivalent to 290% Magic Power every 2 sec. This skill cannot critcally heal.
Level 2:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 8% for 10 sec and recover HP equivalent to 290% Magic Power every 2 sec. This skill cannot critcally heal.
Deluge
Level 3:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 12% for 10 sec and recover HP equivalent to 320% Magic Power every 2 sec. This skill cannot critcally heal.
Level 3:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 12% for 10 sec and recover HP equivalent to 320% Magic Power every 2 sec. This skill cannot critcally heal.
Deluge
Level 4:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 16% for 10 sec and recover HP equivalent to 350% Magic Power every 2 sec. This skill cannot critcally heal.
Level 4:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 16% for 10 sec and recover HP equivalent to 350% Magic Power every 2 sec. This skill cannot critcally heal.
Deluge
Level 5:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 20% for 10 sec and recover HP equivalent to 385% Magic Power every 2 sec. This skill cannot critcally heal.
Level 5:
Summon a water spirit to increase maximum HP of all Party and Raid members within 10m radius by 20% for 10 sec and recover HP equivalent to 385% Magic Power every 2 sec. This skill cannot critcally heal.
Healing Wave
Level 1:
Cast a Healing Wave on an ally to recover HP equivalent to 116% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Level 1:
Cast a Healing Wave on an ally to recover HP equivalent to 116% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Healing Wave
Level 2:
Cast a Healing Wave on an ally to recover HP equivalent to 129% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Level 2:
Cast a Healing Wave on an ally to recover HP equivalent to 129% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Healing Wave
Level 3:
Cast a Healing Wave on an ally to recover HP equivalent to 143% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Level 3:
Cast a Healing Wave on an ally to recover HP equivalent to 143% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Healing Wave
Level 4:
Cast a Healing Wave on an ally to recover HP equivalent to 157% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Level 4:
Cast a Healing Wave on an ally to recover HP equivalent to 157% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Healing Wave
Level 5:
Cast a Healing Wave on an ally to recover HP equivalent to 170% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Level 5:
Cast a Healing Wave on an ally to recover HP equivalent to 170% Magic Power. The cast time for this skill is short and consumes very little SP but recovers only a small portion of their HP.
Jupitel Thunder Mastery
Level 1:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 7% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Level 1:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 7% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Jupitel Thunder Mastery
Level 2:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 13% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Level 2:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 13% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Jupitel Thunder Mastery
Level 3:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Level 3:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. After Lv. 4, the next Jupitel Thunder may be casted instantly with certain rate of probability when Lightning Bolt is used.
Jupitel Thunder Mastery
Level 4:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 5% success rate when Lightning Bolt is used.
Level 4:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 5% success rate when Lightning Bolt is used.
Jupitel Thunder Mastery
Level 5:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 7% success rate when Lightning Bolt is used.
Level 5:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 7% success rate when Lightning Bolt is used.
Jupitel Thunder Mastery
Level 6:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 10% success rate when Lightning Bolt is used.
Level 6:
If Cold Bolt is used, the next Jupitel Thunder may be casted instantly with 15% success rate. Additionally, the next Jupitel Thunder may be casted instantly with 10% success rate when Lightning Bolt is used.
Jupitel Thunder
Level 1:
Fire a Lightning Ball at an enemy to inflict 469% Magic damage. This skill inflicts double damage to Frozen targets.
Level 1:
Fire a Lightning Ball at an enemy to inflict 469% Magic damage. This skill inflicts double damage to Frozen targets.
Jupitel Thunder
Level 2:
Fire a Lightning Ball at an enemy to inflict 555% Magic damage. This skill inflicts double damage to Frozen targets.
Level 2:
Fire a Lightning Ball at an enemy to inflict 555% Magic damage. This skill inflicts double damage to Frozen targets.
Jupitel Thunder
Level 3:
Fire a Lightning Ball at an enemy to inflict 640% Magic damage. This skill inflicts double damage to Frozen targets.
Level 3:
Fire a Lightning Ball at an enemy to inflict 640% Magic damage. This skill inflicts double damage to Frozen targets.
Jupitel Thunder
Level 4:
Fire a Lightning Ball at an enemy to inflict 725% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 2% of your Magic Damage is inflicted for every compounded Shock effect.
Level 4:
Fire a Lightning Ball at an enemy to inflict 725% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 2% of your Magic Damage is inflicted for every compounded Shock effect.
Jupitel Thunder
Level 5:
Fire a Lightning Ball at an enemy to inflict 811% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 4% of your Magic Damage is inflicted for every compounded Shock effect.
Level 5:
Fire a Lightning Ball at an enemy to inflict 811% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 4% of your Magic Damage is inflicted for every compounded Shock effect.
Jupitel Thunder
Level 6:
Fire a Lightning Ball at an enemy to inflict 896% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 6% of your Magic Damage is inflicted for every compounded Shock effect.
Level 6:
Fire a Lightning Ball at an enemy to inflict 896% Magic damage. This skill inflicts double damage to Frozen targets. If the target enemy is affected with Shock, additional damage equaling 6% of your Magic Damage is inflicted for every compounded Shock effect.
Land of Recovery
Level 1:
Recover HP equivalent to 70% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Level 1:
Recover HP equivalent to 70% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Land of Recovery
Level 2:
Recover HP equivalent to 80% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Level 2:
Recover HP equivalent to 80% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Land of Recovery
Level 3:
Recover HP equivalent to 90% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Level 3:
Recover HP equivalent to 90% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Land of Recovery
Level 4:
Recover HP equivalent to 100% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Level 4:
Recover HP equivalent to 100% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Land of Recovery
Level 5:
Recover HP equivalent to 110% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Level 5:
Recover HP equivalent to 110% Magic Power every 2 sec for 10 sec. for all Party and Raid members within a 10m range of the targeted area.
Earth Shield
Level 1:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 4% for 30 min.
Level 1:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 4% for 30 min.
Earth Shield
Level 2:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 8% for 30 min.
Level 2:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 8% for 30 min.
Earth Shield
Level 3:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 12% for 30 min.
Level 3:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 12% for 30 min.
Earth Shield
Level 4:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 16% for 30 min.
Level 4:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 16% for 30 min.
Earth Shield
Level 5:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 20% for 30 min.
Level 5:
Surround all your Party and Raid members with the power of the Earth to increase their Defense 20% for 30 min.
Varetyr Spear
Level 1:
Throw a Lightning Spear at the target to inflict 544% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Level 1:
Throw a Lightning Spear at the target to inflict 544% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Varetyr Spear
Level 2:
Throw a Lightning Spear at the target to inflict 608% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Level 2:
Throw a Lightning Spear at the target to inflict 608% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Varetyr Spear
Level 3:
Throw a Lightning Spear at the target to inflict 672% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Level 3:
Throw a Lightning Spear at the target to inflict 672% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Varetyr Spear
Level 4:
Throw a Lightning Spear at the target to inflict 736% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Level 4:
Throw a Lightning Spear at the target to inflict 736% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Varetyr Spear
Level 5:
Throw a Lightning Spear at the target to inflict 800% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Level 5:
Throw a Lightning Spear at the target to inflict 800% Lightning Magic damage. This skill will deal double damage to Frozen targets and Stun them for 3 sec.
Earth Emblem
Level 1:
Activate Seal of Earth, increasing all healing effects by 20% All critical heals will recover additional HP equivalent to 20% Magic Power over 6 sec. Only one seal may be activated at a time.
Level 1:
Activate Seal of Earth, increasing all healing effects by 20% All critical heals will recover additional HP equivalent to 20% Magic Power over 6 sec. Only one seal may be activated at a time.
Earth Emblem
Level 2:
Activate Seal of Earth, increasing all healing effects by 40%. All critical heals will recover additional HP equivalent to 23% Magic Power over 6 sec. Only one seal may be activated at a time.
Level 2:
Activate Seal of Earth, increasing all healing effects by 40%. All critical heals will recover additional HP equivalent to 23% Magic Power over 6 sec. Only one seal may be activated at a time.
Earth Emblem
Level 3:
Activate Seal of Earth, increasing all healing effects by 60%. All critical heals will recover additional HP equivalent to 25% Magic Power over 6 sec. Only one seal may be activated at a time.
Level 3:
Activate Seal of Earth, increasing all healing effects by 60%. All critical heals will recover additional HP equivalent to 25% Magic Power over 6 sec. Only one seal may be activated at a time.
Earth Emblem
Level 4:
Activate Seal of Earth, increasing all healing effects by 80%. All critical heals will recover additional HP equivalent to 28% Magic Power over 6 sec. Only one seal may be activated at a time.
Level 4:
Activate Seal of Earth, increasing all healing effects by 80%. All critical heals will recover additional HP equivalent to 28% Magic Power over 6 sec. Only one seal may be activated at a time.
Earth Emblem
Level 5:
Activate Seal of Earth, increasing all healing effects by 100%. All critical heals will recover additional HP equivalent to 30% Magic Power over 6 sec. Only one seal may be activated at a time.
Level 5:
Activate Seal of Earth, increasing all healing effects by 100%. All critical heals will recover additional HP equivalent to 30% Magic Power over 6 sec. Only one seal may be activated at a time.
Memorize
Level 1:
Instantly cast your next 3 skills from memory. (240 second cooldown)
Level 1:
Instantly cast your next 3 skills from memory. (240 second cooldown)
Memorize
Level 2:
Instantly cast your next 3 skills from memory. (210 second cooldown)
Level 2:
Instantly cast your next 3 skills from memory. (210 second cooldown)
Memorize
Level 3:
Instantly cast your next 3 skills from memory. (180 second cooldown)
Level 3:
Instantly cast your next 3 skills from memory. (180 second cooldown)
Memorize
Level 4:
Instantly cast your next 3 skills from memory. (150 second cooldown)
Level 4:
Instantly cast your next 3 skills from memory. (150 second cooldown)
Memorize
Level 5:
Instantly cast your next 3 skills from memory. (120 second cooldown)
Level 5:
Instantly cast your next 3 skills from memory. (120 second cooldown)
Meditation
Level 1:
Increases the critical strike damage of your heals by an additional 0.39% per HIT.
Level 1:
Increases the critical strike damage of your heals by an additional 0.39% per HIT.
Meditation
Level 2:
Increases the critical strike damage of your heals by an additional 0.44% per HIT.
Level 2:
Increases the critical strike damage of your heals by an additional 0.44% per HIT.
Meditation
Level 3:
Increases the critical strike damage of your heals by an additional 0.48% per HIT.
Level 3:
Increases the critical strike damage of your heals by an additional 0.48% per HIT.
Meditation
Level 4:
Increases the critical strike damage of your heals by an additional 0.53% per HIT.
Level 4:
Increases the critical strike damage of your heals by an additional 0.53% per HIT.
Meditation
Level 5:
Increases the critical strike damage of your heals by an additional 0.57% per HIT.
Level 5:
Increases the critical strike damage of your heals by an additional 0.57% per HIT.
Summon Aqua
Level 1:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 260% Magic damage every 2 sec
Level 1:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 260% Magic damage every 2 sec
Summon Aqua
Level 2:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 291% Magic damage every 2 sec
Level 2:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 291% Magic damage every 2 sec
Summon Aqua
Level 3:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 321% Magic damage every 2 sec
Level 3:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 321% Magic damage every 2 sec
Summon Aqua
Level 4:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 352% Magic damage every 2 sec
Level 4:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 352% Magic damage every 2 sec
Summon Aqua
Level 5:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 383% Magic damage every 2 sec
Level 5:
Summon water spirit to help aid you in battle for 30 sec. The Summoned spirit cannot be attacked by the enemy and fires Water Spears at a target to inflict 383% Magic damage every 2 sec
Sorcerer
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