Skill Simulator
Soul Extinction
Level 1:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 272% of your Magic Damage, and also inflicts additional 21% Dot damage for 10 sec. (Casting Time: 2 sec.)
Level 1:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 272% of your Magic Damage, and also inflicts additional 21% Dot damage for 10 sec. (Casting Time: 2 sec.)
Soul Extinction
Level 2:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 304% of your Magic Damage, and also inflicts additional 22% Dot damage for 10 sec. (Casting Time: 2 sec.)
Level 2:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 304% of your Magic Damage, and also inflicts additional 22% Dot damage for 10 sec. (Casting Time: 2 sec.)
Soul Extinction
Level 3:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 336% of your Magic Damage, and also inflicts additional 23% Dot damage for 10 sec. (Casting Time: 2 sec.)
Level 3:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 336% of your Magic Damage, and also inflicts additional 23% Dot damage for 10 sec. (Casting Time: 2 sec.)
Soul Extinction
Level 4:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 368% of your Magic Damage, and also inflicts additional 25% Dot damage for 10 sec. (Casting Time: 2 sec.)
Level 4:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 368% of your Magic Damage, and also inflicts additional 25% Dot damage for 10 sec. (Casting Time: 2 sec.)
Soul Extinction
Level 5:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 400% of your Magic Damage, and also inflicts additional 27% Dot damage for 10 sec. (Casting Time: 2 sec.)
Level 5:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 400% of your Magic Damage, and also inflicts additional 27% Dot damage for 10 sec. (Casting Time: 2 sec.)
Soul Extinction
Level 6:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 432% of your Magic Damage, and also inflicts additional 28% Dot damage for 10 sec. (Casting Time: 1.8 sec.)
Level 6:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 432% of your Magic Damage, and also inflicts additional 28% Dot damage for 10 sec. (Casting Time: 1.8 sec.)
Soul Extinction
Level 7:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 464% of your Magic Damage, and also inflicts additional 29% Dot damage for 10 sec. (Casting Time: 1.6 sec.)
Level 7:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 464% of your Magic Damage, and also inflicts additional 29% Dot damage for 10 sec. (Casting Time: 1.6 sec.)
Soul Extinction
Level 8:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 496% of your Magic Damage, and also inflicts additional 30% Dot damage for 10 sec. (Casting Time: 1.4 sec.)
Level 8:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 496% of your Magic Damage, and also inflicts additional 30% Dot damage for 10 sec. (Casting Time: 1.4 sec.)
Soul Extinction
Level 9:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 528% of your Magic Damage, and also inflicts additional 32% Dot damage for 10 sec. (Casting Time: 1.2 sec.)
Level 9:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 528% of your Magic Damage, and also inflicts additional 32% Dot damage for 10 sec. (Casting Time: 1.2 sec.)
Soul Extinction
Level 10:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 560% of your Magic Damage, and also inflicts additional 33% Dot damage for 10 sec. (Casting Time: 1 sec.)
Level 10:
Concentrates the Soul Magic and explodes it on the target and inflicts damage equaling 560% of your Magic Damage, and also inflicts additional 33% Dot damage for 10 sec. (Casting Time: 1 sec.)
Soul Extinction Mastery
Level 1:
Immobilizes the target for 1 sec. when Soul Extinction succeeds.
Level 1:
Immobilizes the target for 1 sec. when Soul Extinction succeeds.
Soul Extinction Mastery
Level 2:
Immobilizes the target for 2 sec. when Soul Extinction succeeds.
Level 2:
Immobilizes the target for 2 sec. when Soul Extinction succeeds.
Soul Extinction Mastery
Level 3:
Immobilizes the target for 3 sec. when Soul Extinction succeeds.
Level 3:
Immobilizes the target for 3 sec. when Soul Extinction succeeds.
Mental Breakdown
Level 1:
Divides the target's psych and inflicts damage equaling 204% of your Magic Damage, and may cause Glass Mental debuff effect with 3% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 1:
Divides the target's psych and inflicts damage equaling 204% of your Magic Damage, and may cause Glass Mental debuff effect with 3% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 2:
Divides the target's psych and inflicts damage equaling 228% of your Magic Damage, and may cause Glass Mental debuff effect with 6% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 2:
Divides the target's psych and inflicts damage equaling 228% of your Magic Damage, and may cause Glass Mental debuff effect with 6% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 3:
Divides the target's psych and inflicts damage equaling 252% of your Magic Damage, and may cause Glass Mental debuff effect with 9% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 3:
Divides the target's psych and inflicts damage equaling 252% of your Magic Damage, and may cause Glass Mental debuff effect with 9% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 4:
Divides the target's psych and inflicts damage equaling 276% of your Magic Damage, and may cause Glass Mental debuff effect with 12% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 4:
Divides the target's psych and inflicts damage equaling 276% of your Magic Damage, and may cause Glass Mental debuff effect with 12% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 5:
Divides the target's psych and inflicts damage equaling 300% of your Magic Damage, and may cause Glass Mental debuff effect with 15% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 5:
Divides the target's psych and inflicts damage equaling 300% of your Magic Damage, and may cause Glass Mental debuff effect with 15% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 6:
Divides the target's psych and inflicts damage equaling 324% of your Magic Damage, and may cause Glass Mental debuff effect with 18% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 6:
Divides the target's psych and inflicts damage equaling 324% of your Magic Damage, and may cause Glass Mental debuff effect with 18% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 7:
Divides the target's psych and inflicts damage equaling 348% of your Magic Damage, and may cause Glass Mental debuff effect with 21% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 7:
Divides the target's psych and inflicts damage equaling 348% of your Magic Damage, and may cause Glass Mental debuff effect with 21% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 8:
Divides the target's psych and inflicts damage equaling 372% of your Magic Damage, and may cause Glass Mental debuff effect with 24% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 8:
Divides the target's psych and inflicts damage equaling 372% of your Magic Damage, and may cause Glass Mental debuff effect with 24% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 9:
Divides the target's psych and inflicts damage equaling 396% of your Magic Damage, and may cause Glass Mental debuff effect with 27% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 9:
Divides the target's psych and inflicts damage equaling 396% of your Magic Damage, and may cause Glass Mental debuff effect with 27% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Mental Breakdown
Level 10:
Divides the target's psych and inflicts damage equaling 420% of your Magic Damage, and may cause Glass Mental debuff effect with 30% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Level 10:
Divides the target's psych and inflicts damage equaling 420% of your Magic Damage, and may cause Glass Mental debuff effect with 30% success rate. Target affected with Soul Injection can spread damage to up to 5 additional enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Glass Mental: The next Soul Extension, Death Spell, Sacrifice, or Immunity skill is instantly casted without casting time.
Soul Extortion
Level 1:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 211% of your Magic Damage every second, and your HP is restored in the amount of 35% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 1:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 211% of your Magic Damage every second, and your HP is restored in the amount of 35% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 2:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 236% of your Magic Damage every second, and your HP is restored in the amount of 40% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 2:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 236% of your Magic Damage every second, and your HP is restored in the amount of 40% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 3:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 260% of your Magic Damage every second, and your HP is restored in the amount of 43% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 3:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 260% of your Magic Damage every second, and your HP is restored in the amount of 43% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 4:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 285% of your Magic Damage every second, and your HP is restored in the amount of 48% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 4:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 285% of your Magic Damage every second, and your HP is restored in the amount of 48% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 5:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 310% of your Magic Damage every second, and your HP is restored in the amount of 52% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 5:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 310% of your Magic Damage every second, and your HP is restored in the amount of 52% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 6:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 335% of your Magic Damage every second, and your HP is restored in the amount of 55% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 6:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 335% of your Magic Damage every second, and your HP is restored in the amount of 55% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 7:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 360% of your Magic Damage every second, and your HP is restored in the amount of 60% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 7:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 360% of your Magic Damage every second, and your HP is restored in the amount of 60% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 8:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 384% of your Magic Damage every second, and your HP is restored in the amount of 63% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 8:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 384% of your Magic Damage every second, and your HP is restored in the amount of 63% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 9:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 409% of your Magic Damage every second, and your HP is restored in the amount of 68% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 9:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 409% of your Magic Damage every second, and your HP is restored in the amount of 68% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Soul Extortion
Level 10:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 434% of your Magic Damage every second, and your HP is restored in the amount of 71% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Level 10:
Erodes away the targets soul for 5 seconds and inflicts damage equaling 434% of your Magic Damage every second, and your HP is restored in the amount of 71% of the damage inflicted every second. The target's Movement Speed is decreased by 50% while casting the skill. If the target is affected with Soul Injection, the damage is spread to up to 5 enemies. The damage is reduced by 10% each time it spreads to the next enemy.
Death Spell
Level 1:
Inflicts 161% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Level 1:
Inflicts 161% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Death Spell
Level 2:
Inflicts 191% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Level 2:
Inflicts 191% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Death Spell
Level 3:
Inflicts 220% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Level 3:
Inflicts 220% of magical attack damage on the target and additional hostile targets up to 10 within 5m of the target, and adds Soul Injection debuff to all the targets which received damage.
Sacrifice
Level 1:
Sacrifices 10% of your Max HP and inflicts damage equaling 607% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 10% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Level 1:
Sacrifices 10% of your Max HP and inflicts damage equaling 607% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 10% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Sacrifice
Level 2:
Sacrifices 10% of your Max HP and inflicts damage equaling 772% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 15% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Level 2:
Sacrifices 10% of your Max HP and inflicts damage equaling 772% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 15% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Sacrifice
Level 3:
Sacrifices 10% of your Max HP and inflicts damage equaling 936% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 20% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Level 3:
Sacrifices 10% of your Max HP and inflicts damage equaling 936% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 20% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Sacrifice
Level 4:
Sacrifices 10% of your Max HP and inflicts damage equaling 1101% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 25% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Level 4:
Sacrifices 10% of your Max HP and inflicts damage equaling 1101% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 25% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Sacrifice
Level 5:
Sacrifices 10% of your Max HP and inflicts damage equaling 1265% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 30% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Level 5:
Sacrifices 10% of your Max HP and inflicts damage equaling 1265% of your Magic Damage plus the amount of sacrificed HP on the target, and Knocks down the enemy for 3 sec. If the target is affected with Glass Mental, additional damage equaling 30% of your Physical Damage is inflicted. Your character may die when using this skill if you don't have enough HP consumed for Sacrifice.
Awake Soulmate
Level 1:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 10%, and increases acceleration by 5%. Recovers HP of all your party and attack squad members within 10m of you by 2% every time the caster achieves a critical hit.
Level 1:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 10%, and increases acceleration by 5%. Recovers HP of all your party and attack squad members within 10m of you by 2% every time the caster achieves a critical hit.
Awake Soulmate
Level 2:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 20%, and increases acceleration by 10%. Recovers HP of all your party and attack squad members within 10m of you by 4% every time the caster achieves a critical hit.
Level 2:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 20%, and increases acceleration by 10%. Recovers HP of all your party and attack squad members within 10m of you by 4% every time the caster achieves a critical hit.
Awake Soulmate
Level 3:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 30%, and increases acceleration by 15%. Recovers HP of all your party and attack squad members within 10m of you by 6% every time the caster achieves a critical hit.
Level 3:
Communicates with Root of Death Worlds to make its physical manifestation as a soul. Increases damage and movement speed of the caster by 30%, and increases acceleration by 15%. Recovers HP of all your party and attack squad members within 10m of you by 6% every time the caster achieves a critical hit.
Immunity
Level 1:
Inflicts 770% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 308% of magical attack damage on hostile targets and to recover HP of allies.
Level 1:
Inflicts 770% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 308% of magical attack damage on hostile targets and to recover HP of allies.
Immunity
Level 2:
Inflicts 910% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 364% of magical attack damage on hostile targets and to recover HP of allies.
Level 2:
Inflicts 910% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 364% of magical attack damage on hostile targets and to recover HP of allies.
Immunity
Level 3:
Inflicts 1050% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 420% of magical attack damage on hostile targets and to recover HP of allies.
Level 3:
Inflicts 1050% of magical attack damage by sending Root of Death Worlds that is manifested as a soul towards the target. When hit, the energy waves of the soul spreads from the target to other enemies within up to 20m of the target to inflict 420% of magical attack damage on hostile targets and to recover HP of allies.
Exploitation
Level 1:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 2%.
Level 1:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 2%.
Exploitation
Level 2:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 4%.
Level 2:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 4%.
Exploitation
Level 3:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 6%.
Level 3:
Increases intelligence of the caster for 30 sec. by absorbing the souls of enemies within 5m of the caster. The souls of up to 5 hostile targets can be absorbed, each of which increase the caster's intelligence by 6%.
Impositio Manus
Level 1:
Increases physical/magical attack damage of party and attack squad members by 2% for 30 min. through Blessing.
Level 1:
Increases physical/magical attack damage of party and attack squad members by 2% for 30 min. through Blessing.
Impositio Manus
Level 2:
Increases physical/magical attack damage of party and attack squad members by 4% for 30 min. through Blessing.
Level 2:
Increases physical/magical attack damage of party and attack squad members by 4% for 30 min. through Blessing.
Impositio Manus
Level 3:
Increases physical/magical attack damage of party and attack squad members by 6% for 30 min. through Blessing.
Level 3:
Increases physical/magical attack damage of party and attack squad members by 6% for 30 min. through Blessing.
Impositio Manus
Level 4:
Increases physical/magical attack damage of party and attack squad members by 8% for 30 min. through Blessing.
Level 4:
Increases physical/magical attack damage of party and attack squad members by 8% for 30 min. through Blessing.
Impositio Manus
Level 5:
Increases physical/magical attack damage of party and attack squad members by 10% for 30 min. through Blessing.
Level 5:
Increases physical/magical attack damage of party and attack squad members by 10% for 30 min. through Blessing.
Transpersonal
Level 1:
Increases critical hit power of all party and attack squad members by 2% for 30 min.
Level 1:
Increases critical hit power of all party and attack squad members by 2% for 30 min.
Transpersonal
Level 2:
Increases critical hit power of all party and attack squad members by 4% for 30 min.
Level 2:
Increases critical hit power of all party and attack squad members by 4% for 30 min.
Transpersonal
Level 3:
Increases critical hit power of all party and attack squad members by 6% for 30 min.
Level 3:
Increases critical hit power of all party and attack squad members by 6% for 30 min.
Transpersonal
Level 4:
Increases critical hit power of all party and attack squad members by 8% for 30 min.
Level 4:
Increases critical hit power of all party and attack squad members by 8% for 30 min.
Transpersonal
Level 5:
Increases critical hit power of all party and attack squad members by 10% for 30 min.
Level 5:
Increases critical hit power of all party and attack squad members by 10% for 30 min.
SoulLink Balance
Level 1:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 2%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 1:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 2%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Balance
Level 2:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 4%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 2:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 4%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Balance
Level 3:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 6%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 3:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 6%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Balance
Level 4:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 8%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 4:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 8%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Balance
Level 5:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 10%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 5:
Makes a spiritual connection with one ally for 5 min. to increase physical/magical attack damage of the ally and the caster by 10%. While spiritually connected, physical/magical attack damage of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The damage can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Revive
Level 1:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 2% for 5 min., and increases healing effect by 2% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 1% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 1:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 2% for 5 min., and increases healing effect by 2% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 1% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Revive
Level 2:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 4% for 5 min., and increases healing effect by 4% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 2% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 2:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 4% for 5 min., and increases healing effect by 4% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 2% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Revive
Level 3:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 6% for 5 min., and increases healing effect by 6% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 3% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 3:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 6% for 5 min., and increases healing effect by 6% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 3% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Revive
Level 4:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 8% for 5 min., and increases healing effect by 8% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 4% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 4:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 8% for 5 min., and increases healing effect by 8% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 4% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Revive
Level 5:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 10% for 5 min., and increases healing effect by 10% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 5% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 5:
Reduces damage taken by the caster and up to 5 of allies within a certain range by 10% for 5 min., and increases healing effect by 10% at the same time. While spiritually connected, damage taken by the ally and the caster is decreased by 1% and HP is recovered by 5% every time the caster achieves a critical hit. The damage taken can be decreased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Devotion
Level 1:
Makes a spiritual connection with one specified ally for 5 min. to transfer 6% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
Level 1:
Makes a spiritual connection with one specified ally for 5 min. to transfer 6% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
SoulLink Devotion
Level 2:
Makes a spiritual connection with one specified ally for 5 min. to transfer 12% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
Level 2:
Makes a spiritual connection with one specified ally for 5 min. to transfer 12% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
SoulLink Devotion
Level 3:
Makes a spiritual connection with one specified ally for 5 min. to transfer 18% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
Level 3:
Makes a spiritual connection with one specified ally for 5 min. to transfer 18% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
SoulLink Devotion
Level 4:
Makes a spiritual connection with one specified ally for 5 min. to transfer 24% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
Level 4:
Makes a spiritual connection with one specified ally for 5 min. to transfer 24% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
SoulLink Devotion
Level 5:
Makes a spiritual connection with one specified ally for 5 min. to transfer 30% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
Level 5:
Makes a spiritual connection with one specified ally for 5 min. to transfer 30% of damage that the ally receives to the caster. The caster and the ally recover HP by 10% of damage taken every time they are hit. When the ally receives damage that would kill him or her, that ally recovers 10% of max. HP instead of dying, and the buff will be removed.
SoulLink Concentration
Level 1:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 2% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 1:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 2% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Concentration
Level 2:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 4% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 2:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 4% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Concentration
Level 3:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 6% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 3:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 6% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Concentration
Level 4:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 8% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 4:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 8% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
SoulLink Concentration
Level 5:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 10% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Level 5:
Increases acceleration and vitality of the caster and up to 5 of allies within a certain range by 10% for 5 min. While spiritually connected, acceleration and vitality of the ally and the caster is increased by 1% every time the caster achieves a critical hit. The acceleration and vitality can be increased up to 5%. If no critical hit occurs, the increased level gradually decreases. When the level goes below the minimum value, the buff will be removed.
Restore
Level 1:
Restores target ally's HP in the amount equaling 346% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Level 1:
Restores target ally's HP in the amount equaling 346% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Restore
Level 2:
Restores target ally's HP in the amount equaling 439% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Level 2:
Restores target ally's HP in the amount equaling 439% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Restore
Level 3:
Restores target ally's HP in the amount equaling 533% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Level 3:
Restores target ally's HP in the amount equaling 533% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Restore
Level 4:
Restores target ally's HP in the amount equaling 626% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Level 4:
Restores target ally's HP in the amount equaling 626% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Restore
Level 5:
Restores target ally's HP in the amount equaling 720% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Level 5:
Restores target ally's HP in the amount equaling 720% of your Magic Damage. If the target's HP is below 20%, this skill is casted instantly without casting time.
Restoration
Level 1:
Heals one party member by 190% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 1:
Heals one party member by 190% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 2:
Heals one party member by 213% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 2:
Heals one party member by 213% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 3:
Heals one party member by 235% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 3:
Heals one party member by 235% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 4:
Heals one party member by 258% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 4:
Heals one party member by 258% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 5:
Heals one party member by 280% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 5:
Heals one party member by 280% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 6:
Heals one party member by 302% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 6:
Heals one party member by 302% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 7:
Heals one party member by 325% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 7:
Heals one party member by 325% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 8:
Heals one party member by 347% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 8:
Heals one party member by 347% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 9:
Heals one party member by 370% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 9:
Heals one party member by 370% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Restoration
Level 10:
Heals one party member by 392% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Level 10:
Heals one party member by 392% of magical attack damage, then jumps to heal all the other members within 10m of the specified member. Up to 5 members can be healed, and the healing effect decreases by 5% on each jump.
Cure
Level 1:
Applies Dot healing on the target in the amount equaling 82% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 1:
Applies Dot healing on the target in the amount equaling 82% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 2:
Applies Dot healing on the target in the amount equaling 91% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 2:
Applies Dot healing on the target in the amount equaling 91% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 3:
Applies Dot healing on the target in the amount equaling 101% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 3:
Applies Dot healing on the target in the amount equaling 101% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 4:
Applies Dot healing on the target in the amount equaling 110% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 4:
Applies Dot healing on the target in the amount equaling 110% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 5:
Applies Dot healing on the target in the amount equaling 120% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 5:
Applies Dot healing on the target in the amount equaling 120% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 6:
Applies Dot healing on the target in the amount equaling 130% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 6:
Applies Dot healing on the target in the amount equaling 130% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 7:
Applies Dot healing on the target in the amount equaling 139% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 7:
Applies Dot healing on the target in the amount equaling 139% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 8:
Applies Dot healing on the target in the amount equaling 149% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 8:
Applies Dot healing on the target in the amount equaling 149% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 9:
Applies Dot healing on the target in the amount equaling 158% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 9:
Applies Dot healing on the target in the amount equaling 158% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Cure
Level 10:
Applies Dot healing on the target in the amount equaling 168% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Level 10:
Applies Dot healing on the target in the amount equaling 168% of your Magic Damage every 2 seconds for 30 sec. The healing amount is increased by 3.5% every 5 seconds through the duration of the Cure. This skill can be compounded on the same target for up to 3 times.
Dispell
Level 1:
Dispells the movement impairing effects (debuffs) on the target with 10% probability. The caster can use this skill even when he or she cannot control himself or herself.
Level 1:
Dispells the movement impairing effects (debuffs) on the target with 10% probability. The caster can use this skill even when he or she cannot control himself or herself.
Dispell
Level 2:
Dispells the movement impairing effects (debuffs) on the target with 20% probability. The caster can use this skill even when he or she cannot control himself or herself.
Level 2:
Dispells the movement impairing effects (debuffs) on the target with 20% probability. The caster can use this skill even when he or she cannot control himself or herself.
Dispell
Level 3:
Dispells the movement impairing effects (debuffs) on the target with 30% probability. The caster can use this skill even when he or she cannot control himself or herself.
Level 3:
Dispells the movement impairing effects (debuffs) on the target with 30% probability. The caster can use this skill even when he or she cannot control himself or herself.
Detection
Level 1:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 10% probability.
Level 1:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 10% probability.
Detection
Level 2:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 20% probability.
Level 2:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 20% probability.
Detection
Level 3:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 30% probability.
Level 3:
Detects any invisible enemies within 10m of the caster by focusing his or her mind. Removes the invisibility effect applied to any enemies within the range, and stuns them for 3 sec. with 30% probability.
Cure Pearl
Level 1:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 264% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 30 sec. (Pearl Duration: 30 sec.)
Level 1:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 264% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 30 sec. (Pearl Duration: 30 sec.)
Cure Pearl
Level 2:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 336% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 25 sec. (Pearl Duration: 35 sec.)
Level 2:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 336% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 25 sec. (Pearl Duration: 35 sec.)
Cure Pearl
Level 3:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 407% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 20 sec. (Pearl Duration: 40 sec.)
Level 3:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 407% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 20 sec. (Pearl Duration: 40 sec.)
Cure Pearl
Level 4:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 479% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 15 sec. (Pearl Duration: 50 sec.)
Level 4:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 479% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 15 sec. (Pearl Duration: 50 sec.)
Cure Pearl
Level 5:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 550% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 10 sec. (Pearl Duration: 60 sec.)
Level 5:
Generates 5 Heal Beads around you. When an ally approaches the Heal Bead, the ally absorbs it and HP in the amount equaling 550% of your Magic Damage is restored. Ally that absorbs a Heal Bead cannot absorb another Bead for 10 sec. (Pearl Duration: 60 sec.)
Soulmaker
< Class OverviewSkill Points Left: 72