Skill Simulator
Fire Bolt
Level 1:
Shoot a Flame arrow at the target to inflict 332% Magic damage.
This skill generates Pyromaniac points.
Level 1:
Shoot a Flame arrow at the target to inflict 332% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 2:
Shoot a Flame arrow at the target to inflict 371% Magic damage.
This skill generates Pyromaniac points.
Level 2:
Shoot a Flame arrow at the target to inflict 371% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 3:
Shoot a Flame arrow at the target to inflict 410% Magic damage.
This skill generates Pyromaniac points.
Level 3:
Shoot a Flame arrow at the target to inflict 410% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 4:
Shoot a Flame arrow at the target to inflict 449% Magic damage.
This skill generates Pyromaniac points.
Level 4:
Shoot a Flame arrow at the target to inflict 449% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 5:
Shoot a Flame arrow at the target to inflict 488% Magic damage.
This skill generates Pyromaniac points.
Level 5:
Shoot a Flame arrow at the target to inflict 488% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 6:
Shoot a Flame arrow at the target to inflict 527% Magic damage.
This skill generates Pyromaniac points.
Level 6:
Shoot a Flame arrow at the target to inflict 527% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 7:
Shoot a Flame arrow at the target to inflict 566% Magic damage.
This skill generates Pyromaniac points.
Level 7:
Shoot a Flame arrow at the target to inflict 566% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 8:
Shoot a Flame arrow at the target to inflict 605% Magic damage.
This skill generates Pyromaniac points.
Level 8:
Shoot a Flame arrow at the target to inflict 605% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 9:
Shoot a Flame arrow at the target to inflict 644% Magic damage.
This skill generates Pyromaniac points.
Level 9:
Shoot a Flame arrow at the target to inflict 644% Magic damage.
This skill generates Pyromaniac points.
Fire Bolt
Level 10:
Shoot a Flame arrow at the target to inflict 683% Magic damage.
This skill generates Pyromaniac points.
Level 10:
Shoot a Flame arrow at the target to inflict 683% Magic damage.
This skill generates Pyromaniac points.
Fire Ball Mastery
Level 1:
When casting Fire Bolt, there is a 7% chance of causing your next Fireball to be cast instantly.
Level 1:
When casting Fire Bolt, there is a 7% chance of causing your next Fireball to be cast instantly.
Fire Ball Mastery
Level 2:
When casting Fire Bolt, there is a 13% chance of causing your next Fireball to be cast instantly.
Level 2:
When casting Fire Bolt, there is a 13% chance of causing your next Fireball to be cast instantly.
Fire Ball Mastery
Level 3:
When casting Fire Bolt, there is a 20% chance of causing your next Fireball to be cast instantly.
Level 3:
When casting Fire Bolt, there is a 20% chance of causing your next Fireball to be cast instantly.
Lightning Bolt
Level 1:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 148% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 2% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 1:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 148% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 2% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 2:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 165% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 4% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 2:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 165% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 4% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 3:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 183% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 6% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 3:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 183% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 6% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 4:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 200% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 8% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 4:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 200% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 8% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 5:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 218% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 10% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 5:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 218% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 10% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 6:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 235% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 12% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 6:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 235% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 12% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 7:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 252% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 14% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 7:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 252% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 14% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 8:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 270% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 16% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 8:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 270% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 16% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 9:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 287% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 18% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 9:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 287% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 18% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Lightning Bolt
Level 10:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 305% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 20% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Level 10:
Shoots Lightning Arrow to the enemy and inflicts Blitz damage equaling 305% of your Magic Damage. This skill inflicts 2x damage on the enemy in Freeze state, and may cause Shock effect on the target with 20% success rate.
Shock effect inflicts damage equaling 10% of your Magic Damage every 2 seconds for 10 seconds, and the effect can be compounded by up to 3 times.
Cold Bolt
Level 1:
Fire an Ice bolt at the target to inflict 260% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 1:
Fire an Ice bolt at the target to inflict 260% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 2:
Fire an Ice bolt at the target to inflict 291% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 2:
Fire an Ice bolt at the target to inflict 291% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 3:
Fire an Ice bolt at the target to inflict 321% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 3:
Fire an Ice bolt at the target to inflict 321% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 4:
Fire an Ice bolt at the target to inflict 352% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 4:
Fire an Ice bolt at the target to inflict 352% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Cold Bolt
Level 5:
Fire an Ice bolt at the target to inflict 383% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Level 5:
Fire an Ice bolt at the target to inflict 383% Magic damage while decreasing its Movement Speed 40% for 6 sec.
Fire Emblem
Level 1:
Your Magic Damage is increased by 2%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 1:
Your Magic Damage is increased by 2%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 2:
Your Magic Damage is increased by 4%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 2:
Your Magic Damage is increased by 4%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 3:
Your Magic Damage is increased by 6%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 3:
Your Magic Damage is increased by 6%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 4:
Your Magic Damage is increased by 8%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 4:
Your Magic Damage is increased by 8%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Fire Emblem
Level 5:
Your Magic Damage is increased by 10%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Level 5:
Your Magic Damage is increased by 10%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and Fire series skill can be casted instantly without casting time for 5 seconds while Power of Crest is in effect. Only 1 type of Crest can be activated at a time.
Thunderstorm
Level 1:
Throws Thunder on the target area and inflicts damage equaling 143% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 10% of the inflicted damage when this buff is in effect.
Level 1:
Throws Thunder on the target area and inflicts damage equaling 143% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 10% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 2:
Throws Thunder on the target area and inflicts damage equaling 169% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 12% of the inflicted damage when this buff is in effect.
Level 2:
Throws Thunder on the target area and inflicts damage equaling 169% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 12% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 3:
Throws Thunder on the target area and inflicts damage equaling 194% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 14% of the inflicted damage when this buff is in effect.
Level 3:
Throws Thunder on the target area and inflicts damage equaling 194% of your Magic Damage to up to 3 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 14% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 4:
Throws Thunder on the target area and inflicts damage equaling 220% of your Magic Damage to up to 5 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 16% of the inflicted damage when this buff is in effect.
Level 4:
Throws Thunder on the target area and inflicts damage equaling 220% of your Magic Damage to up to 5 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 16% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 5:
Throws Thunder on the target area and inflicts damage equaling 246% of your Magic Damage to up to 7 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 18% of the inflicted damage when this buff is in effect.
Level 5:
Throws Thunder on the target area and inflicts damage equaling 246% of your Magic Damage to up to 7 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 18% of the inflicted damage when this buff is in effect.
Thunderstorm
Level 6:
Throws Thunder on the target area and inflicts damage equaling 272% of your Magic Damage to up to 10 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 20% of the inflicted damage when this buff is in effect.
Level 6:
Throws Thunder on the target area and inflicts damage equaling 272% of your Magic Damage to up to 10 enemies, and obtains Electrostatic buff.
Electrostatic: Blitz series skills inflict additional 20% of the inflicted damage when this buff is in effect.
Fire Ball
Level 1:
Hurl a huge Fireball at the target to inflict 411% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 1:
Hurl a huge Fireball at the target to inflict 411% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 2:
Hurl a huge Fireball at the target to inflict 485% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 2:
Hurl a huge Fireball at the target to inflict 485% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 3:
Hurl a huge Fireball at the target to inflict 560% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Level 3:
Hurl a huge Fireball at the target to inflict 560% Magic damage. Deals an additional 30% of the initial damage over 5 sec.
Fire Ball
Level 4:
Hurl a huge Fireball at the target to inflict 635% Magic damage. Deals an additional 30% of the initial damage over 6 sec.
Level 4:
Hurl a huge Fireball at the target to inflict 635% Magic damage. Deals an additional 30% of the initial damage over 6 sec.
Fire Ball
Level 5:
Hurl a huge Fireball at the target to inflict 709% Magic damage. Deals an additional 30% of the initial damage over 8 sec.
Level 5:
Hurl a huge Fireball at the target to inflict 709% Magic damage. Deals an additional 30% of the initial damage over 8 sec.
Fire Ball
Level 6:
Hurl a huge Fireball at the target to inflict 784% Magic damage. Deals an additional 30% of the initial damage over 10 sec.
Level 6:
Hurl a huge Fireball at the target to inflict 784% Magic damage. Deals an additional 30% of the initial damage over 10 sec.
Wind Emblem
Level 1:
Your Acceleration is increased by 4%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 1:
Your Acceleration is increased by 4%. Power of Crest may be activated with 6% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 2:
Your Acceleration is increased by 8%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 2:
Your Acceleration is increased by 8%. Power of Crest may be activated with 12% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 3:
Your Acceleration is increased by 12%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 3:
Your Acceleration is increased by 12%. Power of Crest may be activated with 18% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 4:
Your Acceleration is increased by 16%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 4:
Your Acceleration is increased by 16%. Power of Crest may be activated with 24% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Wind Emblem
Level 5:
Your Acceleration is increased by 20%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Level 5:
Your Acceleration is increased by 20%. Power of Crest may be activated with 30% success rate when Fire Bolt is used, and the next 4 Blitz skills casted while the Power of Crest is in effect is regarded as an attack on an enemy in Freeze state, and inflicts 2x damage. Only 1 type of Crest can be activated at a time.
Water Emblem
Level 1:
Activate the Seal of Water, reducing the damage taken by 2% while recovering 1% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 1:
Activate the Seal of Water, reducing the damage taken by 2% while recovering 1% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 2:
Activate the Seal of Water, reducing the damage taken by 4% while recovering 2% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 2:
Activate the Seal of Water, reducing the damage taken by 4% while recovering 2% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 3:
Activate the Seal of Water, reducing the damage taken by 6% while recovering 3% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 3:
Activate the Seal of Water, reducing the damage taken by 6% while recovering 3% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 4:
Activate the Seal of Water, reducing the damage taken by 8% while recovering 4% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 4:
Activate the Seal of Water, reducing the damage taken by 8% while recovering 4% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Water Emblem
Level 5:
Activate the Seal of Water, reducing the damage taken by 10% while recovering 5% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Level 5:
Activate the Seal of Water, reducing the damage taken by 10% while recovering 5% HP and SP every 10 sec.
Only one Seal may be activated at a time.
Frost Diver
Level 1:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 2 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 1:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 2 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 2:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 4 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 2:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 4 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 3:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 6 sec. Frozen targets cannot move and take double damage from Lightning skills.
Level 3:
Emit a radiating coldness to the target, locking it in a block of ice, inflicting Frozen status for 6 sec. Frozen targets cannot move and take double damage from Lightning skills.
Frost Diver
Level 4:
Restrain Root
Level 4:
Restrain Root
Frost Diver
Level 5:
Restrain Root
Level 5:
Restrain Root
Frost Diver
Level 6:
Restrain Root
Level 6:
Restrain Root
Ymir Child : Nightmare
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Level 1:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 10%, and Acceleration by 5%.
Ymir Child : Nightmare
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Level 2:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 20%, and Acceleration by 10%.
Ymir Child : Nightmare
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Level 3:
Infuses the magical power possessed in Ymir's Heart with your Faith and creates usable energy. Increases your ATK and Movement Speed by 30%, and Acceleration by 15%.
Frost Nova
Level 1:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (70 second cooldown)
Level 1:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (70 second cooldown)
Frost Nova
Level 2:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (60 second cooldown)
Level 2:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (60 second cooldown)
Frost Nova
Level 3:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (50 second cooldown)
Level 3:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (50 second cooldown)
Frost Nova
Level 4:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (40 second cooldown)
Level 4:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (40 second cooldown)
Frost Nova
Level 5:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (30 second cooldown)
Level 5:
Inflict Frozen status to all nearby enemies for 6 sec. Frozen targets cannot move and take double damage from Lightning skills. (30 second cooldown)
Frost Nova
Level 6:
Restrain Root
Level 6:
Restrain Root
Seal Explosion
Level 1:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 10% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 4% for 20 sec.
- Seal of Wind: Increase Haste Rate by 3% for 20 sec."
Level 1:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 10% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 4% for 20 sec.
- Seal of Wind: Increase Haste Rate by 3% for 20 sec."
Seal Explosion
Level 2:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 20% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 8% for 20 sec.
- Seal of Wind: Increase Haste Rate by 6% for 20 sec."
Level 2:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 20% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 8% for 20 sec.
- Seal of Wind: Increase Haste Rate by 6% for 20 sec."
Seal Explosion
Level 3:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 30% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 12% for 20 sec.
- Seal of Wind: Increase Haste Rate by 9% for 20 sec."
Level 3:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 30% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 12% for 20 sec.
- Seal of Wind: Increase Haste Rate by 9% for 20 sec."
Seal Explosion
Level 4:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 40% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 16% for 20 sec.
- Seal of Wind: Increase Haste Rate by 12% for 20 sec."
Level 4:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 40% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 16% for 20 sec.
- Seal of Wind: Increase Haste Rate by 12% for 20 sec."
Seal Explosion
Level 5:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 50% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 20% for 20 sec.
- Seal of Wind: Increase Haste Rate by 15% for 20 sec."
Level 5:
Explode the current active seal effect to receive an additional effect.
- Seal of Water: Recovers 50% of your total HP and SP over 10 sec.
- Seal of Fire: Increase Magic Power by 20% for 20 sec.
- Seal of Wind: Increase Haste Rate by 15% for 20 sec."
Firestarter
Level 1:
Set the target on fire to inflict 17% Magic damage every 2 sec for 30 sec.
Level 1:
Set the target on fire to inflict 17% Magic damage every 2 sec for 30 sec.
Firestarter
Level 2:
Set the target on fire to inflict 19% Magic damage every 2 sec for 30 sec.
Level 2:
Set the target on fire to inflict 19% Magic damage every 2 sec for 30 sec.
Firestarter
Level 3:
Set the target on fire to inflict 21% Magic damage every 2 sec for 30 sec.
Level 3:
Set the target on fire to inflict 21% Magic damage every 2 sec for 30 sec.
Firestarter
Level 4:
Set the target on fire to inflict 23% Magic damage every 2 sec for 30 sec.
Level 4:
Set the target on fire to inflict 23% Magic damage every 2 sec for 30 sec.
Firestarter
Level 5:
Set the target on fire to inflict 25% Magic damage every 2 sec for 30 sec.
Level 5:
Set the target on fire to inflict 25% Magic damage every 2 sec for 30 sec.
Levitation
Level 1:
Increases Movement Speed by 10% for 4 sec after using Teleport.
Level 1:
Increases Movement Speed by 10% for 4 sec after using Teleport.
Levitation
Level 2:
Increases Movement Speed by 20% for 4 sec after using Teleport.
Level 2:
Increases Movement Speed by 20% for 4 sec after using Teleport.
Levitation
Level 3:
Increases Movement Speed by 30% for 4 sec after using Teleport.
Level 3:
Increases Movement Speed by 30% for 4 sec after using Teleport.
Meteor Storm
Level 1:
Summons meteor from the sky and inflicts damage equaling 308% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 3% additional damage.
Level 1:
Summons meteor from the sky and inflicts damage equaling 308% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 3% additional damage.
Meteor Storm
Level 2:
Summons meteor from the sky and inflicts damage equaling 364% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 6% additional damage.
Level 2:
Summons meteor from the sky and inflicts damage equaling 364% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 6% additional damage.
Meteor Storm
Level 3:
Summons meteor from the sky and inflicts damage equaling 420% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 9% additional damage.
Level 3:
Summons meteor from the sky and inflicts damage equaling 420% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 9% additional damage.
Meteor Storm
Level 4:
Summons meteor from the sky and inflicts damage equaling 476% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 12% additional damage.
Level 4:
Summons meteor from the sky and inflicts damage equaling 476% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 12% additional damage.
Meteor Storm
Level 5:
Summons meteor from the sky and inflicts damage equaling 532% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 15% additional damage.
Level 5:
Summons meteor from the sky and inflicts damage equaling 532% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 15% additional damage.
Meteor Storm
Level 6:
Summons meteor from the sky and inflicts damage equaling 588% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 18% additional damage.
Level 6:
Summons meteor from the sky and inflicts damage equaling 588% of your Magic Damage to up to 10 enemies in the target area. Enemies affected with Fire Flower effect are inflicted with 18% additional damage.
Teleport
Level 1:
Instantly teleport forward 20m. (60 second cooldown)
Level 1:
Instantly teleport forward 20m. (60 second cooldown)
Teleport
Level 2:
Instantly teleport forward 20m. (40 second cooldown)
Level 2:
Instantly teleport forward 20m. (40 second cooldown)
Teleport
Level 3:
Instantly teleport forward 20m. (20 second cooldown)
Level 3:
Instantly teleport forward 20m. (20 second cooldown)
Inferno
Level 1:
Create a blazing inferno in a frontal cone to inflict 184% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Level 1:
Create a blazing inferno in a frontal cone to inflict 184% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Inferno
Level 2:
Create a blazing inferno in a frontal cone to inflict 205% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Level 2:
Create a blazing inferno in a frontal cone to inflict 205% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Inferno
Level 3:
Create a blazing inferno in a frontal cone to inflict 227% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Level 3:
Create a blazing inferno in a frontal cone to inflict 227% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Inferno
Level 4:
Create a blazing inferno in a frontal cone to inflict 248% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Level 4:
Create a blazing inferno in a frontal cone to inflict 248% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Inferno
Level 5:
Create a blazing inferno in a frontal cone to inflict 270% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Level 5:
Create a blazing inferno in a frontal cone to inflict 270% Magic damage to a maximum of 10 enemies within a 7m radius. Targets hit will be inflicted with Firestarter. (Initial damage is split amongst all affected targets)
Ice Wall
Level 1:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (380 second cooldown)
Level 1:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (380 second cooldown)
Ice Wall
Level 2:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (330 second cooldown)
Level 2:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (330 second cooldown)
Ice Wall
Level 3:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (280 second cooldown)
Level 3:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (280 second cooldown)
Ice Wall
Level 4:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (230 second cooldown)
Level 4:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (230 second cooldown)
Ice Wall
Level 5:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (180 second cooldown)
Level 5:
Form an Ice Wall that blocks all enemy attacks for 10 sec. Cannot move or use other skills while behind the Ice Wall. (180 second cooldown)
Flame Explosion
Level 1:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 748% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 1:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 748% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 2:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 836% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 2:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 836% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 3:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 924% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 3:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 924% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 4:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1012% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 4:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1012% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 5:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1100% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 5:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1100% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 6:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1188% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 6:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1188% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 7:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1276% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 7:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1276% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 8:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1364% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 8:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1364% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 9:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1452% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 9:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1452% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Flame Explosion
Level 10:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1540% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Level 10:
100 Insanity of Fire required
Consumes all Insanity of Fire and throws giant Blazing Spear to the enemy, and inflicts Fire damage equaling 1540% of your Magic Damage, and causes Stun for 3 sec.
This skill lands as Critical Hit if [Seal Explosion: Fire] buff is in effect.
Dragonology
Level 1:
Broadens all your Party and Raid members' mind, increasing their INT by 2% for 30 min.
Level 1:
Broadens all your Party and Raid members' mind, increasing their INT by 2% for 30 min.
Dragonology
Level 2:
Broadens all your Party and Raid members' mind, increasing their INT by 4% for 30 min.
Level 2:
Broadens all your Party and Raid members' mind, increasing their INT by 4% for 30 min.
Dragonology
Level 3:
Broadens all your Party and Raid members' mind, increasing their INT by 6% for 30 min.
Level 3:
Broadens all your Party and Raid members' mind, increasing their INT by 6% for 30 min.
Dragonology
Level 4:
Broadens all your Party and Raid members' mind, increasing their INT by 8% for 30 min.
Level 4:
Broadens all your Party and Raid members' mind, increasing their INT by 8% for 30 min.
Dragonology
Level 5:
Broadens all your Party and Raid members' mind, increasing their INT by 10% for 30 min.
Level 5:
Broadens all your Party and Raid members' mind, increasing their INT by 10% for 30 min.
Pyromaniac
Level 1:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.02% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 1:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.02% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 2:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.04% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 2:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.04% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 3:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.06% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 3:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.06% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 4:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.08% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 4:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.08% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 5:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.1% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 5:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.1% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 6:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.12% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 6:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.12% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 7:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.14% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 7:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.14% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 8:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.16% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 8:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.16% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 9:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.18% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 9:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.18% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Pyromaniac
Level 10:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.2% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Level 10:
Generate 5 to 15 Pyromaniac points every time Fire Bolt or Fireball is cast. Increases Haste Rate by 0.2% for each Pyromaniac point. This effect can stack up to 100 times.
Effect lasts for 30 sec. Duration refreshes every time Pyromaniac point is generated. At 100 Pyromaniac points, additional cast will no longer refresh the duration.
Wizard
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